fix: 复用皮肤站逻辑并稳定玩家头像
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This commit is contained in:
2026-09-14 23:06:03 +08:00
parent 2a1dfa3c42
commit 0b30fc96a0
17 changed files with 1063 additions and 138 deletions

View File

@ -3,17 +3,27 @@ import { readonly, ref } from 'vue'
export const SKIN_SITE_ORIGIN = 'https://skin.starlight.cool'
export type SkinSiteUser = { uuid: string; username: string }
export type SkinSiteStatus = 'checking' | 'signed-out' | 'signed-in' | 'error'
export type SkinSitePlayer = { uuid: string; name: string; isMojang: boolean }
export type SkinSitePlayer = {
uuid: string
name: string
isMojang: boolean
skinState: 'ready' | 'empty' | 'error'
headDataUrl?: string
skinDataUrl?: string
model?: 'default' | 'slim'
}
export type SkinSitePlayersStatus = 'idle' | 'checking' | 'ready' | 'error'
const user = ref<SkinSiteUser | null>(null)
const status = ref<SkinSiteStatus>('signed-out')
const players = ref<SkinSitePlayer[]>([])
const playersStatus = ref<SkinSitePlayersStatus>('idle')
const selectedPlayerId = ref<string | null>(null)
const frameUrl = ref(`${SKIN_SITE_ORIGIN}/`)
let connectedFrame: Window | null = null
let luckRequestSequence = 0
let playersRequestSequence = 0
let skinUpdateRequestSequence = 0
type PendingLuckRequest = {
resolve: (luck: number) => void
@ -28,11 +38,36 @@ type PendingPlayersRequest = {
timeout: ReturnType<typeof setTimeout>
}
const pendingPlayersRequests = new Map<string, PendingPlayersRequest>()
type PendingSkinUpdateRequest = {
resolve: () => void
reject: (error: Error) => void
timeout: ReturnType<typeof setTimeout>
}
const pendingSkinUpdateRequests = new Map<string, PendingSkinUpdateRequest>()
function isSafePngDataUrl(value: unknown, maxLength: number) {
return (
typeof value === 'string' &&
value.length <= maxLength &&
/^data:image\/png;base64,[a-z0-9+/]+={0,2}$/i.test(value)
)
}
function hasSafeSkinHead(player: SkinSitePlayer) {
if (!['ready', 'empty', 'error'].includes(player.skinState)) return false
if (player.skinState !== 'ready') return player.headDataUrl === undefined
return (
isSafePngDataUrl(player.headDataUrl, 100_000) &&
(player.skinDataUrl === undefined || isSafePngDataUrl(player.skinDataUrl, 2_000_000)) &&
(player.model === undefined || player.model === 'default' || player.model === 'slim')
)
}
export const skinSiteUser = readonly(user)
export const skinSiteStatus = readonly(status)
export const skinSitePlayers = readonly(players)
export const skinSitePlayersStatus = readonly(playersStatus)
export const selectedSkinSitePlayerId = readonly(selectedPlayerId)
export const skinSiteFrameUrl = readonly(frameUrl)
function rejectPendingLuckRequests(message: string) {
@ -51,13 +86,30 @@ function rejectPendingPlayersRequests(message: string) {
pendingPlayersRequests.clear()
}
function rejectPendingSkinUpdateRequests(message: string) {
for (const request of pendingSkinUpdateRequests.values()) {
clearTimeout(request.timeout)
request.reject(new Error(message))
}
pendingSkinUpdateRequests.clear()
}
export function setSkinSiteFrame(frame: Window | null) {
if (connectedFrame === frame) return
rejectPendingLuckRequests('The skin site connection changed.')
rejectPendingPlayersRequests('The skin site connection changed.')
rejectPendingSkinUpdateRequests('The skin site connection changed.')
connectedFrame = frame
}
export function selectSkinSitePlayer(playerId: string | null) {
if (playerId === null) {
selectedPlayerId.value = null
return
}
if (players.value.some((player) => player.uuid === playerId)) selectedPlayerId.value = playerId
}
export function openSkinSiteLogin() {
frameUrl.value = `${SKIN_SITE_ORIGIN}/login`
}
@ -65,10 +117,54 @@ export function openSkinSiteLogin() {
export function resetSkinSiteSession() {
rejectPendingLuckRequests('The skin site session ended.')
rejectPendingPlayersRequests('The skin site session ended.')
rejectPendingSkinUpdateRequests('The skin site session ended.')
user.value = null
status.value = 'signed-out'
players.value = []
playersStatus.value = 'idle'
selectedPlayerId.value = null
}
export function requestSkinSiteSkinUpdate(
playerId: string,
textureDataUrl: string,
model: 'default' | 'slim',
) {
const player = players.value.find((candidate) => candidate.uuid === playerId)
if (!connectedFrame || status.value !== 'signed-in' || !user.value) {
return Promise.reject(new Error('Sign in to the skin site before changing a skin.'))
