fix: 登录皮肤站后侧栏立即显示玩家选择器
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登录 StarLight 皮肤站后,侧栏账户选择器(AccountsCard)不会列出 皮肤站玩家,必须先使用该玩家启动一次实例,玩家才会出现。 原因:账户选择器列出的是 auth::get_users 的账户库,而皮肤站玩家 是 iframe 推送的另一套数据。两者唯一的打通点是 auth|login_skin_site_player(把玩家注册为 yggdrasil 账户),而它 此前只在启动实例选择玩家时被调用。 修复: - instance-player 新增 registerSkinSitePlayers:玩家列表就绪后, 把尚未注册的皮肤站玩家逐个注册为账户。幂等(跳过账户库中已存在 的 profile id)、best-effort(单个失败不影响其余)、每个玩家 单独获取下载 token(皮肤站登录接口可能将 token 绑定到单一玩家)。 - AccountsCard 的玩家监听新增 skinSiteUser 依赖,玩家就绪后调用 注册并刷新账户列表,使玩家无需先启动实例即可在选择器中选择。
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@ -291,6 +291,7 @@ import {
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users,
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} from '@/helpers/auth'
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import { process_listener } from '@/helpers/events'
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import { registerSkinSitePlayers } from '@/helpers/instance-player'
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import { getPlayerHeadUrl } from '@/helpers/rendering/batch-skin-renderer.ts'
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import type { Skin } from '@/helpers/skins'
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import { get_available_skins } from '@/helpers/skins'
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@ -630,11 +631,22 @@ async function setAccount(account: MinecraftCredential) {
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}
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watch(
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[skinSitePlayers, defaultUser],
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([availablePlayers, selectedLocalUser]) => {
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[skinSitePlayers, defaultUser, skinSiteUser],
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([availablePlayers, selectedLocalUser, siteUser]) => {
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if (!selectedLocalUser && !selectedSkinSitePlayerId.value && availablePlayers.length > 0) {
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selectSkinSitePlayer(availablePlayers[0].uuid)
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}
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// Register skin-site players as launcher accounts as soon as they are
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// available, so the account picker shows them without requiring a first
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// launch. `registerSkinSitePlayers` is idempotent and best-effort.
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if (siteUser?.uuid && availablePlayers.length > 0) {
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const pendingIds = availablePlayers.map((player) => player.uuid)
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void registerSkinSitePlayers(pendingIds, siteUser.uuid)
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.then(() => refreshValues())
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.catch((error) => {
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console.warn('Failed to register skin site players:', error)
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})
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}
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},
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{ immediate: true },
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)
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