fix: onClientRequest重发该objective的分数包(客户端空榜不显示)

sls_deaths分数值不变时服务端不发分数包,客户端收到空objective不渲染。改成请求时重发所有分数包(只发Score包避免重复创建)。
This commit is contained in:
AxTps committed 2026-10-06 21:38:27 +08:00
1 parent 35b05eb044
commit 1c77347dc2
1 file changed
+10 -1
@@ -108,7 +108,16 @@ public final class BoardManager {
: server.getScoreboard().getObjective(objectiveName); : server.getScoreboard().getObjective(objectiveName);
ServerMain.LOGGER.info("[SLSA-BOARD] onClientRequest player={} name={} obj={}", ServerMain.LOGGER.info("[SLSA-BOARD] onClientRequest player={} name={} obj={}",
player.getScoreboardName(), objectiveName, obj); player.getScoreboardName(), objectiveName, obj);
// 直接给该玩家发 display 包(slot=SIDEBAR,objective 可为 null 表示清除) // 给该玩家重发该 objective 的所有分数包(客户端可能没收到分数,导致空榜不显示)
if (obj != null && server.getScoreboard() instanceof net.minecraft.server.ServerScoreboard ssb) {
for (var pkt : ssb.getStartTrackingPackets(obj)) {
// 只发分数包,不发 objective 定义包(避免客户端重复创建崩溃)
if (pkt instanceof net.minecraft.network.protocol.game.ClientboundSetScorePacket) {
player.connection.send(pkt);
}
}
}
// 再发 display 包(slot=SIDEBAR,objective 可为 null 表示清除)
player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket( player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket(
net.minecraft.world.scores.DisplaySlot.SIDEBAR, obj)); net.minecraft.world.scores.DisplaySlot.SIDEBAR, obj));
} }