fix: 修复了强化深板岩可获取功能不可用的问题

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Disy authored and zly2006 committed 2024-07-11 12:14:01 +08:00
1 parent a0ffb5eb6a
commit e8dc993ed2
13 files changed
+77 -68

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@@ -19,6 +19,7 @@
"carpet.rule.playerSit.name": "Player can sit",
"carpet.rule.canUseHatCommand.name": "Enable hat command",
"carpet.rule.canUseSitCommand.name": "Enable sit command",
"carpet.rule.maxUpdateQueueSize.name": "Maximum allowed capacity of update queue",
"carpet.rule.obtainableReinforcedDeepSlate.desc": "When an anvil falls on 64 dropped deepslates, they will be turned in a reinforced deepslate instead of disappearing.",
"carpet.rule.skipTicksForJoblessVillager.desc": "For jobless/nitwit villagers, after performing a set number of tick operations, skip the 1 tick operation.",
@@ -35,11 +36,14 @@
"carpet.rule.playerSit.desc": "Player can sit down when fast sneak 3 times.",
"carpet.rule.canUseHatCommand.desc": "Allows all players to use the /hat command to place their main hand items in the helmet slot",
"carpet.rule.canUseSitCommand.desc": "Allows all players to use the /sit command to sit down",
"carpet.rule.maxUpdateQueueSize.desc": "Set the maximum allowed length of the update queue",
"carpet.rule.autoUrl.extra.0": "The URL sent by players to be directly clicked and redirected by other players",
"carpet.rule.skipTicksForJoblessVillager.extra.0": "Set to 0 to maintain the vanilla behavior",
"carpet.rule.skipTicksForJoblessVillager.extra.1": "Set to a number greater than 0, the value will be +1 based on the setting",
"carpet.rule.skipTicksForJoblessVillager.extra.2": "To prevents villagers from getting completely stuck when set to 1",
"carpet.rule.maxUpdateQueueSize.extra.0": "If set to a value not greater than 0, turn off this function and run according to Vanilla",
"carpet.rule.maxUpdateQueueSize.extra.1": "Otherwise, when the number of single updates exceeds the set value, an OutOfMemoryError will be thrown to generate update suppression",
"carpet.rule.pcaSyncPlayerEntity.extra.0": "NOBODY: nobody will be sync",
"carpet.rule.pcaSyncPlayerEntity.extra.1": "BOT: carpet bot will be sync",
"carpet.rule.pcaSyncPlayerEntity.extra.2": "OPS: carpet bot will be sync, and op can sync everyone's player entity data.",
@@ -19,6 +19,7 @@
"carpet.rule.playerSit.name": "玩家可坐下",
"carpet.rule.canUseHatCommand.name": "启用戴帽指令",
"carpet.rule.canUseSitCommand.name": "启用坐下指令",
"carpet.rule.maxUpdateQueueSize.name": "最大更新队列容量",
"carpet.rule.maxVillagersInABlock.desc": "每个方块中最大村民数量,设置-1为无限制",
"carpet.rule.obtainableReinforcedDeepSlate.desc": "当铁砧在64个深板岩的掉落物上时,可以获得强化深板岩",
@@ -35,11 +36,14 @@
"carpet.rule.playerSit.desc": "在快速潜行 3 次后玩家可以坐下",
"carpet.rule.canUseHatCommand.desc": "可让所有玩家使用/hat指令,将手中的物品置于头盔位",
"carpet.rule.canUseSitCommand.desc": "可让所有玩家使用/sit指令,以在原地坐下",
"carpet.rule.maxUpdateQueueSize.desc": "设定最大允许的更新队列长度",
"carpet.rule.autoUrl.extra.0": "使玩家发出的URL可以被其他玩家直接点击跳转",
"carpet.rule.skipTicksForJoblessVillager.extra.0": "设置为0则保持原版行为",
"carpet.rule.skipTicksForJoblessVillager.extra.1": "设置为大于0的数,将在设置的基础上将该值+1",
"carpet.rule.skipTicksForJoblessVillager.extra.2": "以此避免在设置为1的时候,村民完全卡死",
"carpet.rule.maxUpdateQueueSize.extra.0": "如果设定了不超过0的值,将关闭该功能,更新机制继续依照Vanilla运行",
"carpet.rule.maxUpdateQueueSize.extra.1": "否则,在单次更新数量超过设定最大容量后,服务器将抛出OutOfMemoryError,以达到快速更新抑制的效果",
"carpet.rule.pcaSyncPlayerEntity.extra.0": "NOBODY:所有玩家数据都无法同步",
"carpet.rule.pcaSyncPlayerEntity.extra.1": "BOT:地毯 mod 召唤出的 bot 的数据可以被同步",
"carpet.rule.pcaSyncPlayerEntity.extra.2": "OPS:地毯 mod 召唤出的 bot 的数据可以被同步, op 可以同步所有玩家的数据",
+1 -1
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@@ -27,7 +27,7 @@
"depends": {
"fabricloader": ">=0.13",
"fabric-api": "*",
"minecraft": "~1.19",
"minecraft": ">=1.20",
"java": ">=17",
"carpet": "*"
},
+1 -1
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@@ -4,7 +4,6 @@
"package": "com.github.zly2006.carpetslsaddition.mixin",
"compatibilityLevel": "JAVA_17",
"mixins": [
"block.MixinAbstractSignBlock",
"block.MixinBlock",
"carpet.MixinFakePlayer",
"carpet.MixinSettingsManager",
@@ -34,6 +33,7 @@
"screen.MixinScreenHandler",
"screen.MixinSlot",
"server.MixinPlayerManager",
"world.MixinChainRestrictedNeighborUpdater",
"world.MixinSpawnHelper"
],
"client": [