feat: 榜单同步服务端(读stats+网络包下发)
BoardSyncPayload自定义包,BoardSyncManager读原版stats(挖掘总数/死亡数)构建Top10排行。顺带补回之前漏掉的BotListManager.load()。
This commit is contained in:
1 parent
993001c4ef
commit
fba85271f4
4 files changed
+201
No files matched your search
@@ -0,0 +1,71 @@
|
||||
package com.github.zly2006.carpetslsaddition.util;
|
||||
|
||||
import com.github.zly2006.carpetslsaddition.ServerMain;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.scores.Objective;
|
||||
import net.minecraft.world.scores.ScoreAccess;
|
||||
import net.minecraft.world.scores.ScoreHolder;
|
||||
import net.minecraft.world.scores.Scoreboard;
|
||||
import net.minecraft.world.scores.criteria.ObjectiveCriteria;
|
||||
|
||||
/**
|
||||
* 死亡榜 / 挖掘榜的 scoreboard 管理器(服务端)。
|
||||
*
|
||||
* <ul>
|
||||
* <li>{@code sls_deaths}:使用原版 {@link ObjectiveCriteria#DEATH_COUNT} 判据,自动统计死亡次数。</li>
|
||||
* <li>{@code sls_mined}:使用 {@link ObjectiveCriteria#DUMMY} 判据,由 {@code BoardEvents} 在破坏方块时写入。</li>
|
||||
* </ul>
|
||||
*
|
||||
* <p>objective 在服务器启动时自动创建;客户端会同步到这两个 objective,用于 HUD 显示。
|
||||
*/
|
||||
public final class BoardManager {
|
||||
|
||||
private BoardManager() {}
|
||||
|
||||
public static final String OBJ_DEATHS = "sls_deaths";
|
||||
public static final String OBJ_MINED = "sls_mined";
|
||||
|
||||
/** 确保两个 objective 存在(服务器启动/重载时调用)。 */
|
||||
public static void ensureObjectives(MinecraftServer server) {
|
||||
Scoreboard sb = server.getScoreboard();
|
||||
if (sb.getObjective(OBJ_DEATHS) == null) {
|
||||
sb.addObjective(
|
||||
OBJ_DEATHS,
|
||||
ObjectiveCriteria.DEATH_COUNT,
|
||||
Component.literal("死亡榜"),
|
||||
ObjectiveCriteria.RenderType.INTEGER,
|
||||
true,
|
||||
null
|
||||
);
|
||||
ServerMain.LOGGER.info("[SLSA] created scoreboard objective {}", OBJ_DEATHS);
|
||||
}
|
||||
if (sb.getObjective(OBJ_MINED) == null) {
|
||||
sb.addObjective(
|
||||
OBJ_MINED,
|
||||
ObjectiveCriteria.DUMMY,
|
||||
Component.literal("挖掘榜"),
|
||||
ObjectiveCriteria.RenderType.INTEGER,
|
||||
true,
|
||||
null
|
||||
);
|
||||
ServerMain.LOGGER.info("[SLSA] created scoreboard objective {}", OBJ_MINED);
|
||||
}
|
||||
}
|
||||
|
||||
/** 玩家破坏一个方块 → 挖掘榜 +1。 */
|
||||
public static void onBlockMined(ServerPlayer player, int count) {
|
||||
MinecraftServer server = ServerMain.server;
|
||||
if (server == null) {
|
||||
return;
|
||||
}
|
||||
Scoreboard sb = server.getScoreboard();
|
||||
Objective obj = sb.getObjective(OBJ_MINED);
|
||||
if (obj == null) {
|
||||
return;
|
||||
}
|
||||
ScoreAccess access = sb.getOrCreatePlayerScore((ScoreHolder) player, obj);
|
||||
access.add(count);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user