feat:移除了弹窗,服务器添加sls
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295
apps/app-frontend/src/components/ui/world/InstanceItem.vue
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295
apps/app-frontend/src/components/ui/world/InstanceItem.vue
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<script setup lang="ts">
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import {
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EyeIcon,
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FolderOpenIcon,
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MoreVerticalIcon,
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PlayIcon,
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SpinnerIcon,
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StopCircleIcon,
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} from '@modrinth/assets'
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import {
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Avatar,
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ButtonStyled,
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commonMessages,
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defineMessages,
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injectNotificationManager,
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OverflowMenu,
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SmartClickable,
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useFormatDateTime,
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useRelativeTime,
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useVIntl,
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} from '@modrinth/ui'
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import { capitalizeString } from '@modrinth/utils'
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import type { Dayjs } from 'dayjs'
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import { computed, nextTick, onMounted, onUnmounted, ref } from 'vue'
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import { useRouter } from 'vue-router'
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import InstanceIcon from '@/components/ui/InstanceIcon.vue'
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import { useMinecraftLaunchError } from '@/composables/useMinecraftLaunchError'
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import { trackEvent } from '@/helpers/analytics'
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import { get_project } from '@/helpers/cache'
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import { process_listener } from '@/helpers/events'
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import { kill, run } from '@/helpers/instance'
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import { get_by_instance_id } from '@/helpers/process'
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import type { GameInstance } from '@/helpers/types'
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import { showInstanceInFolder } from '@/helpers/utils'
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import { handleSevereError } from '@/store/error'
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const { handleError } = injectNotificationManager()
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const { formatMessage } = useVIntl()
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const handleMinecraftLaunchError = useMinecraftLaunchError()
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const formatRelativeTime = useRelativeTime()
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const messages = defineMessages({
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notPlayedYet: { id: 'app.instance-item.not-played-yet', defaultMessage: 'Not played yet' },
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loadingModpack: {
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id: 'app.instance-item.loading-modpack',
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defaultMessage: 'Loading modpack...',
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},
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viewInstance: { id: 'app.instance-item.view-instance', defaultMessage: 'View instance' },
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alreadyOpen: {
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id: 'app.instance-item.already-open',
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defaultMessage: 'Instance is already open',
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},
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})
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const formatDateTime = useFormatDateTime({
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timeStyle: 'short',
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dateStyle: 'long',
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})
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const router = useRouter()
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const emit = defineEmits<{
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(e: 'play' | 'stop'): void
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}>()
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const props = defineProps<{
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instance: GameInstance
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lastPlayed: Dayjs
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flat?: boolean
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playing?: boolean
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dashboardDensity?: 'compact' | 'comfortable'
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}>()
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const loadingModpack = ref(!!props.instance.link)
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const modpack = ref()
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if (props.instance.link) {
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nextTick().then(async () => {
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modpack.value = await get_project(props.instance.link?.project_id, 'must_revalidate')
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loadingModpack.value = false
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})
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}
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const loader = computed(() => {
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if (props.instance.loader === 'vanilla') {
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return 'Minecraft'
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} else if (props.instance.loader === 'neoforge') {
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return 'NeoForge'
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} else {
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return capitalizeString(props.instance.loader)
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}
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})
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const loading = ref(false)
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const internalPlaying = ref(false)
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const isPlaying = computed(() => props.playing ?? internalPlaying.value)
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const play = async (event: MouseEvent) => {
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event?.stopPropagation()
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loading.value = true
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await run(props.instance.id)
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.catch(async (err) => {
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const handled = await handleMinecraftLaunchError(err, {
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instance_id: props.instance.id,
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instance_name: props.instance.name,
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})
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if (!handled) handleSevereError(err, { instanceId: props.instance.id })
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})
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.finally(() => {
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trackEvent('InstanceStart', {
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loader: props.instance.loader,
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game_version: props.instance.game_version,
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source: 'InstanceItem',
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})
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})
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emit('play')
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loading.value = false
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}
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const stop = async (event: MouseEvent) => {
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event?.stopPropagation()
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loading.value = true
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await kill(props.instance.id).catch(handleError)
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trackEvent('InstanceStop', {
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loader: props.instance.loader,
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game_version: props.instance.game_version,
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source: 'InstanceItem',
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})
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emit('stop')
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loading.value = false
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}
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const unlistenProcesses =
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props.playing === undefined
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? await process_listener(async () => {
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await checkProcess()
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})
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: () => undefined
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const checkProcess = async () => {
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if (props.playing !== undefined) return
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const runningProcesses = await get_by_instance_id(props.instance.id).catch(handleError)
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internalPlaying.value = runningProcesses.length > 0
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}
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onMounted(() => {
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checkProcess()
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})
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onUnmounted(() => {
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unlistenProcesses()
