主页原先通过隐藏 iframe + postMessage 与皮肤站网页通信,登录态、 玩家列表、运势等数据都要绕一圈从网页里取。改为启动器直接调用皮肤站 HTTP 接口: - 新增 helpers/skin-site-api.ts:请求封装(tauriFetch 绕开 CORS)、 JWT 本地存取、认证与玩家/皮肤接口。 - 新增 helpers/skin-site-render.ts:从皮肤图裁出头像,以及把图片转 成 data URL。 - 重写 composables/skin-site-session.ts:登录态由本地 JWT 决定, 玩家列表改为请求接口后逐个拉取皮肤并渲染头像;运势、皮肤上传同样 走接口。旧的 iframe 相关导出保留为兼容空实现。 - 删除仅测试 postMessage 协议的 skin-site-session.test.ts。 下载凭据仍然返回皮肤站 JWT:Rust 侧 hosted_set_session 期望的就是它, instance-player 与远程公告的鉴权方式保持不变。
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@@ -1,6 +1,24 @@
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import { readonly, ref, watch } from 'vue'
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import { readonly, ref } from 'vue'
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import {
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clearSkinSiteToken,
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getSkinSiteToken,
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setSkinSiteToken,
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skinSiteCurrentUser,
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skinSiteLogin,
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skinSiteLuck,
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skinSitePlayerList,
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type SkinSitePlayerSkin,
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skinSitePlayerSkin,
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skinSiteRefresh,
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type SkinSiteResponse,
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skinSiteUploadTexture,
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type SkinSiteUser as ApiSkinSiteUser,
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} from '@/helpers/skin-site-api'
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import { fetchImageAsDataUrl, renderSkinHead } from '@/helpers/skin-site-render'
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export const SKIN_SITE_ORIGIN = 'https://skin.starlight.cool'
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export type SkinSiteUser = { uuid: string; username: string }
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export type SkinSiteStatus = 'checking' | 'signed-out' | 'signed-in' | 'error'
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export type SkinSitePlayer = {
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@@ -15,152 +33,223 @@ export type SkinSitePlayer = {
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export type SkinSitePlayersStatus = 'idle' | 'checking' | 'ready' | 'error'
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const user = ref<SkinSiteUser | null>(null)
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const status = ref<SkinSiteStatus>('signed-out')
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const status = ref<SkinSiteStatus>('checking')
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const players = ref<SkinSitePlayer[]>([])
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const playersStatus = ref<SkinSitePlayersStatus>('idle')
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const selectedPlayerId = ref<string | null>(null)
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const frameUrl = ref(`${SKIN_SITE_ORIGIN}/`)
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let connectedFrame: Window | null = null
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let luckRequestSequence = 0
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let playersRequestSequence = 0
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let skinUpdateRequestSequence = 0
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let packTokenRequestSequence = 0
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const pendingPackTokens = new Map<
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string,
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{
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resolve: (token: string) => void
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reject: (error: Error) => void
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timeout: ReturnType<typeof setTimeout>
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}
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>()
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function rejectPendingPackTokens() {
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for (const request of pendingPackTokens.values()) {
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clearTimeout(request.timeout)
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request.reject(new Error('StarLight 登录状态已变化,请重试。'))
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}
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pendingPackTokens.clear()
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}
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export function requestSkinSiteDownloadToken(): Promise<string> {
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if (!connectedFrame || status.value !== 'signed-in' || !user.value) {
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return Promise.reject(
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new Error('请先在启动器中登录 StarLight 皮肤站,再下载整合包。无需选择玩家。'),
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)
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}
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const requestId = `pack-token-${Date.now()}-${++packTokenRequestSequence}`
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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pendingPackTokens.delete(requestId)
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reject(new Error('获取 StarLight 登录凭据超时,请重试。'))
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}, 10_000)
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pendingPackTokens.set(requestId, { resolve, reject, timeout })
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try {
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connectedFrame?.postMessage(
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{ type: 'starlight-pack-token-request', requestId },
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SKIN_SITE_ORIGIN,
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)
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} catch {
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clearTimeout(timeout)
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pendingPackTokens.delete(requestId)
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reject(new Error('无法读取 StarLight 登录状态,请重新登录。'))
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}
