feat: 调整了bot的实现方式
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07596c15c7
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@@ -8,7 +8,6 @@
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"carpet.rule.skipTicksForJoblessVillager.name": "Skip ticks for jobless villager",
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"carpet.rule.creativeNoInfinitePickup.name": "Creative mode cannot infinite pickup",
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"carpet.rule.noBatSpawning.name": "No bat spawning",
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"carpet.rule.offlineFakePlayers.name": "Use offline mode for fake players",
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"carpet.rule.pcaSyncProtocol.name": "Enable PCA Sync Protocol",
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"carpet.rule.pcaSyncPlayerEntity.name": "Set PCA Sync Protocol's entity scope",
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"carpet.rule.emptyShulkerBoxStack.name": "Empty shulker boxes can be stacked",
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@@ -28,7 +27,6 @@
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"carpet.rule.skipTicksForJoblessVillager.desc": "For jobless/nitwit villagers, after performing a set number of tick operations, skip the 1 tick operation.",
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"carpet.rule.creativeNoInfinitePickup.desc": "If my inventory is full, don't pick up items in creative mode.",
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"carpet.rule.noBatSpawning.desc": "Prevents bats from spawning.",
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"carpet.rule.offlineFakePlayers.desc": "Using offline uuid and skin so that fake players wont cause extra network traffic.",
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"carpet.rule.pcaSyncProtocol.desc": "Using PCA protocol to support sync entity and blockEntity from server",
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"carpet.rule.pcaSyncPlayerEntity.desc": "Which player entity can be sync",
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"carpet.rule.emptyShulkerBoxStack.desc": "Empty shulker boxes stack",
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@@ -8,7 +8,6 @@
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"carpet.rule.skipTicksForJoblessVillager.name": "无业村民跳刻",
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"carpet.rule.creativeNoInfinitePickup.name": "创造模式满背包无法拾取",
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"carpet.rule.noBatSpawning.name": "禁止蝙蝠生成",
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"carpet.rule.offlineFakePlayers.name": "假人离线模式",
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"carpet.rule.pcaSyncProtocol.name": "启动兼容PCA的同步协议",
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"carpet.rule.pcaSyncPlayerEntity.name": "PCA同步协议作用范围",
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"carpet.rule.emptyShulkerBoxStack.name": "空潜影盒背包可堆叠",
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@@ -28,7 +27,6 @@
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"carpet.rule.skipTicksForJoblessVillager.desc": "对于无业/傻子村民,执行设定数量的tick运算后,跳过1tick的运算",
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"carpet.rule.creativeNoInfinitePickup.desc": "创造模式下,玩家不能无限制地拾取物品",
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"carpet.rule.noBatSpawning.desc": "禁止任何区域蝙蝠生成",
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"carpet.rule.offlineFakePlayers.desc": "由Carpet生成的假玩家,将使用离线皮肤和UUID",
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"carpet.rule.pcaSyncProtocol.desc": "借助PCA同步协议,支持同步 BlockEntity 和 Entity 到客户端",
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"carpet.rule.pcaSyncPlayerEntity.desc": "决定哪些玩家的数据将会被同步",
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"carpet.rule.emptyShulkerBoxStack.desc": "空潜影盒可堆叠,但是不会改变容器中潜影盒的堆叠行为",
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@@ -1,3 +1,5 @@
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accessWidener v1 named
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accessible class net/minecraft/world/block/ChainRestrictedNeighborUpdater$Entry
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accessible class net/minecraft/entity/mob/EndermanEntity$PickUpBlockGoal
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accessible class net/minecraft/entity/mob/EndermanEntity$PickUpBlockGoal
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accessible method net/minecraft/entity/Entity unsetRemoved ()V
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accessible field net/minecraft/entity/player/PlayerEntity PLAYER_MODEL_PARTS Lnet/minecraft/entity/data/TrackedData;
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@@ -12,7 +12,6 @@
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"mixins": [
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"block.BlockPatternTestTransformInvoker",
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"block.MixinRedstoneWireBlock",
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"carpet.MixinFakePlayer",
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"carpet.MixinSettingsManager",
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"entity.MixinArmorStandEntity",
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"entity.MixinEnderDragonFight",
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