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})
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</script>
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<template>
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<SmartClickable>
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<template #clickable>
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<router-link
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class="no-click-animation"
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:to="`/instance/${encodeURIComponent(instance.id)}`"
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/>
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</template>
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<div
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class="grid grid-cols-[auto_minmax(0,3fr)_minmax(0,4fr)_auto] items-center gap-2 rounded-lg smart-clickable:highlight-on-hover"
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:class="[
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flat ? 'px-2 py-2 hover:bg-button-bg' : 'card-shadow bg-bg-raised p-3',
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{
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'instance-item-dashboard-compact grid grid-cols-[auto_minmax(0,1fr)_auto] gap-2 p-1.5': dashboardDensity === 'compact',
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'instance-item-dashboard-comfortable p-2': dashboardDensity === 'comfortable',
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},
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]"
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>
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<InstanceIcon
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:icon-path="instance.icon_path"
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:instance-id="instance.id"
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:loader="instance.loader"
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:size="dashboardDensity === 'compact' ? '40px' : '48px'"
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/>
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<div class="flex flex-col col-span-2 justify-between h-full">
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<div class="flex items-center gap-2">
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<div class="text-lg text-contrast font-bold truncate smart-clickable:underline-on-hover">
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{{ instance.name }}
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</div>
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</div>
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<div class="flex items-center gap-2 text-sm text-secondary">
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<div
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v-tooltip="instance.lastPlayed ? formatDateTime(instance.lastPlayed) : null"
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class="w-fit shrink-0"
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:class="{ 'cursor-help smart-clickable:allow-pointer-events': lastPlayed }"
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>
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<template v-if="lastPlayed">
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{{
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formatMessage(commonMessages.playedLabel, {
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ago: formatRelativeTime(lastPlayed.toISOString?.()),
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})
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}}
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</template>
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<template v-else> {{ formatMessage(messages.notPlayedYet) }} </template>
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</div>
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<span v-if="dashboardDensity !== 'compact'" aria-hidden="true">•</span>
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<span v-if="modpack" class="flex items-center gap-1 truncate text-secondary">
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<router-link
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class="inline-flex items-center gap-1 truncate hover:underline text-secondary smart-clickable:allow-pointer-events"
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:to="`/project/${modpack.id}`"
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>
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<Avatar :src="modpack.icon_url" size="16px" class="shrink-0" />
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<span class="truncate">{{ modpack.title }}</span>
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</router-link>
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({{ loader }} {{ instance.game_version }})
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</span>
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<span v-else-if="loadingModpack" class="flex items-center gap-1 truncate text-secondary">
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<SpinnerIcon class="animate-spin shrink-0" />
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<span class="truncate">{{ formatMessage(messages.loadingModpack) }}</span>
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</span>
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<span v-else class="flex items-center gap-1 truncate text-secondary">
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{{ loader }}
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{{ instance.game_version }}
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</span>
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</div>
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</div>
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<div class="flex gap-1 justify-end smart-clickable:allow-pointer-events">
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<ButtonStyled
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v-if="isPlaying && !loading"
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color="red"
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:circular="dashboardDensity === 'compact'"
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>
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<button @click="stop">
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<StopCircleIcon aria-hidden="true" />
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<span v-if="dashboardDensity !== 'compact'">
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{{ formatMessage(commonMessages.stopButton) }}
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</span>
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</button>
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</ButtonStyled>
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<ButtonStyled v-else :circular="dashboardDensity === 'compact'">
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<button
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v-tooltip="isPlaying ? formatMessage(messages.alreadyOpen) : null"
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:disabled="isPlaying || loading"
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@click="play"
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>
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<SpinnerIcon v-if="loading" class="animate-spin" />
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<PlayIcon v-else aria-hidden="true" />
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<span v-if="dashboardDensity !== 'compact'">
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{{ formatMessage(commonMessages.playButton) }}
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</span>
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</button>
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</ButtonStyled>
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<ButtonStyled circular type="transparent">
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<OverflowMenu
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:options="[
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{
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id: 'open-instance',
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shown: !!instance.id,
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action: () => router.push(encodeURI(`/instance/${instance.id}`)),
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},
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{
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id: 'open-folder',
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action: () => showInstanceInFolder(instance.id),
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},
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]"
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>
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<MoreVerticalIcon aria-hidden="true" />
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<template #open-instance>
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<EyeIcon aria-hidden="true" />
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{{ formatMessage(messages.viewInstance) }}
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</template>
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<template #open-folder>
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<FolderOpenIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.openFolderButton) }}
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</template>
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</OverflowMenu>
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</ButtonStyled>
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</div>
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</div>
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</SmartClickable>
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</template>
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<style scoped>
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.instance-item-dashboard-compact > :nth-child(2) {
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grid-column: auto;
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}
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.instance-item-dashboard-compact > :nth-child(2) > :first-child > :first-child {
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font-size: 0.875rem;
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}
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.instance-item-dashboard-compact > :nth-child(2) > :last-child {
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font-size: 0.7rem;
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}
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.instance-item-dashboard-compact > :last-child {
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gap: 0.125rem;
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}
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</style>
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