feat:移除了弹窗,服务器添加sls
This commit is contained in:
385
apps/app-frontend/src/providers/server-install.ts
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385
apps/app-frontend/src/providers/server-install.ts
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@ -0,0 +1,385 @@
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import type { Labrinth } from '@modrinth/api-client'
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import type { AbstractPopupNotificationManager } from '@modrinth/ui'
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import { createContext } from '@modrinth/ui'
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import { type Ref, ref } from 'vue'
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import type { Router } from 'vue-router'
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import { trackEvent } from '@/helpers/analytics'
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import { get_project, get_project_v3, get_version } from '@/helpers/cache.js'
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import {
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install_create_instance,
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install_create_modpack_instance,
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install_existing_instance,
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installJobInstanceId,
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wait_for_install_job,
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} from '@/helpers/install'
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import { edit, get, list } from '@/helpers/instance'
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import type { GameInstance } from '@/helpers/types'
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import { ensureManagedServerWorldExists, getServerAddress } from '@/helpers/worlds'
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import { start_join_server } from '@/helpers/worlds.ts'
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import { handleSevereError } from '@/store/error.js'
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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interface ModalRef<TShow extends (...args: any[]) => void = () => void> {
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show: TShow
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hide: () => void
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}
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export interface ServerInstallContext {
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installingServerProjects: Ref<string[]>
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startInstallingServer: (projectId: string) => void
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stopInstallingServer: (projectId: string) => void
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isServerInstalling: (projectId: string) => boolean
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installServerProject: (serverProjectId: string) => Promise<void>
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playServerProject: (projectId: string) => Promise<void>
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setInstallToPlayModal: (
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ref: ModalRef<
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(
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project: Labrinth.Projects.v3.Project,
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modpackVersionId: string | null,
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callback?: () => void,
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) => void
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>,
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) => void
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setUpdateToPlayModal: (
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ref: ModalRef<
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(instance: GameInstance, activeVersionId: string | null, callback?: () => void) => void
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>,
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) => void
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setAddServerToInstanceModal: (
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ref: ModalRef<(serverName: string, serverAddress: string) => void>,
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) => void
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showAddServerToInstanceModal: (serverName: string, serverAddress: string) => void
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symlinkTarget: Ref<string | null | undefined>
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}
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let _serverInstallSingleton: ServerInstallContext | null = null
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const [_rawInjectServerInstall, provideServerInstall] = createContext<ServerInstallContext>(
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'root',
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'serverInstall',
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)
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export { provideServerInstall }
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export function injectServerInstall(): ServerInstallContext {
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try {
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return _rawInjectServerInstall()
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} catch {
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if (_serverInstallSingleton) return _serverInstallSingleton
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throw new Error('ServerInstall context not available')
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}
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}
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export function createServerInstall(opts: {
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router: Router
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handleError: (err: unknown) => void
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popupNotificationManager: AbstractPopupNotificationManager
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}): ServerInstallContext {
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const installingServerProjects = ref<string[]>([])
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const symlinkTarget = ref<string | null | undefined>(undefined)
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let installToPlayModalRef: ModalRef<
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(
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project: Labrinth.Projects.v3.Project,
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modpackVersionId: string | null,
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callback?: () => void,
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) => void
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> | null = null
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let updateToPlayModalRef: ModalRef<
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(instance: GameInstance, activeVersionId: string | null, callback?: () => void) => void
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> | null = null
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let addServerToInstanceModalRef: ModalRef<
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(serverName: string, serverAddress: string) => void
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> | null = null
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function startInstallingServer(projectId: string) {
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if (!installingServerProjects.value.includes(projectId)) {
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installingServerProjects.value.push(projectId)
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}
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}
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function stopInstallingServer(projectId: string) {
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installingServerProjects.value = installingServerProjects.value.filter((id) => id !== projectId)
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}
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function isServerInstalling(projectId: string) {
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return installingServerProjects.value.includes(projectId)
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}
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async function joinServer(instanceId: string, serverAddress: string | null) {
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if (!serverAddress) return
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await start_join_server(instanceId, serverAddress)
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}
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async function findInstalledInstance(projectId: string) {
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const packs = await list()
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return packs.find((pack) => pack.link?.project_id === projectId) ?? null
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}
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async function createVanillaInstance(
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project: Labrinth.Projects.v2.Project,
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gameVersion: string,
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serverAddress: string | null,
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) {
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const job = await install_create_instance({
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name: project.title,
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gameVersion,
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loader: 'vanilla',
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loaderVersion: null,
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iconPath: project.icon_url ?? null,
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link: {
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type: 'server_project',
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project_id: project.id,
