feat: 一键安装支持自选游戏目录
Axolotl desktop CI / guardrails (push) Has been cancelled
Axolotl desktop CI / desktop (macos-latest) (push) Has been cancelled
Axolotl desktop CI / desktop (ubuntu-latest) (push) Has been cancelled
Axolotl desktop CI / desktop (windows-latest) (push) Has been cancelled
Axolotl desktop CI / website (push) Has been cancelled
Repository checks / typos (push) Has been cancelled
Repository checks / tombi (push) Has been cancelled
Rust checks / shear (push) Has been cancelled
Sync source to CNB / Sync Git ref (push) Has been cancelled
Axolotl desktop CI / guardrails (push) Has been cancelled
Axolotl desktop CI / desktop (macos-latest) (push) Has been cancelled
Axolotl desktop CI / desktop (ubuntu-latest) (push) Has been cancelled
Axolotl desktop CI / desktop (windows-latest) (push) Has been cancelled
Axolotl desktop CI / website (push) Has been cancelled
Repository checks / typos (push) Has been cancelled
Repository checks / tombi (push) Has been cancelled
Rust checks / shear (push) Has been cancelled
Sync source to CNB / Sync Git ref (push) Has been cancelled
StarLight 实例一键安装此前固定落到启动器默认目录,无法选择游戏数据位置。 现复用创建流程的外部游戏目录能力:点击一键安装后弹出目录选择框, 只允许修改游戏目录,其余参数仍由服务器整合包决定。 - hosted::create 接受 game_dir_root,拼为 <root>/<包名> 作为 game_dir_override (刻意避开 versions/ 布局,该结构被外部直链实例检测占用) - 新增顶层命令 get_launcher_root_dir,作为弹窗默认值(可执行文件所在目录) - 新增 HostedGameDirModal 弹窗:只读路径框 + 浏览 + 默认位置 + 安装预览 - 补齐 en-US / zh-CN / zh-TW 三语文案 hosted_create 增加 game_dir_root 参数,前端 hostedCreate/install 同步透传。
This commit is contained in:
1 parent
51fb0c30f7
commit
5006f432dc
10 files changed
+252
-8
No files matched your search
@@ -23,7 +23,7 @@ export function useHostedCreation() {
|
||||
completed.value = false
|
||||
}
|
||||
}
|
||||
async function install() {
|
||||
async function install(gameDirRoot?: string | null) {
|
||||
if (installing.value) return
|
||||
installing.value = true
|
||||
installError.value = ''
|
||||
@@ -40,7 +40,7 @@ export function useHostedCreation() {
|
||||
}
|
||||
}
|
||||
if (completed.value) return createdInstance.value
|
||||
createdInstance.value ??= await hostedCreate()
|
||||
createdInstance.value ??= await hostedCreate(gameDirRoot)
|
||||
const instanceId = createdInstance.value
|
||||
await hostedSync(instanceId)
|
||||
if (attempt !== generation) return
|
||||
|
||||
Reference in new issue
Block a user