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})
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}
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type PendingLuckRequest = {
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resolve: (luck: number) => void
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reject: (error: Error) => void
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timeout: ReturnType<typeof setTimeout>
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}
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const pendingLuckRequests = new Map<string, PendingLuckRequest>()
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type PendingPlayersRequest = {
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resolve: (players: SkinSitePlayer[]) => void
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reject: (error: Error) => void
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timeout: ReturnType<typeof setTimeout>
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}
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const pendingPlayersRequests = new Map<string, PendingPlayersRequest>()
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type PendingSkinUpdateRequest = {
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resolve: () => void
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reject: (error: Error) => void
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timeout: ReturnType<typeof setTimeout>
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}
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const pendingSkinUpdateRequests = new Map<string, PendingSkinUpdateRequest>()
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function isSafePngDataUrl(value: unknown, maxLength: number) {
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return (
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typeof value === 'string' &&
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value.length <= maxLength &&
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/^data:image\/png;base64,[a-z0-9+/]+={0,2}$/i.test(value)
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)
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}
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function hasSafeSkinHead(player: SkinSitePlayer) {
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if (!['ready', 'empty', 'error'].includes(player.skinState)) return false
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if (player.skinState !== 'ready') return player.headDataUrl === undefined
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return (
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isSafePngDataUrl(player.headDataUrl, 100_000) &&
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(player.skinDataUrl === undefined || isSafePngDataUrl(player.skinDataUrl, 2_000_000)) &&
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(player.model === undefined || player.model === 'default' || player.model === 'slim')
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)
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}
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let playersRequest: Promise<SkinSitePlayer[]> | null = null
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export const skinSiteUser = readonly(user)
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export const skinSiteStatus = readonly(status)
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export const skinSitePlayers = readonly(players)
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export const skinSitePlayersStatus = readonly(playersStatus)
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export const selectedSkinSitePlayerId = readonly(selectedPlayerId)
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export const skinSiteFrameUrl = readonly(frameUrl)
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export async function waitForSkinSiteSession() {
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if (status.value !== 'checking') return
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await new Promise<void>((resolve, reject) => {
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const stop = watch(status, next => {
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if (next === 'checking') return
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clearTimeout(timer)
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stop()
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resolve()
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})
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const timer = setTimeout(() => {
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stop()
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reject(new Error('皮肤站登录状态仍在检查,请稍后重试。'))
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}, 10_000)
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})
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function toUser(raw: ApiSkinSiteUser): SkinSiteUser {
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return { uuid: raw.uuid, username: raw.username }
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}
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function rejectPendingLuckRequests(message: string) {
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for (const request of pendingLuckRequests.values()) {
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clearTimeout(request.timeout)
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request.reject(new Error(message))
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function clearSessionState() {
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user.value = null
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players.value = []
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playersStatus.value = 'idle'
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selectedPlayerId.value = null
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}
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// ---------------------------------------------------------------------------
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// Session lifecycle
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// ---------------------------------------------------------------------------
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let initialized: Promise<void> | null = null
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/**
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* Resolve the current session from the stored JWT. Safe to call repeatedly;
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* the first call performs the actual work and later ones reuse it.
