主页原先通过隐藏 iframe + postMessage 与皮肤站网页通信,登录态、 玩家列表、运势等数据都要绕一圈从网页里取。改为启动器直接调用皮肤站 HTTP 接口: - 新增 helpers/skin-site-api.ts:请求封装(tauriFetch 绕开 CORS)、 JWT 本地存取、认证与玩家/皮肤接口。 - 新增 helpers/skin-site-render.ts:从皮肤图裁出头像,以及把图片转 成 data URL。 - 重写 composables/skin-site-session.ts:登录态由本地 JWT 决定, 玩家列表改为请求接口后逐个拉取皮肤并渲染头像;运势、皮肤上传同样 走接口。旧的 iframe 相关导出保留为兼容空实现。 - 删除仅测试 postMessage 协议的 skin-site-session.test.ts。 下载凭据仍然返回皮肤站 JWT:Rust 侧 hosted_set_session 期望的就是它, instance-player 与远程公告的鉴权方式保持不变。
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/**
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* Renders a player's skin into a base64 head image, mirroring the skin site's
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* own head cropper (front face at 8,8 plus the hat overlay at 40,8).
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*
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* The skin image is loaded through the Tauri HTTP client first so cross-origin
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* textures do not taint the canvas, then drawn once as a data URL.
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*/
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const HEAD_BUFFER_SIZE = 18
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const HEAD_FACE = { sx: 8, sy: 8, sw: 8, sh: 8, dx: 1, dy: 1, dw: 16, dh: 16 }
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const HEAD_HAT = { sx: 40, sy: 8, sw: 8, sh: 8, dx: 0, dy: 0, dw: 18, dh: 18 }
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let buffer: HTMLCanvasElement | null = null
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function getBuffer(): { canvas: HTMLCanvasElement; ctx: CanvasRenderingContext2D } {
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if (!buffer) buffer = document.createElement('canvas')
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const ctx = buffer.getContext('2d')
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if (!ctx) throw new Error('无法创建皮肤渲染画布')
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return { canvas: buffer, ctx }
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}
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function loadImage(src: string): Promise<HTMLImageElement> {
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return new Promise((resolve, reject) => {
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const img = new Image()
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img.crossOrigin = 'anonymous'
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img.onload = () => resolve(img)
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img.onerror = () => reject(new Error('无法加载皮肤图片'))
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img.src = src
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})
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}
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/** Crop the head (and hat overlay) out of a skin image URL. Returns a data URL. */
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export async function renderSkinHead(skinUrl: string, scale = 2): Promise<string> {
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const img = await loadImage(skinUrl)
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const { canvas, ctx } = getBuffer()
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canvas.width = HEAD_BUFFER_SIZE
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canvas.height = HEAD_BUFFER_SIZE
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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ctx.imageSmoothingEnabled = false
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ctx.drawImage(
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img,
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HEAD_FACE.sx,
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HEAD_FACE.sy,
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HEAD_FACE.sw,
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HEAD_FACE.sh,
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HEAD_FACE.dx,
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HEAD_FACE.dy,
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HEAD_FACE.dw,
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HEAD_FACE.dh,
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)
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ctx.globalCompositeOperation = 'source-over'
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ctx.drawImage(
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img,
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HEAD_HAT.sx,
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HEAD_HAT.sy,
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HEAD_HAT.sw,
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HEAD_HAT.sh,
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HEAD_HAT.dx,
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HEAD_HAT.dy,
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HEAD_HAT.dw,
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HEAD_HAT.dh,
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)
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if (scale <= 1) return canvas.toDataURL('image/png')
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const small = await createImageBitmap(canvas)
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canvas.width = Math.floor(HEAD_BUFFER_SIZE * scale)
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canvas.height = Math.floor(HEAD_BUFFER_SIZE * scale)
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ctx.imageSmoothingEnabled = false
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ctx.drawImage(small, 0, 0, HEAD_BUFFER_SIZE, HEAD_BUFFER_SIZE, 0, 0, canvas.width, canvas.height)
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return canvas.toDataURL('image/png')
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}
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/** Fetch an image URL as a data URL (used to keep full skin textures local). */
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export async function fetchImageAsDataUrl(url: string): Promise<string> {
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const response = await fetch(url)
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if (!response.ok) throw new Error(`无法加载图片(HTTP ${response.status})`)
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const blob = await response.blob()
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return await new Promise<string>((resolve, reject) => {
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const reader = new FileReader()
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reader.onload = () => resolve(String(reader.result ?? ''))
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reader.onerror = () => reject(new Error('无法读取图片数据'))
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reader.readAsDataURL(blob)
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})
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}
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