package com.github.zly2006.carpetslsaddition.util;
import com.github.zly2006.carpetslsaddition.ServerMain;
import net.minecraft.network.chat.Component;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.stats.ServerStatsCounter;
import net.minecraft.stats.Stat;
import net.minecraft.stats.Stats;
import net.minecraft.world.scores.Objective;
import net.minecraft.world.scores.ScoreAccess;
import net.minecraft.world.scores.ScoreHolder;
import net.minecraft.world.scores.Scoreboard;
import net.minecraft.world.scores.criteria.ObjectiveCriteria;
/**
* 死亡榜 / 挖掘榜的 scoreboard 管理器(服务端)。
*
*
数据源是 vanilla stats,但 stats 不会自动同步给其他客户端。
* 因此本类定期把 stats 的聚合值写入 scoreboard objective,
* 客户端再用原版计分板侧边栏显示(scoreboard 会自动同步给所有客户端)。
*
*
* - {@code sls_deaths}:死亡次数(DUMMY 判据,从 stats 的 {@link Stats#DEATHS} 写入)。
* - {@code sls_mined}:挖掘总数(DUMMY 判据,从 stats 的 {@link Stats#BLOCK_MINED} 聚合)。
*
*/
public final class BoardManager {
private BoardManager() {}
public static final String OBJ_DEATHS = "sls_deaths";
public static final String OBJ_MINED = "sls_mined";
/** 确保两个 objective 存在(服务器启动/重载时调用)。 */
public static void ensureObjectives(MinecraftServer server) {
Scoreboard sb = server.getScoreboard();
ServerMain.LOGGER.info("[SLSA] ensureObjectives called, deaths={} mined={}",
sb.getObjective(OBJ_DEATHS) != null, sb.getObjective(OBJ_MINED) != null);
if (sb.getObjective(OBJ_DEATHS) == null) {
sb.addObjective(OBJ_DEATHS, ObjectiveCriteria.DUMMY,
Component.literal("死亡榜"), ObjectiveCriteria.RenderType.INTEGER, true, null);
ServerMain.LOGGER.info("[SLSA] created scoreboard objective {}", OBJ_DEATHS);
}
if (sb.getObjective(OBJ_MINED) == null) {
sb.addObjective(OBJ_MINED, ObjectiveCriteria.DUMMY,
Component.literal("挖掘榜"), ObjectiveCriteria.RenderType.INTEGER, true, null);
ServerMain.LOGGER.info("[SLSA] created scoreboard objective {}", OBJ_MINED);
}
// 让客户端能收到这两个 objective(load 进来的 objective 可能未被追踪)
if (sb instanceof net.minecraft.server.ServerScoreboard ssb) {
Objective d = sb.getObjective(OBJ_DEATHS);
if (d != null) ssb.startTrackingObjective(d);
Objective m = sb.getObjective(OBJ_MINED);
if (m != null) ssb.startTrackingObjective(m);
}
}
/** 读取某玩家的挖掘总数(遍历 stats map 中 BLOCK_MINED 类型条目)。 */
private static int totalMined(ServerStatsCounter counter) {
int sum = 0;
for (Stat> stat : counter.stats.keySet()) {
if (stat.getType() == Stats.BLOCK_MINED) {
sum += counter.getValue(stat);
}
}
return sum;
}
/** 读取某玩家的死亡次数。 */
private static int totalDeaths(ServerStatsCounter counter) {
return counter.getValue(Stats.CUSTOM, Stats.DEATHS);
}
/** 把一个分数写入 objective(若不存在则创建/更新)。 */
private static void setScore(Scoreboard sb, Objective obj, ServerPlayer player, int value) {
if (obj == null) {
return;
}
ScoreAccess access = sb.getOrCreatePlayerScore((ScoreHolder) player, obj);
access.set(value);
}
/** 从 stats 同步所有在线玩家的分数到 scoreboard(定期调用)。 */
public static void syncScores(MinecraftServer server) {
Scoreboard sb = server.getScoreboard();
Objective deaths = sb.getObjective(OBJ_DEATHS);
Objective mined = sb.getObjective(OBJ_MINED);
if (deaths == null && mined == null) {
return;
}
// 确保 objective 在追踪(分数才会同步给客户端)
if (sb instanceof net.minecraft.server.ServerScoreboard ssb) {
if (deaths != null) ssb.startTrackingObjective(deaths);
if (mined != null) ssb.startTrackingObjective(mined);
}
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
ServerStatsCounter counter = player.getStats();
setScore(sb, deaths, player, totalDeaths(counter));
setScore(sb, mined, player, totalMined(counter));
}
}
/** 客户端请求显示某榜单 → 给该玩家单独发 display 包(不影响其他玩家)。 */
public static void onClientRequest(ServerPlayer player, String objectiveName) {
MinecraftServer server = ServerMain.server;
if (server == null) {
return;
}
Objective obj = objectiveName == null || objectiveName.isEmpty()
? null
: server.getScoreboard().getObjective(objectiveName);
// 直接给该玩家发 display 包(slot=SIDEBAR,objective 可为 null 表示清除)
player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket(
net.minecraft.world.scores.DisplaySlot.SIDEBAR, obj));
}
}