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*/
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export function initSkinSiteSession(): Promise<void> {
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if (initialized) return initialized
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initialized = (async () => {
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const token = getSkinSiteToken()
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if (!token) {
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status.value = 'signed-out'
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return
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}
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status.value = 'checking'
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const result = await skinSiteCurrentUser()
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if (result.success) {
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user.value = toUser(result.payload)
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status.value = 'signed-in'
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void requestSkinSitePlayers().catch(() => {})
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} else if (result.errorCode === 401 || result.errorCode === 403) {
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clearSkinSiteToken()
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clearSessionState()
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status.value = 'signed-out'
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} else {
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status.value = 'error'
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}
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})()
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return initialized
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}
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/** Force a re-check (e.g. after the user signs in from another view). */
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export function reloadSkinSiteSession(): Promise<void> {
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initialized = null
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return initSkinSiteSession()
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}
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export async function signInSkinSite(payload: {
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username: string
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password: string
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clientId: string
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}): Promise<SkinSiteResponse<{ username: string; jwt: string }>> {
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const result = await skinSiteLogin(payload)
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if (result.success) {
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setSkinSiteToken(result.payload.jwt)
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const current = await skinSiteCurrentUser()
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if (current.success) {
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user.value = toUser(current.payload)
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status.value = 'signed-in'
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void requestSkinSitePlayers().catch(() => {})
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} else {
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user.value = { uuid: '', username: result.payload.username }
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status.value = 'signed-in'
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}
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}
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pendingLuckRequests.clear()
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return result
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}
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function rejectPendingPlayersRequests(message: string) {
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for (const request of pendingPlayersRequests.values()) {
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clearTimeout(request.timeout)
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request.reject(new Error(message))
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export function signOutSkinSite() {
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clearSkinSiteToken()
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clearSessionState()
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status.value = 'signed-out'
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initialized = null
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}
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/** Refresh the JWT; returns true when a new token was stored. */
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export async function refreshSkinSiteSession(): Promise<boolean> {
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if (status.value !== 'signed-in') return false
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const result = await skinSiteRefresh()
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if (result.success) {
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setSkinSiteToken(result.payload.jwt)
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return true
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}
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pendingPlayersRequests.clear()
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if (result.errorCode === 401 || result.errorCode === 403) signOutSkinSite()
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return false
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}
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function rejectPendingSkinUpdateRequests(message: string) {
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for (const request of pendingSkinUpdateRequests.values()) {
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clearTimeout(request.timeout)
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request.reject(new Error(message))
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// ---------------------------------------------------------------------------
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// Compatibility shims for the old iframe-based API
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// ---------------------------------------------------------------------------
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/** @deprecated The session is no longer driven by an iframe. No-op. */
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export function setSkinSiteFrame(_frame: Window | null) {}
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/** @deprecated The session is no longer driven by an iframe. No-op. */
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export function receiveSkinSiteMessage(_event: MessageEvent, _frame: Window | null): boolean {
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return false
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}
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/** @deprecated Use the in-app login view instead. No-op. */
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export function openSkinSiteLogin() {}
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export function resetSkinSiteSession() {
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clearSessionState()
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status.value = getSkinSiteToken() ? 'checking' : 'signed-out'
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initialized = null
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}
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/** Resolves once the initial session check has settled. */
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export async function waitForSkinSiteSession(): Promise<void> {
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await initSkinSiteSession()
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}
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// ---------------------------------------------------------------------------
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// Download token (the launcher's hosted pack downloader)
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// ---------------------------------------------------------------------------
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/**
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* The hosted pack downloader authenticates with the skin site JWT. We hold it
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* locally now, so this simply surfaces it (refreshing once if it is missing).
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*/
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export async function requestSkinSiteDownloadToken(): Promise<string> {
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if (status.value !== 'signed-in') {
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await initSkinSiteSession()
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}
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pendingSkinUpdateRequests.clear()
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if (status.value !== 'signed-in') {
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throw new Error('请先在启动器中登录 StarLight 皮肤站,再下载整合包。')
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}
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let token = getSkinSiteToken()
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if (!token) {
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if (await refreshSkinSiteSession()) token = getSkinSiteToken()
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}
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if (!token) throw new Error('StarLight 登录凭据不可用,请重新登录。')
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return token
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}
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export function setSkinSiteFrame(frame: Window | null) {
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if (frame && !user.value) status.value = 'checking'
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if (connectedFrame === frame) return
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rejectPendingPackTokens()
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rejectPendingLuckRequests('The skin site connection changed.')
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rejectPendingPlayersRequests('The skin site connection changed.')
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rejectPendingSkinUpdateRequests('The skin site connection changed.')
