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CarpetSLSAddition/src/main/resources/assets/slsaddition/lang/zh_cn.json
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feat: 复刻1.12遗留漏洞机制(旧版分类)
新增[旧版]Carpet分类及7条规则,完整复刻1.12获取非法方块所需机制:

- legacyInstantFall/legacyInstantTick:等价1.12的瞬间下落/计划刻立即执行

- legacyAsyncChunkAccess:自建后台线程模拟1.12信标线程并发访问区块

- legacyChunkSwap:hook getVisibleChunkIfPresent,异步线程伪装区块未加载触发装饰

- legacyFallingBlockReplace/legacyFallingBlockTarget:拦截fall的state参数实现落沙替换

参考1.12源码(MCP反编译)+Earthcomputer/Myren的原理讲解实现。
2026-10-04 17:06:20 +08:00

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{
"carpet.category.pca": "PCA适配",
"carpet.category.needClient": "需要客户端支持",
"carpet.category.protocol": "协议",
"carpet.category.legacy": "旧版",
"carpet.rule.obtainableReinforcedDeepSlate.name": "强化深板岩可获取",
"carpet.rule.skipTicksForJoblessVillager.name": "无业村民跳刻",
"carpet.rule.creativeNoInfinitePickup.name": "创造模式满背包无法拾取",
"carpet.rule.noBatSpawning.name": "禁止蝙蝠生成",
"carpet.rule.botPrefix.name": "机器人前缀",
"carpet.rule.creativeObeyEnchantmentRule.name": "创造铁砧附魔遵守基本法",
"carpet.rule.emptyShulkerBoxStack.name": "空潜影盒背包可堆叠",
"carpet.rule.useDyeOnShulkerBox.name": "潜影盒方块可染色",
"carpet.rule.xaeroWorldName.name": "Xaero 小地图世界名",
"carpet.rule.playerSit.name": "玩家可坐下",
"carpet.rule.canUseHatCommand.name": "启用戴帽指令",
"carpet.rule.canUseSitCommand.name": "启用坐下指令",
"carpet.rule.maxUpdateQueueSize.name": "最大更新队列容量",
"carpet.rule.oldRedstoneConnectionLogic.name": "恢复红石线连接逻辑",
"carpet.rule.optimizedOnDragonRespawn.name": "龙战优化",
"carpet.rule.enableCCESuppressor.name": "恢复CCE抑制器",
"carpet.rule.fakePlayersNotOccupiedSleepQuota.name": "假人不占用睡眠名额",
"carpet.rule.endermanCanPickUpMushroom.name": "末影人可拿起蘑菇",
"carpet.rule.printStackTraceOnVillagerSpawn.name": "打印村民生成报告",
"carpet.rule.botMaxOnlineTime.name": "Bot最大存活时间",
"carpet.rule.spectatorCannotUseLeash.name": "观察者模式禁用拴绳",
"carpet.rule.armadilloImmediateDespawns.desc": "当犰狳远离玩家128格时,立即消失",
"carpet.rule.turtleLocalNesting.name": "海龟就地筑巢",
"carpet.rule.turtleLocalNesting.desc": "有蛋的海龟会在附近的水边沙滩下蛋,而不是返回出生地",
"carpet.rule.sturdyDecoratedPot.name": "坚硬陶罐",
"carpet.rule.sturdyDecoratedPot.desc": "装饰陶罐不会被投掷物击碎",
"carpet.rule.unbreakableDecoratedPot.name": "挖掘陶罐无裂纹",
"carpet.rule.unbreakableDecoratedPot.desc": "玩家破坏装饰陶罐时不会产生裂纹效果",
"carpet.rule.obtainableReinforcedDeepSlate.desc": "当铁砧砸在9*64个深板岩的掉落物上时,可以获得强化深板岩",
"carpet.rule.skipTicksForJoblessVillager.desc": "对于无业/傻子村民,执行设定数量的tick运算后,跳过1tick的运算",
"carpet.rule.creativeNoInfinitePickup.desc": "创造模式下,玩家不能无限制地拾取物品",
"carpet.rule.noBatSpawning.desc": "禁止任何区域蝙蝠生成",
"carpet.rule.botPrefix.desc": "设定使用/bot召唤出的假人玩家名称前缀,#none代表无前缀",
"carpet.rule.creativeObeyEnchantmentRule.desc": "让创造玩家使用铁砧与附魔书为物品附魔时,也需要遵守原版的附魔规则",
"carpet.rule.emptyShulkerBoxStack.desc": "空潜影盒可堆叠,但是不会改变容器中潜影盒的堆叠行为",
"carpet.rule.useDyeOnShulkerBox.desc": "可以使用染料直接对地上的潜影盒染色,用水瓶可以洗掉潜影盒的颜色",