}
if (!player || player.isMojang) {
return Promise.reject(new Error('This skin site player cannot be changed.'))
}
if (!isSafePngDataUrl(textureDataUrl, 2_000_000)) {
return Promise.reject(new Error('The selected skin texture is invalid or too large.'))
}
const requestId = `skin-update-${Date.now()}-${++skinUpdateRequestSequence}`
return new Promise<void>((resolve, reject) => {
const timeout = setTimeout(() => {
pendingSkinUpdateRequests.delete(requestId)
reject(new Error('The skin site update timed out.'))
}, 20_000)
pendingSkinUpdateRequests.set(requestId, { resolve, reject, timeout })
try {
connectedFrame?.postMessage(
{
type: 'starlight-skin-update-request',
requestId,
playerId,
textureDataUrl,
model,
},
SKIN_SITE_ORIGIN,
)
} catch (error) {
clearTimeout(timeout)
pendingSkinUpdateRequests.delete(requestId)
reject(error instanceof Error ? error : new Error(String(error)))
}
})
}
export function requestSkinSitePlayers() {
@ -83,7 +179,7 @@ export function requestSkinSitePlayers() {
pendingPlayersRequests.delete(requestId)
playersStatus.value = 'error'
reject(new Error('The skin site player request timed out.'))
}, 12_000)
}, 30_000)
pendingPlayersRequests.set(requestId, { resolve, reject, timeout })
try {
connectedFrame?.postMessage(
@ -145,11 +241,24 @@ export function receiveSkinSiteMessage(event: MessageEvent, frame: Window | null
typeof (player as SkinSitePlayer).name === 'string' &&
(player as SkinSitePlayer).name.length > 0 &&
(player as SkinSitePlayer).name.length <= 64 &&
typeof (player as SkinSitePlayer).isMojang === 'boolean',
typeof (player as SkinSitePlayer).isMojang === 'boolean' &&
hasSafeSkinHead(player as SkinSitePlayer),
)
players.value = nextPlayers
const previousPlayers = new Map(players.value.map((player) => [player.uuid, player]))
players.value = nextPlayers.map((player) => {
const previous = previousPlayers.get(player.uuid)
return player.skinState === 'error' && previous?.skinState === 'ready'
? { ...player, ...previous, name: player.name, isMojang: player.isMojang }
: player
})
if (
selectedPlayerId.value &&
!nextPlayers.some((player) => player.uuid === selectedPlayerId.value)
) {
selectedPlayerId.value = null
}
playersStatus.value = 'ready'
pending.resolve(nextPlayers)
pending.resolve(players.value)
} else {
playersStatus.value = 'error'
pending.reject(
@ -189,6 +298,25 @@ export function receiveSkinSiteMessage(event: MessageEvent, frame: Window | null
return true
}
if (data.type === 'starlight-skin-update-result') {
if (typeof data.requestId !== 'string') return false
const pending = pendingSkinUpdateRequests.get(data.requestId)
if (!pending) return false
clearTimeout(pending.timeout)
pendingSkinUpdateRequests.delete(data.requestId)
if (data.ok === true) pending.resolve()
else {
pending.reject(
new Error(
typeof data.error === 'string' && data.error
? data.error.slice(0, 300)
: 'The skin site rejected the skin update.',
),
)
}
return true
}
if (data.type !== 'starlight-skin-session') return false
if (!['checking', 'signed-out', 'signed-in', 'error'].includes(data.status)) return false
let refreshPlayers = false
@ -204,8 +332,10 @@ export function receiveSkinSiteMessage(event: MessageEvent, frame: Window | null
return false
if (user.value?.uuid && user.value.uuid !== data.user.uuid) {
rejectPendingPlayersRequests('The skin site account changed.')
rejectPendingSkinUpdateRequests('The skin site account changed.')
players.value = []
playersStatus.value = 'idle'
selectedPlayerId.value = null
}
user.value = { uuid: data.user.uuid, username: data.user.username }
if ([`${SKIN_SITE_ORIGIN}/`, `${SKIN_SITE_ORIGIN}/login`].includes(frameUrl.value)) {
@ -215,9 +345,11 @@ export function receiveSkinSiteMessage(event: MessageEvent, frame: Window | null
} else {
rejectPendingLuckRequests('The skin site session is unavailable.')
rejectPendingPlayersRequests('The skin site session is unavailable.')
rejectPendingSkinUpdateRequests('The skin site session is unavailable.')
user.value = null
players.value = []
playersStatus.value = 'idle'
selectedPlayerId.value = null
}
status.value = data.status
if (refreshPlayers) void requestSkinSitePlayers().catch(() => {})