chore: 添加翻译
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@@ -2,6 +2,24 @@
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"carpet.category.pca": "PCA Adaption",
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"carpet.category.needClient":"Need client support",
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"carpet.category.protocol":"Protocol",
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"carpet.rule.obtainableReinforcedDeepSlate.name": "Obtainable reinforced deep slate",
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"carpet.rule.skipTicksForJoblessVillager.name": "Skip ticks for jobless villager",
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"carpet.rule.maxVillagersInABlock.name": "Max villagers in a block",
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"carpet.rule.creativeNoInfinitePickup.name": "Creative mode cannot infinite pickup",
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"carpet.rule.autoUrl.name": "Auto add click event for url",
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"carpet.rule.noBatSpawning.name": "No bat spawning",
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"carpet.rule.offlineFakePlayers.name": "Use offline mode for fake players",
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"carpet.rule.pcaSyncProtocol.name": "Enable PCA Sync Protocol",
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"carpet.rule.pcaSyncPlayerEntity.name": "Set PCA Sync Protocol's entity scope",
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"carpet.rule.emptyShulkerBoxStack.name": "Empty shulker boxes can be stacked",
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"carpet.rule.useDyeOnShulkerBox.name": "Shulker box blocks can be dyed",
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"carpet.rule.xaeroWorldName.name": "Xaero world name",
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"carpet.rule.playerSit.name": "Player can sit",
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"carpet.rule.canUseHatCommand.name": "Enable hat command",
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"carpet.rule.canUseSitCommand.name": "Enable sit command",
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"carpet.rule.obtainableReinforcedDeepSlate.desc": "When an anvil falls on 64 dropped deepslates, they will be turned in a reinforced deepslate instead of disappearing.",
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"carpet.rule.skipTicksForJoblessVillager.desc": "For jobless/nitwit villagers, after performing a set number of tick operations, skip the 1 tick operation.",
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"carpet.rule.maxVillagersInABlock.desc": "The maximum number of villagers that can be in a block, set to -1 to disable.",
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@@ -14,5 +32,19 @@
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"carpet.rule.emptyShulkerBoxStack.desc": "Empty shulker boxes stack",
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"carpet.rule.useDyeOnShulkerBox.desc": "Dyes can be used on shulker boxes, empty potion will clean color",
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"carpet.rule.xaeroWorldName.desc": "set xaero world name to sync word id to xaerominimap, \"#none\" is disable.",
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"carpet.rule.playerSit.desc": "Player can sit down when fast sneak 3 times."
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"carpet.rule.playerSit.desc": "Player can sit down when fast sneak 3 times.",
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"carpet.rule.canUseHatCommand.desc": "Allows all players to use the /hat command to place their main hand items in the helmet slot",
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"carpet.rule.canUseSitCommand.desc": "Allows all players to use the /sit command to sit down",
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"carpet.rule.autoUrl.extra.0": "The URL sent by players to be directly clicked and redirected by other players",
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"carpet.rule.skipTicksForJoblessVillager.extra.0": "Set to 0 to maintain the vanilla behavior",
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"carpet.rule.skipTicksForJoblessVillager.extra.1": "Set to a number greater than 0, the value will be +1 based on the setting",
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"carpet.rule.skipTicksForJoblessVillager.extra.2": "To prevents villagers from getting completely stuck when set to 1",
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"carpet.rule.pcaSyncPlayerEntity.extra.0": "NOBODY: nobody will be sync",
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"carpet.rule.pcaSyncPlayerEntity.extra.1": "BOT: carpet bot will be sync",
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"carpet.rule.pcaSyncPlayerEntity.extra.2": "OPS: carpet bot will be sync, and op can sync everyone's player entity data.",
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"carpet.rule.pcaSyncPlayerEntity.extra.3": "OPS_AND_SELF: carpet bot and self data will be sync, and op can sync everyone's player entity data.",
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"carpet.rule.pcaSyncPlayerEntity.extra.4": "EVERYONE: everyone's player entity will be sync",
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"carpet.rule.emptyShulkerBoxStack.extra.0": "Empty shulker boxes can stack in a player's inventory or hand",
