feat: 调整了bot的实现方式

This commit is contained in:
Disy authored and zly2006 committed 2024-07-11 12:14:02 +08:00
1 parent 07596c15c7
commit 2063933634
10 files changed
+90 -86

No files matched your search

@@ -8,7 +8,6 @@
"carpet.rule.skipTicksForJoblessVillager.name": "Skip ticks for jobless villager",
"carpet.rule.creativeNoInfinitePickup.name": "Creative mode cannot infinite pickup",
"carpet.rule.noBatSpawning.name": "No bat spawning",
"carpet.rule.offlineFakePlayers.name": "Use offline mode for fake players",
"carpet.rule.pcaSyncProtocol.name": "Enable PCA Sync Protocol",
"carpet.rule.pcaSyncPlayerEntity.name": "Set PCA Sync Protocol's entity scope",
"carpet.rule.emptyShulkerBoxStack.name": "Empty shulker boxes can be stacked",
@@ -28,7 +27,6 @@
"carpet.rule.skipTicksForJoblessVillager.desc": "For jobless/nitwit villagers, after performing a set number of tick operations, skip the 1 tick operation.",
"carpet.rule.creativeNoInfinitePickup.desc": "If my inventory is full, don't pick up items in creative mode.",
"carpet.rule.noBatSpawning.desc": "Prevents bats from spawning.",
"carpet.rule.offlineFakePlayers.desc": "Using offline uuid and skin so that fake players wont cause extra network traffic.",
"carpet.rule.pcaSyncProtocol.desc": "Using PCA protocol to support sync entity and blockEntity from server",
"carpet.rule.pcaSyncPlayerEntity.desc": "Which player entity can be sync",
"carpet.rule.emptyShulkerBoxStack.desc": "Empty shulker boxes stack",
@@ -8,7 +8,6 @@
"carpet.rule.skipTicksForJoblessVillager.name": "无业村民跳刻",
"carpet.rule.creativeNoInfinitePickup.name": "创造模式满背包无法拾取",
"carpet.rule.noBatSpawning.name": "禁止蝙蝠生成",
"carpet.rule.offlineFakePlayers.name": "假人离线模式",
"carpet.rule.pcaSyncProtocol.name": "启动兼容PCA的同步协议",
"carpet.rule.pcaSyncPlayerEntity.name": "PCA同步协议作用范围",
"carpet.rule.emptyShulkerBoxStack.name": "空潜影盒背包可堆叠",
@@ -28,7 +27,6 @@
"carpet.rule.skipTicksForJoblessVillager.desc": "对于无业/傻子村民,执行设定数量的tick运算后,跳过1tick的运算",
"carpet.rule.creativeNoInfinitePickup.desc": "创造模式下,玩家不能无限制地拾取物品",
"carpet.rule.noBatSpawning.desc": "禁止任何区域蝙蝠生成",
"carpet.rule.offlineFakePlayers.desc": "由Carpet生成的假玩家,将使用离线皮肤和UUID",
"carpet.rule.pcaSyncProtocol.desc": "借助PCA同步协议,支持同步 BlockEntity 和 Entity 到客户端",
"carpet.rule.pcaSyncPlayerEntity.desc": "决定哪些玩家的数据将会被同步",
"carpet.rule.emptyShulkerBoxStack.desc": "空潜影盒可堆叠,但是不会改变容器中潜影盒的堆叠行为",
+3 -1
View File
@@ -1,3 +1,5 @@
accessWidener v1 named
accessible class net/minecraft/world/block/ChainRestrictedNeighborUpdater$Entry
accessible class net/minecraft/entity/mob/EndermanEntity$PickUpBlockGoal
accessible class net/minecraft/entity/mob/EndermanEntity$PickUpBlockGoal
accessible method net/minecraft/entity/Entity unsetRemoved ()V
accessible field net/minecraft/entity/player/PlayerEntity PLAYER_MODEL_PARTS Lnet/minecraft/entity/data/TrackedData;
@@ -12,7 +12,6 @@
"mixins": [
"block.BlockPatternTestTransformInvoker",
"block.MixinRedstoneWireBlock",
"carpet.MixinFakePlayer",
"carpet.MixinSettingsManager",
"entity.MixinArmorStandEntity",
"entity.MixinEnderDragonFight",