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connectedFrame = frame
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// ---------------------------------------------------------------------------
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// Players
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// ---------------------------------------------------------------------------
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async function buildPlayer(entry: {
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uuid: string
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name: string
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isMojang: boolean
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}): Promise<SkinSitePlayer> {
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const base: SkinSitePlayer = {
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uuid: entry.uuid,
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name: entry.name,
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isMojang: entry.isMojang,
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skinState: 'empty',
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}
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const skinResult = await skinSitePlayerSkin(entry.uuid)
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if (!skinResult.success) return { ...base, skinState: 'error' }
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const texture: SkinSitePlayerSkin = skinResult.payload ?? {}
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if (!texture.skin) return base
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try {
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const [headDataUrl, skinDataUrl] = await Promise.all([
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renderSkinHead(texture.skin),
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fetchImageAsDataUrl(texture.skin),
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])
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return {
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...base,
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skinState: 'ready',
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headDataUrl,
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skinDataUrl,
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model: texture.model === 'slim' ? 'slim' : 'default',
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}
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} catch {
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return { ...base, skinState: 'error' }
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}
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}
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export function requestSkinSitePlayers(): Promise<SkinSitePlayer[]> {
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if (playersRequest) return playersRequest
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if (status.value !== 'signed-in' || !user.value) {
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return Promise.reject(new Error('请先登录 StarLight 皮肤站。'))
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}
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playersStatus.value = 'checking'
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playersRequest = (async () => {
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try {
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const list = await skinSitePlayerList()
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if (!list.success) throw new Error(list.errorMessage)
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const built = await Promise.all(list.payload.map(buildPlayer))
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players.value = built
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if (selectedPlayerId.value && !built.some((p) => p.uuid === selectedPlayerId.value)) {
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selectedPlayerId.value = null
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}
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playersStatus.value = 'ready'
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return players.value
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} catch (error) {
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playersStatus.value = 'error'
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throw error
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} finally {
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playersRequest = null
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}
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})()
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return playersRequest
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}
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export function selectSkinSitePlayer(playerId: string | null) {
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@@ -171,267 +260,65 @@ export function selectSkinSitePlayer(playerId: string | null) {
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if (players.value.some((player) => player.uuid === playerId)) selectedPlayerId.value = playerId
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}
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export function openSkinSiteLogin() {
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frameUrl.value = `${SKIN_SITE_ORIGIN}/login`
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}
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// ---------------------------------------------------------------------------
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// Luck
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// ---------------------------------------------------------------------------
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export function resetSkinSiteSession() {
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rejectPendingPackTokens()
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rejectPendingLuckRequests('The skin site session ended.')
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rejectPendingPlayersRequests('The skin site session ended.')
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rejectPendingSkinUpdateRequests('The skin site session ended.')
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user.value = null
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status.value = 'signed-out'
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players.value = []
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playersStatus.value = 'idle'
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selectedPlayerId.value = null
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export async function requestSkinSiteLuck(): Promise<number> {
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if (status.value !== 'signed-in') throw new Error('请先登录 StarLight 皮肤站。')
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const result = await skinSiteLuck()
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if (!result.success) throw new Error(result.errorMessage)
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return result.payload.luck
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}
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// ---------------------------------------------------------------------------
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// Legacy compatibility
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// ---------------------------------------------------------------------------
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||||
|
||||
export function requestSkinSiteSkinUpdate(
|
||||
/**
|
||||
* @deprecated The home view renders the skin site natively now. Kept only so
|
||||
* the transitional `SkinSiteFrame.vue` still compiles until it is replaced.
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||||
*/
|
||||
export const skinSiteFrameUrl = readonly(ref(`${SKIN_SITE_ORIGIN}/`))
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||||
|
||||
/**
|
||||
* Replace a player's skin texture.
|
||||
*
|
||||
* The caller hands us a base64 PNG (what the in-app editor produces); we turn
|
||||
* it back into a File and upload it through the skin site's texture endpoint.