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"carpet.rule.emptyShulkerBoxStack.extra.1": "Empty shulker boxes will not stack in other inventories, such as chests or hoppers"
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}
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@@ -2,11 +2,29 @@
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"carpet.category.pca": "PCA适配",
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"carpet.category.needClient": "需要客户端支持",
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"carpet.category.protocol": "协议",
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"carpet.rule.obtainableReinforcedDeepSlate.name": "强化深板岩可获取",
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"carpet.rule.skipTicksForJoblessVillager.name": "无业村民跳刻",
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"carpet.rule.maxVillagersInABlock.name": "单格最大村民数",
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"carpet.rule.creativeNoInfinitePickup.name": "创造模式满背包无法拾取",
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"carpet.rule.autoUrl.name": "更便捷的URL",
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"carpet.rule.noBatSpawning.name": "禁止蝙蝠生成",
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"carpet.rule.offlineFakePlayers.name": "假人离线模式",
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"carpet.rule.pcaSyncProtocol.name": "启动兼容PCA的同步协议",
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"carpet.rule.pcaSyncPlayerEntity.name": "PCA同步协议作用范围",
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"carpet.rule.emptyShulkerBoxStack.name": "空潜影盒背包可堆叠",
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"carpet.rule.useDyeOnShulkerBox.name": "潜影盒方块可染色",
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"carpet.rule.xaeroWorldName.name": "Xaero 小地图世界名",
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"carpet.rule.playerSit.name": "玩家可坐下",
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"carpet.rule.canUseHatCommand.name": "启用戴帽指令",
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"carpet.rule.canUseSitCommand.name": "启用坐下指令",
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"carpet.rule.maxVillagersInABlock.desc": "每个方块中最大村民数量,设置-1为无限制",
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"carpet.rule.obtainableReinforcedDeepSlate.desc": "当铁砧在64个深板岩的掉落物上时,可以获得强化深板岩",
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"carpet.rule.skipTicksForJoblessVillager.desc": "对于无业/傻子村民,执行设定数量的tick运算后,跳过1tick的运算",
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"carpet.rule.creativeNoInfinitePickup.desc": "创造模式下,玩家不能无限制地拾取物品",
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"carpet.rule.autoUrl.desc": "自动识别URL并添加点击事件",
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"carpet.rule.autoUrl.desc": "自动识别URL并为其添加点击事件",
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"carpet.rule.noBatSpawning.desc": "禁止任何区域蝙蝠生成",
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"carpet.rule.offlineFakePlayers.desc": "由Carpet生成的假玩家,将使用离线皮肤和UUID",
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"carpet.rule.pcaSyncProtocol.desc": "借助PCA同步协议,支持同步 BlockEntity 和 Entity 到客户端",
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@@ -14,5 +32,19 @@
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"carpet.rule.emptyShulkerBoxStack.desc": "空潜影盒可堆叠,但是不会改变容器中潜影盒的堆叠行为",
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"carpet.rule.useDyeOnShulkerBox.desc": "可以使用染料直接对地上的潜影盒染色,用水瓶可以洗掉潜影盒的颜色",
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"carpet.rule.xaeroWorldName.desc": "设置 Xaero 世界名来同步世界 ID,\"#none\" 表示不同步",
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"carpet.rule.playerSit.desc": "在快速潜行 3 次后玩家可以坐下"
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"carpet.rule.playerSit.desc": "在快速潜行 3 次后玩家可以坐下",
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"carpet.rule.canUseHatCommand.desc": "可让所有玩家使用/hat指令,将手中的物品置于头盔位",
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"carpet.rule.canUseSitCommand.desc": "可让所有玩家使用/sit指令,以在原地坐下",
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"carpet.rule.autoUrl.extra.0": "使玩家发出的URL可以被其他玩家直接点击跳转",
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"carpet.rule.skipTicksForJoblessVillager.extra.0": "设置为0则保持原版行为",
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"carpet.rule.skipTicksForJoblessVillager.extra.1": "设置为大于0的数,将在设置的基础上将该值+1",
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"carpet.rule.skipTicksForJoblessVillager.extra.2": "以此避免在设置为1的时候,村民完全卡死",
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"carpet.rule.pcaSyncPlayerEntity.extra.0": "NOBODY:所有玩家数据都无法同步",
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"carpet.rule.pcaSyncPlayerEntity.extra.1": "BOT:地毯 mod 召唤出的 bot 的数据可以被同步",
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"carpet.rule.pcaSyncPlayerEntity.extra.2": "OPS:地毯 mod 召唤出的 bot 的数据可以被同步, op 可以同步所有玩家的数据",
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"carpet.rule.pcaSyncPlayerEntity.extra.3": "OPS_AND_SELF:地毯 mod 召唤出的 bot 和玩家自己的数据可以被同步,op 可以同步所有玩家的数据",
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"carpet.rule.pcaSyncPlayerEntity.extra.4": "EVERYONE:所有人的数据都可以被同步",
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"carpet.rule.emptyShulkerBoxStack.extra.0": "空潜影盒可以在玩家的背包进行自动堆叠,同时玩家可以手动堆叠空潜影盒",
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"carpet.rule.emptyShulkerBoxStack.extra.1": "但是空潜影盒无法在容器中自动堆叠,比如箱子,漏斗"
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}
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