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},
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})
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const instanceId = installJobInstanceId(job)
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if (!instanceId) return null
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await wait_for_install_job(job.job_id)
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await ensureManagedServerWorldExists(instanceId, project.title, serverAddress)
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return instanceId
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}
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async function updateVanillaGameVersion(instance: GameInstance, targetGameVersion: string) {
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if (instance.game_version === targetGameVersion) return
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await edit(instance.id, { game_version: targetGameVersion })
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const job = await install_existing_instance(instance.id, false)
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await wait_for_install_job(job.job_id)
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}
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function showModpackInstallSuccess(project: GameInstance, serverAddress: string | null) {
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opts.popupNotificationManager.addPopupNotification({
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title: 'Install complete',
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text: `${project.name} is installed and ready to play.`,
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type: 'success',
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buttons: [
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...(serverAddress
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? [
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{
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label: 'Launch game',
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action: async () => {
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try {
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await joinServer(project.id, serverAddress)
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trackEvent('InstanceStart', {
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loader: project.loader,
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game_version: project.game_version,
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source: 'ServerProject',
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})
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} catch (err) {
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handleSevereError(err, { instanceId: project.id })
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}
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},
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color: 'brand' as const,
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},
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]
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: []),
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{
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label: 'Instance',
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action: () => opts.router.push(`/instance/${encodeURIComponent(project.id)}`),
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},
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],
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autoCloseMs: null,
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})
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}
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function showUpdateSuccess(instance: GameInstance, serverAddress: string | null) {
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opts.popupNotificationManager.addPopupNotification({
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title: 'Update complete',
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text: `${instance.name} has been updated and is ready to play.`,
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type: 'success',
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buttons: [
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...(serverAddress
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? [
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{
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label: 'Launch game',
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action: async () => {
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try {
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if (serverAddress) await start_join_server(instance.id, serverAddress)
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trackEvent('InstanceStart', {
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loader: instance.loader,
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game_version: instance.game_version,
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source: 'ServerProject',
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})
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} catch (err) {
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handleSevereError(err, { instanceId: instance.id })
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}
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},
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color: 'brand' as const,
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},
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]
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: []),
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{
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label: 'Instance',
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action: () => opts.router.push(`/instance/${encodeURIComponent(instance.id)}`),
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},
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],
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autoCloseMs: null,
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})
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}
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/**
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* Server projects that use modpack content have link.project_id as
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* the server project id and link.version_id as the modpack content version id.
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* The modpack content version can be of the same server project, or from a different project.
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*/
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async function installServerProject(serverProjectId: string) {
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const [project, projectV3] = await Promise.all([
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get_project(serverProjectId, 'bypass'),
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get_project_v3(serverProjectId, 'bypass'),
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])
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const serverAddress = getServerAddress(projectV3?.minecraft_java_server)
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const content = projectV3?.minecraft_java_server?.content
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if (!content || content.kind !== 'modpack') return
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const contentVersionId = content.version_id
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const contentVersion = await get_version(contentVersionId, 'bypass')
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const contentProjectId = contentVersion.project_id
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const createJob = await install_create_modpack_instance(
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{
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type: 'fromVersionId',
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project_id: contentProjectId,
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version_id: contentVersionId,
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title: project.title,
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},
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{
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name: project.title,
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iconPath: project.icon_url ?? null,
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link: {
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type: 'server_project_modpack',
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server_project_id: serverProjectId,
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content_project_id: contentProjectId,
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content_version_id: contentVersionId,
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project_id: serverProjectId,
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version_id: contentVersionId,
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},
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},
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)
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const instanceId = installJobInstanceId(createJob)
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if (!instanceId) return
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await wait_for_install_job(createJob.job_id)
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await ensureManagedServerWorldExists(instanceId, project.title, serverAddress)
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}
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/**
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* Handles logic when clicking "Play" on a server project. This includes:
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* - Checking if need to install modpack content. If so, opens install to play modal
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* - Checking if need to update modpack content. If so, open update to play modal
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* - Checking if need to create instance for vanilla server. If so, creates instance.
