feat: 一键安装支持自选游戏目录
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StarLight 实例一键安装此前固定落到启动器默认目录,无法选择游戏数据位置。 现复用创建流程的外部游戏目录能力:点击一键安装后弹出目录选择框, 只允许修改游戏目录,其余参数仍由服务器整合包决定。 - hosted::create 接受 game_dir_root,拼为 <root>/<包名> 作为 game_dir_override (刻意避开 versions/ 布局,该结构被外部直链实例检测占用) - 新增顶层命令 get_launcher_root_dir,作为弹窗默认值(可执行文件所在目录) - 新增 HostedGameDirModal 弹窗:只读路径框 + 浏览 + 默认位置 + 安装预览 - 补齐 en-US / zh-CN / zh-TW 三语文案 hosted_create 增加 game_dir_root 参数,前端 hostedCreate/install 同步透传。
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@@ -99,7 +99,10 @@ export interface HostedSyncResult {
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}
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export const hostedDefault = () =>
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invokeWithSession<HostedPublication>('plugin:install|hosted_default')
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export const hostedCreate = () => invokeWithSession<string>('plugin:install|hosted_create')
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export const hostedCreate = (gameDirRoot?: string | null) =>
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invokeWithSession<string>('plugin:install|hosted_create', {
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gameDirRoot: gameDirRoot ?? null,
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})
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export const hostedBinding = (instanceId: string) =>
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invokeHosted<HostedBinding | null>('plugin:install|hosted_binding', { instanceId })
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export const hostedSync = (instanceId: string) => {
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