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||||
*/
|
||||
export async function requestSkinSiteSkinUpdate(
|
||||
playerId: string,
|
||||
textureDataUrl: string,
|
||||
model: 'default' | 'slim',
|
||||
) {
|
||||
): Promise<void> {
|
||||
if (status.value !== 'signed-in' || !user.value) {
|
||||
throw new Error('请先登录 StarLight 皮肤站。')
|
||||
}
|
||||
const player = players.value.find((candidate) => candidate.uuid === playerId)
|
||||
if (!connectedFrame || status.value !== 'signed-in' || !user.value) {
|
||||
return Promise.reject(new Error('Sign in to the skin site before changing a skin.'))
|
||||
}
|
||||
if (!player || player.isMojang) {
|
||||
return Promise.reject(new Error('This skin site player cannot be changed.'))
|
||||
throw new Error('该玩家无法修改皮肤。')
|
||||
}
|
||||
if (!isSafePngDataUrl(textureDataUrl, 2_000_000)) {
|
||||
return Promise.reject(new Error('The selected skin texture is invalid or too large.'))
|
||||
if (!/^data:image\/png;base64,[a-z0-9+/]+={0,2}$/i.test(textureDataUrl)) {
|
||||
throw new Error('皮肤图片无效或过大。')
|
||||
}
|
||||
|
||||
const requestId = `skin-update-${Date.now()}-${++skinUpdateRequestSequence}`
|
||||
return new Promise<void>((resolve, reject) => {
|
||||
const timeout = setTimeout(() => {
|
||||
pendingSkinUpdateRequests.delete(requestId)
|
||||
reject(new Error('The skin site update timed out.'))
|
||||
}, 20_000)
|
||||
pendingSkinUpdateRequests.set(requestId, { resolve, reject, timeout })
|
||||
try {
|
||||
connectedFrame?.postMessage(
|
||||
{
|
||||
type: 'starlight-skin-update-request',
|
||||
requestId,
|
||||
playerId,
|
||||
textureDataUrl,
|
||||
model,
|
||||
},
|
||||
SKIN_SITE_ORIGIN,
|
||||
)
|
||||
} catch (error) {
|
||||
clearTimeout(timeout)
|
||||
pendingSkinUpdateRequests.delete(requestId)
|
||||
reject(error instanceof Error ? error : new Error(String(error)))
|
||||
}
|
||||
})
|
||||
const file = await dataUrlToFile(textureDataUrl, `${player.name}.png`)
|
||||
const result = await skinSiteUploadTexture(playerId, file, 'SKIN', { model })
|
||||
if (!result.success) throw new Error(result.errorMessage)
|
||||
|
||||
const refreshed = await skinSitePlayerSkin(playerId)
|
||||
if (refreshed.success && refreshed.payload?.skin) {
|
||||
const updated = await buildPlayer({
|
||||
uuid: player.uuid,
|
||||
name: player.name,
|
||||
isMojang: player.isMojang,
|
||||
})
|
||||
players.value = players.value.map((entry) => (entry.uuid === playerId ? updated : entry))
|
||||
}
|
||||
}
|
||||
|
||||
export function requestSkinSitePlayers() {
|
||||
if (!connectedFrame || status.value !== 'signed-in' || !user.value) {
|
||||
return Promise.reject(new Error('Sign in to the skin site before requesting players.'))
|
||||
}
|
||||
|
||||
playersStatus.value = 'checking'
|
||||
const requestId = `skin-players-${Date.now()}-${++playersRequestSequence}`
|
||||
return new Promise<SkinSitePlayer[]>((resolve, reject) => {
|
||||
const timeout = setTimeout(() => {
|
||||
pendingPlayersRequests.delete(requestId)
|
||||
playersStatus.value = 'error'
|
||||
reject(new Error('The skin site player request timed out.'))
|
||||
}, 30_000)
|
||||
pendingPlayersRequests.set(requestId, { resolve, reject, timeout })
|
||||
try {
|
||||
connectedFrame?.postMessage(
|
||||
{ type: 'starlight-skin-players-request', requestId },
|
||||
SKIN_SITE_ORIGIN,
|
||||
)
|
||||
} catch (error) {
|
||||
clearTimeout(timeout)
|
||||
pendingPlayersRequests.delete(requestId)
|
||||
playersStatus.value = 'error'
|
||||
reject(error instanceof Error ? error : new Error(String(error)))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
export function requestSkinSiteLuck() {
|
||||
if (!connectedFrame || status.value !== 'signed-in' || !user.value) {
|
||||
return Promise.reject(new Error('Sign in to the skin site before requesting luck.'))
