feat:移除了弹窗,服务器添加sls
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130
packages/app-lib/src/api/pack/import/gdlauncher.rs
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130
packages/app-lib/src/api/pack/import/gdlauncher.rs
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use std::path::PathBuf;
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use serde::{Deserialize, Serialize};
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use crate::{
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State,
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install::{InstallPhaseDetails, InstallProgressReporter},
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prelude::ModLoader,
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state::{AppliedContentSetPatch, EditInstance, InstanceInstallStage},
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util::io,
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};
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use super::{finish_import, recache_icon};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GDLauncherConfig {
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pub background: Option<String>,
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pub loader: GDLauncherLoader,
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// pub mods: Vec<GDLauncherMod>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GDLauncherLoader {
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pub loader_type: ModLoader,
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pub loader_version: Option<String>,
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pub mc_version: String,
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pub source: Option<String>,
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pub source_name: Option<String>,
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}
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// Check if folder has a config.json that parses
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pub async fn is_valid_gdlauncher(instance_folder: PathBuf) -> bool {
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let config = serde_json::from_str::<GDLauncherConfig>(
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&io::read_any_encoding_to_string(&instance_folder.join("config.json"))
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.await
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.unwrap_or(("".into(), encoding_rs::UTF_8))
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.0,
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);
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config.is_ok()
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}
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pub async fn import_gdlauncher(
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gdlauncher_instance_folder: PathBuf, // instance's folder
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instance_id: &str,
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reporter: InstallProgressReporter,
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details: InstallPhaseDetails,
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symlink: bool,
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) -> crate::Result<()> {
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// Load config.json
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let config = serde_json::from_str::<GDLauncherConfig>(
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&io::read_any_encoding_to_string(
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&gdlauncher_instance_folder.join("config.json"),
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)
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.await
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.unwrap_or(("".into(), encoding_rs::UTF_8))
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.0,
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)?;
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let override_title = config.loader.source_name;
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let backup_name = format!(
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"GDLauncher-{}",
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gdlauncher_instance_folder
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.file_name()
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.map_or("Unknown".to_string(), |a| a.to_string_lossy().to_string())
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);
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// Re-cache icon
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let icon = config
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.background
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.clone()
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.map(|b| gdlauncher_instance_folder.join(b));
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let icon = if let Some(icon) = icon {
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recache_icon(icon).await?
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} else {
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None
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};
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let game_version = config.loader.mc_version;
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let mod_loader = config.loader.loader_type;
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let loader_version = config.loader.loader_version;
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let loader_version = if mod_loader != ModLoader::Vanilla {
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crate::launcher::get_loader_version_from_profile(
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&game_version,
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mod_loader,
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loader_version.as_deref(),
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)
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.await?
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} else {
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None
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};
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crate::api::instance::edit(
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instance_id,
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EditInstance {
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install_stage: Some(InstanceInstallStage::PackInstalling),
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name: Some(
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override_title
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.clone()
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.unwrap_or_else(|| backup_name.to_string()),
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),
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icon_path: Some(
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icon.clone().map(|x| x.to_string_lossy().to_string()),
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),
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content_set_patch: Some(AppliedContentSetPatch {
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source_kind: None,
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game_version: Some(game_version.clone()),
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protocol_version: Some(None),
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loader: Some(mod_loader),
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loader_version: Some(loader_version.clone().map(|x| x.id)),
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}),
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..EditInstance::default()
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},
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)
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.await?;
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// Copy in contained folders as overrides
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let state = State::get().await?;
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finish_import(
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instance_id,
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gdlauncher_instance_folder,
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&state.io_semaphore,
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reporter,
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details,
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symlink,
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)
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.await?;
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Ok(())
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}
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