feat: 调整了bot的实现方式
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@@ -8,7 +8,6 @@
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"carpet.rule.skipTicksForJoblessVillager.name": "无业村民跳刻",
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"carpet.rule.creativeNoInfinitePickup.name": "创造模式满背包无法拾取",
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"carpet.rule.noBatSpawning.name": "禁止蝙蝠生成",
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"carpet.rule.offlineFakePlayers.name": "假人离线模式",
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"carpet.rule.pcaSyncProtocol.name": "启动兼容PCA的同步协议",
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"carpet.rule.pcaSyncPlayerEntity.name": "PCA同步协议作用范围",
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"carpet.rule.emptyShulkerBoxStack.name": "空潜影盒背包可堆叠",
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@@ -28,7 +27,6 @@
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"carpet.rule.skipTicksForJoblessVillager.desc": "对于无业/傻子村民,执行设定数量的tick运算后,跳过1tick的运算",
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"carpet.rule.creativeNoInfinitePickup.desc": "创造模式下,玩家不能无限制地拾取物品",
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"carpet.rule.noBatSpawning.desc": "禁止任何区域蝙蝠生成",
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"carpet.rule.offlineFakePlayers.desc": "由Carpet生成的假玩家,将使用离线皮肤和UUID",
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"carpet.rule.pcaSyncProtocol.desc": "借助PCA同步协议,支持同步 BlockEntity 和 Entity 到客户端",
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"carpet.rule.pcaSyncPlayerEntity.desc": "决定哪些玩家的数据将会被同步",
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"carpet.rule.emptyShulkerBoxStack.desc": "空潜影盒可堆叠,但是不会改变容器中潜影盒的堆叠行为",
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