|
||||
}
|
||||
|
||||
const requestId = `skin-luck-${Date.now()}-${++luckRequestSequence}`
|
||||
return new Promise<number>((resolve, reject) => {
|
||||
const timeout = setTimeout(() => {
|
||||
pendingLuckRequests.delete(requestId)
|
||||
reject(new Error('The skin site luck request timed out.'))
|
||||
}, 12_000)
|
||||
pendingLuckRequests.set(requestId, { resolve, reject, timeout })
|
||||
try {
|
||||
connectedFrame?.postMessage(
|
||||
{ type: 'starlight-skin-luck-request', requestId },
|
||||
SKIN_SITE_ORIGIN,
|
||||
)
|
||||
} catch (error) {
|
||||
clearTimeout(timeout)
|
||||
pendingLuckRequests.delete(requestId)
|
||||
reject(error instanceof Error ? error : new Error(String(error)))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
export function receiveSkinSiteMessage(event: MessageEvent, frame: Window | null) {
|
||||
if (!frame || event.source !== frame || event.origin !== SKIN_SITE_ORIGIN) return false
|
||||
const data = event.data
|
||||
if (!data || typeof data !== 'object') return false
|
||||
if (data.type === 'starlight-pack-token-result') {
|
||||
const pending = pendingPackTokens.get(data.requestId)
|
||||
if (!pending) return false
|
||||
clearTimeout(pending.timeout)
|
||||
pendingPackTokens.delete(data.requestId)
|
||||
if (
|
||||
status.value === 'signed-in' &&
|
||||
typeof data.token === 'string' &&
|
||||
data.token.length > 0 &&
|
||||
data.token.length <= 16_384 &&
|
||||
!/\s/.test(data.token)
|
||||
) {
|
||||
pending.resolve(data.token)
|
||||
} else pending.reject(new Error('StarLight 登录凭据不可用,请重新登录。'))
|
||||
return true
|
||||
}
|
||||
|
||||
if (data.type === 'starlight-skin-players-result') {
|
||||
if (typeof data.requestId !== 'string') return false
|
||||
const pending = pendingPlayersRequests.get(data.requestId)
|
||||
if (!pending) return false
|
||||
clearTimeout(pending.timeout)
|
||||
pendingPlayersRequests.delete(data.requestId)
|
||||
if (data.ok === true && Array.isArray(data.players)) {
|
||||
const nextPlayers = data.players.filter(
|
||||
(player: unknown): player is SkinSitePlayer =>
|
||||
typeof player === 'object' &&
|
||||
player !== null &&
|
||||
typeof (player as SkinSitePlayer).uuid === 'string' &&
|
||||
/^[0-9a-f-]{32,36}$/i.test((player as SkinSitePlayer).uuid) &&
|
||||
typeof (player as SkinSitePlayer).name === 'string' &&
|
||||
(player as SkinSitePlayer).name.length > 0 &&
|
||||
(player as SkinSitePlayer).name.length <= 64 &&
|
||||
typeof (player as SkinSitePlayer).isMojang === 'boolean' &&
|
||||
hasSafeSkinHead(player as SkinSitePlayer),
|
||||
)
|
||||
const previousPlayers = new Map(players.value.map((player) => [player.uuid, player]))
|
||||
players.value = nextPlayers.map((player) => {
|
||||
const previous = previousPlayers.get(player.uuid)
|
||||
return player.skinState === 'error' && previous?.skinState === 'ready'
|
||||
? { ...player, ...previous, name: player.name, isMojang: player.isMojang }
|
||||
: player
|
||||
})
|
||||
if (
|
||||
selectedPlayerId.value &&
|
||||
!nextPlayers.some((player) => player.uuid === selectedPlayerId.value)
|
||||
) {
|
||||
selectedPlayerId.value = null
|
||||
}
|
||||
playersStatus.value = 'ready'
|
||||
pending.resolve(players.value)
|
||||
} else {
|
||||
playersStatus.value = 'error'
|
||||
pending.reject(
|
||||
new Error(
|
||||
typeof data.error === 'string' && data.error
|
||||
? data.error.slice(0, 300)
|
||||
