从 Axolotl 1.9.7 移植皮肤编辑器的盔甲/盔甲纹饰预览功能, 让玩家在皮肤选择页可试穿盔甲并调整纹饰。 新增: - 前端组件 ArmorTrimTab / SkinListSkeleton 及 skin-armor-preview helper - packages/ui 组件 ArmorPreviewControls / ArmorTrimPanel - packages/ui armor 预览 composable(armor-preview-assets/types、use-armor-preview) - packages/ui webgl 盔甲渲染(armor-geometry / armor-preview-object / armor-rendering) - packages/ui/src/assets/minecraft-armor 盔甲素材 改动: - SkinPreviewRenderer 增加 armorPreview/armorControls props、 armorConfig model 与 useArmorPreview 集成 - Skins.vue 增加盔甲 tab、状态逻辑与模板接入 - 补齐 skin/composables/utils 的导出 适配说明:ArmorPreviewControls 原版依赖 reka-ui 的 popover, Starlight 无该依赖且只用 external 模式,故改写为 external-only, 去除 reka-ui 与 overlays.css 依赖。
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import assert from 'node:assert/strict'
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import test from 'node:test'
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import { loadSkinArmorPreview, saveSkinArmorPreview } from './skin-armor-preview.ts'
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const originalStorage = Object.getOwnPropertyDescriptor(globalThis, 'localStorage')
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function withStorage(run: (values: Map<string, string>) => void): void {
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const values = new Map<string, string>()
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Object.defineProperty(globalThis, 'localStorage', {
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configurable: true,
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value: {
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getItem: (key: string) => values.get(key) ?? null,
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setItem: (key: string, value: string) => values.set(key, value),
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},
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})
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try {
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run(values)
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} finally {
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if (originalStorage) Object.defineProperty(globalThis, 'localStorage', originalStorage)
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else delete (globalThis as { localStorage?: Storage }).localStorage
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}
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}
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test('armor preview selections survive storage round trips', () => {
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withStorage(() => {
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const config = loadSkinArmorPreview()
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config.helmet.material = 'diamond'
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config.helmet.trimPattern = 'sentry'
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config.helmet.trimMaterial = 'gold'
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saveSkinArmorPreview(config)
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assert.deepEqual(loadSkinArmorPreview(), config)
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})
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})
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test('invalid stored armor values fall back per slot and field', () => {
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withStorage((values) => {
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values.set(
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'axolotl:skin-armor-preview',
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JSON.stringify({
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helmet: { material: 'diamond', trimPattern: 'invalid', trimMaterial: 'gold' },
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boots: { material: 'turtle', trimPattern: 'sentry', trimMaterial: 'invalid' },
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}),
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)
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const config = loadSkinArmorPreview()
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assert.deepEqual(config.helmet, {
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material: 'diamond',
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trimPattern: null,
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trimMaterial: 'gold',
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})
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assert.deepEqual(config.boots, {
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material: null,
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trimPattern: 'sentry',
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trimMaterial: 'iron',
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})
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assert.equal(config.chestplate.material, null)
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})
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})
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