fix: 修复 SLS 实例删除残留外部数据与重装共用文件夹
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删除实例残留外部数据: - remove_instance 原先只在 game_dir_override 指向 versions/<name> 隔离目录时才删除外部目录;SLS(hosted)实例使用版本共享布局 (外部目录直接作为游戏根),删除时落到托管目录分支,外部 mods/ 存档/配置残留。 - 现在 game_dir_override 只要指向实例独占目录(非共享 .minecraft 根)就一并删除;新增 is_shared_minecraft_root 判据:含 libraries/ 或 assets/ 的目录视为共享游戏根,删除实例时保留。 重装共用同一文件夹: - hosted::create 生成 game_dir_override 时直接拼接 `<root>/<pack name>`,无冲突处理;同一整合包安装两次会指向同一 目录,两个实例共用一份游戏数据。 - 新增 unique_game_dir:目标目录已存在时依次尝试 `<name> (1)`、 `<name> (2)` …,与 create_instance::resolve_instance_path 的 实例目录去重逻辑保持一致。
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@@ -32,12 +32,17 @@ pub(crate) async fn remove_instance(
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.game_dir_override
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.as_deref()
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.map(PathBuf::from)
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.filter(|path| is_version_isolated_game_dir(path))
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.filter(|path| {
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// Delete the external game directory when the instance owns it.
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// A version-isolated `versions/<name>` folder is obviously
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// exclusive; a plain `<root>/<pack name>` folder is also owned by
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// this instance. A shared `.minecraft` root, however, holds the
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// game's libraries/assets and must never be deleted with one
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// instance.
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is_version_isolated_game_dir(path)
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|| !is_shared_minecraft_root(path)
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})
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{
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// New instances created against a configured `.minecraft` root use
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// a private `versions/<name>` directory. Remove that external
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// directory when the instance is deleted, while preserving shared
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// (non-isolated) overrides for backwards compatibility.
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game_dir_override
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} else {
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state.directories.instances_dir().join(&instance.path)
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@@ -69,3 +74,12 @@ fn is_version_isolated_game_dir(path: &Path) -> bool {
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.and_then(|name| name.to_str())
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== Some("versions")
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}
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/// Heuristic: a shared `.minecraft` root holds the game's libraries and
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/// assets, which must survive the removal of any single instance that points
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/// at it. Instance-owned external folders (e.g. a hosted modpack's
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/// `<root>/<pack name>` directory) contain only mods/saves/config and no such
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/// shared game body.
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fn is_shared_minecraft_root(path: &Path) -> bool {
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path.join("libraries").is_dir() || path.join("assets").is_dir()
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}
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