: 'The skin site returned an invalid player list.',
|
||||
),
|
||||
)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
if (data.type === 'starlight-skin-luck-result') {
|
||||
if (typeof data.requestId !== 'string') return false
|
||||
const pending = pendingLuckRequests.get(data.requestId)
|
||||
if (!pending) return false
|
||||
clearTimeout(pending.timeout)
|
||||
pendingLuckRequests.delete(data.requestId)
|
||||
if (
|
||||
data.ok === true &&
|
||||
typeof data.luck === 'number' &&
|
||||
Number.isFinite(data.luck) &&
|
||||
data.luck >= 0 &&
|
||||
data.luck <= 100
|
||||
) {
|
||||
pending.resolve(data.luck)
|
||||
} else {
|
||||
pending.reject(
|
||||
new Error(
|
||||
typeof data.error === 'string' && data.error
|
||||
? data.error.slice(0, 300)
|
||||
: 'The skin site returned an invalid luck result.',
|
||||
),
|
||||
)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
if (data.type === 'starlight-skin-update-result') {
|
||||
if (typeof data.requestId !== 'string') return false
|
||||
const pending = pendingSkinUpdateRequests.get(data.requestId)
|
||||
if (!pending) return false
|
||||
clearTimeout(pending.timeout)
|
||||
pendingSkinUpdateRequests.delete(data.requestId)
|
||||
if (data.ok === true) pending.resolve()
|
||||
else {
|
||||
pending.reject(
|
||||
new Error(
|
||||
typeof data.error === 'string' && data.error
|
||||
? data.error.slice(0, 300)
|
||||
: 'The skin site rejected the skin update.',
|
||||
),
|
||||
)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
if (data.type !== 'starlight-skin-session') return false
|
||||
if (!['checking', 'signed-out', 'signed-in', 'error'].includes(data.status)) return false
|
||||
let refreshPlayers = false
|
||||
if (data.status === 'signed-in') {
|
||||
if (
|
||||
!data.user ||
|
||||
typeof data.user.uuid !== 'string' ||
|
||||
typeof data.user.username !== 'string' ||
|
||||
!data.user.uuid ||
|
||||
!data.user.username ||
|
||||
data.user.username.length > 256
|
||||
)
|
||||
return false
|
||||
if (user.value?.uuid && user.value.uuid !== data.user.uuid) {
|
||||
rejectPendingPackTokens()
|
||||
rejectPendingPlayersRequests('The skin site account changed.')
|
||||
rejectPendingSkinUpdateRequests('The skin site account changed.')
|
||||
players.value = []
|
||||
playersStatus.value = 'idle'
|
||||
selectedPlayerId.value = null
|
||||
}
|
||||
user.value = { uuid: data.user.uuid, username: data.user.username }
|
||||
if ([`${SKIN_SITE_ORIGIN}/`, `${SKIN_SITE_ORIGIN}/login`].includes(frameUrl.value)) {
|
||||
frameUrl.value = `${SKIN_SITE_ORIGIN}/profile`
|
||||
}
|
||||
refreshPlayers = true
|
||||
} else {
|
||||
rejectPendingPackTokens()
|
||||
rejectPendingLuckRequests('The skin site session is unavailable.')
|
||||
rejectPendingPlayersRequests('The skin site session is unavailable.')
|
||||
rejectPendingSkinUpdateRequests('The skin site session is unavailable.')
|
||||
user.value = null
|
||||
players.value = []
|
||||
playersStatus.value = 'idle'
|
||||
selectedPlayerId.value = null
|
||||
}
|
||||
status.value = data.status
|
||||
if (refreshPlayers) void requestSkinSitePlayers().catch(() => {})
|
||||
return true
|
||||
async function dataUrlToFile(dataUrl: string, filename: string): Promise<File> {
|
||||
const response = await fetch(dataUrl)
|
||||
const blob = await response.blob()
|
||||
return new File([blob], filename, { type: 'image/png' })
|
||||
}
|
||||
Reference in new issue
Block a user