fix: support concurrent game windows and prepare beta12 GitHub releases

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Disy committed 2026-09-25 11:49:41 +08:00
1 parent 91f483b960
commit 1cf67602d8
33 files changed
+681 -293

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+8 -3
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@@ -1234,10 +1234,13 @@ fn is_other_version_entry(rel: &Path, keep: &Path) -> bool {
let mut keep_components = keep.components();
// Both must start with the literal `versions` component.
if rel_components.next().map(|c| c.as_os_str()) != Some("versions".as_ref()) {
if rel_components.next().map(|c| c.as_os_str()) != Some("versions".as_ref())
{
return false;
}
if keep_components.next().map(|c| c.as_os_str()) != Some("versions".as_ref()) {
if keep_components.next().map(|c| c.as_os_str())
!= Some("versions".as_ref())
{
return false;
}
@@ -1253,7 +1256,9 @@ fn is_other_version_entry(rel: &Path, keep: &Path) -> bool {
let rel_is_inside_version_dir = rel_components.next().is_some();
match (rel_version, keep_version) {
(Some(rel_v), Some(keep_v)) if rel_is_inside_version_dir => rel_v != keep_v,
(Some(rel_v), Some(keep_v)) if rel_is_inside_version_dir => {
rel_v != keep_v
}
// A file directly under `versions/`, shared metadata: keep it.
_ => false,
}