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* - Adding server to worlds list if not already there
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* - Joining server
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*/
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async function playServerProject(projectId: string) {
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const [project, projectV3] = await Promise.all([
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get_project(projectId, 'bypass'),
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get_project_v3(projectId, 'bypass'),
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])
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if (projectV3?.minecraft_server == null) {
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console.warn('playServerProject failed: project is not a server project')
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return
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}
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const content = projectV3?.minecraft_java_server?.content
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const serverAddress = getServerAddress(projectV3?.minecraft_java_server)
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const isVanilla = content?.kind === 'vanilla'
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const isModpack = content?.kind === 'modpack'
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const modpackVersionId = content?.version_id ?? null
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const recommendedGameVersion = content?.recommended_game_version
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let instance = await findInstalledInstance(project.id)
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if (isVanilla && !instance) {
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if (installingServerProjects.value.includes(projectId)) return
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startInstallingServer(projectId)
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try {
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const instanceId = await createVanillaInstance(
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project,
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recommendedGameVersion,
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serverAddress,
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)
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if (instanceId) {
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instance = await get(instanceId)
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if (instance) showModpackInstallSuccess(instance, serverAddress)
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}
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} finally {
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stopInstallingServer(projectId)
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}
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return
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}
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if (isModpack && !instance) {
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installToPlayModalRef?.show(projectV3, modpackVersionId, async () => {
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const newInstance = await findInstalledInstance(project.id)
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if (!newInstance) return
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showModpackInstallSuccess(newInstance, serverAddress)
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})
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return
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}
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if (!instance) return
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await ensureManagedServerWorldExists(instance.id, project.title, serverAddress)
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// Update existing instance if needed
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if (isModpack && instance.link?.version_id !== modpackVersionId) {
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updateToPlayModalRef?.show(instance, modpackVersionId, () => {
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showUpdateSuccess(instance, serverAddress)
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})
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return
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}
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if (isVanilla && instance.game_version !== recommendedGameVersion) {
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if (installingServerProjects.value.includes(projectId)) return
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startInstallingServer(projectId)
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try {
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await updateVanillaGameVersion(instance, recommendedGameVersion)
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showUpdateSuccess(instance, serverAddress)
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} finally {
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stopInstallingServer(projectId)
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}
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return
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}
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// Join server
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try {
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await joinServer(instance.id, serverAddress)
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trackEvent('InstanceStart', {
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loader: instance.loader,
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game_version: instance.game_version,
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source: 'ServerProject',
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})
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} catch (err) {
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handleSevereError(err, { instanceId: instance.id })
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}
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}
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const context: ServerInstallContext = {
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installingServerProjects,
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symlinkTarget,
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startInstallingServer,
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stopInstallingServer,
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isServerInstalling,
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installServerProject,
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playServerProject,
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setInstallToPlayModal(ref) {
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installToPlayModalRef = ref
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},
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setUpdateToPlayModal(ref) {
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updateToPlayModalRef = ref
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},
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setAddServerToInstanceModal(ref) {
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addServerToInstanceModalRef = ref
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},
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showAddServerToInstanceModal(serverName: string, serverAddress: string) {
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addServerToInstanceModalRef?.show(serverName, serverAddress)
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},
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}
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_serverInstallSingleton = context
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return context
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}
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