fix: 完善整合包同步与启动器交互
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@@ -78,19 +78,32 @@ async fn run_with_extra_launch_args_inner(
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let _hosted_guard =
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crate::pack::hosted::prepare_launch(instance_id, offline_mode).await?;
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let state = State::get().await?;
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let launch_preparation_timeout =
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let context =
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crate::state::instances::commands::get_instance_launch_context(
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instance_id,
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&state.pool,
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)
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.await?
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.await?;
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let launch_preparation_timeout = context
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.as_ref()
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.and_then(|context| context.launch_overrides.launch_preparation_timeout)
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.unwrap_or(DEFAULT_LAUNCH_PREPARATION_TIMEOUT)
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.clamp(
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MIN_LAUNCH_PREPARATION_TIMEOUT,
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MAX_LAUNCH_PREPARATION_TIMEOUT,
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);
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let default_account = if offline_mode {
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let saved_player = context
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.as_ref()
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.and_then(|context| context.launch_overrides.player.as_ref());
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let default_account = if let Some(player) = saved_player {
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if offline_mode
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&& player.account_type
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!= crate::state::MinecraftAccountType::Offline
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{
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return Err(crate::ErrorKind::InputError("当前实例绑定的是在线玩家,请恢复网络后启动,或在实例设置中手动切换玩家".into()).as_error());
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}
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Credentials::for_instance_player(player, &state.pool).await?
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} else if offline_mode {
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Credentials::get_offline_credential(&state.pool)
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.await?
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.ok_or_else(|| {
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