"carpet.rule.xaeroWorldName.desc": "设置 Xaero 世界名来同步世界 ID,\"#none\" 表示不同步",
"carpet.rule.playerSit.desc": "在快速潜行 3 次后玩家可以坐下",
"carpet.rule.canUseHatCommand.desc": "可让所有玩家使用/hat指令,将手中的物品置于头盔位",
"carpet.rule.canUseSitCommand.desc": "可让所有玩家使用/sit指令,以在原地坐下",
"carpet.rule.maxUpdateQueueSize.desc": "设定最大允许的更新队列长度",
"carpet.rule.oldRedstoneConnectionLogic.desc": "使活板门上的红石线与其他红石线连接的逻辑恢复到1.19及之前版本的表现",
"carpet.rule.optimizedOnDragonRespawn.desc": "对重生末影龙的过程进行优化",
"carpet.rule.enableCCESuppressor.desc": "让1.20.1及更早的CCE抑制器变得再次可用",
"carpet.rule.fakePlayersNotOccupiedSleepQuota.desc": "让假人不再占用睡眠名额,这样即使假人不睡觉也能跳过夜晚",
"carpet.rule.endermanCanPickUpMushroom.desc": "如果该选项打开,则末影人可以捡起地上的蘑菇",
"carpet.rule.printStackTraceOnVillagerSpawn.desc": "当有村民生成时,将会生成一份包含调用栈的报告,显示在控制端中",
"carpet.rule.elytraCraftable.desc": "使鞘翅在 1.20.6+ 可合成 (合成时不会消失)",
"carpet.rule.botMaxOnlineTime.desc": "设置由Carpet SLS Addition生成的Bot的最大存活时间",
"carpet.rule.offlineFakePlayers.desc": "假人强制离线uuid",
"carpet.rule.spectatorCannotUseLeash.desc": "若启用,则观察者模式的玩家不再能使用拴绳,已经拴住动物的拴绳也会自动失效",
"carpet.rule.trialSpawnerCD.desc": "trialSpawnerCD.",
"carpet.rule.skipTicksForJoblessVillager.extra.0": "设置为0则保持原版行为",
"carpet.rule.skipTicksForJoblessVillager.extra.1": "设置为大于0的数,将在设置的基础上将该值+1",
"carpet.rule.skipTicksForJoblessVillager.extra.2": "以此避免在设置为1的时候,村民完全卡死",
"carpet.rule.maxUpdateQueueSize.extra.0": "如果设定了不超过0的值,将关闭该功能,更新机制继续依照Vanilla运行",
"carpet.rule.maxUpdateQueueSize.extra.1": "否则,在单次更新数量超过设定最大容量后,服务器将抛出OutOfMemoryError,以达到快速更新抑制的效果",
"carpet.rule.emptyShulkerBoxStack.extra.0": "空潜影盒可以在玩家的背包进行自动堆叠,同时玩家可以手动堆叠空潜影盒",
"carpet.rule.emptyShulkerBoxStack.extra.1": "但是空潜影盒无法在容器中自动堆叠,比如箱子,漏斗",
"carpet.rule.botMaxOnlineTime.extra.0": "单位为秒,设置为-1则不启用限制",
"carpet.rule.netherPortalSize.desc": "地狱传送门的最大尺寸",
"carpet.slsa.bot.bot_timeout": "假人%s在线时间已超出服务器设定的最大在线时长%s,已被自动踢出",
"carpet.slsa.bot.respawned": "假人%s的在线时长已重置!",
"carpet.slsa.bot.not_a_bot": "假人%s不是由Carpet SLS Addition生成的,所以你不能重置它的在线时间!",
"carpet.slsa.block.deep_slate_core": "深板岩核心",
"carpet.rule.legacyExploitMode.name": "旧版漏洞模式",
"carpet.rule.legacyExploitMode.desc": "总开关:开启后[旧版]分类下的其余机制规则才会生效",
"carpet.rule.legacyInstantTick.name": "计划刻立即执行",
"carpet.rule.legacyInstantTick.desc": "等价1.12的instantTick:计划刻(scheduleTick)立即执行而不等待延迟",
"carpet.rule.legacyInstantFall.name": "重力方块瞬间下落",
"carpet.rule.legacyInstantFall.desc": "等价1.12的instantFall:重力方块被计划刻触发时立即下落",
"carpet.rule.legacyAsyncChunkAccess.name": "异步区块访问线程",
"carpet.rule.legacyAsyncChunkAccess.desc": "自建后台线程模拟1.12的信标线程,并发访问区块",
"carpet.rule.legacyChunkSwap.name": "区块替换",
"carpet.rule.legacyChunkSwap.desc": "允许异步线程在区块表竞态时把已加载区块当成未加载,触发重新加载与世界装饰",
"carpet.rule.legacyFallingBlockReplace.name": "落沙替换",
"carpet.rule.legacyFallingBlockReplace.desc": "在重力方块转为下落实体的窗口内,把方块替换为指定目标方块",
"carpet.rule.legacyFallingBlockTarget.name": "落沙替换目标方块",
"carpet.rule.legacyFallingBlockTarget.desc": "落沙替换的目标方块ID,#none为禁用"
}