从 Axolotl 1.9.7 移植皮肤编辑器的盔甲/盔甲纹饰预览功能, 让玩家在皮肤选择页可试穿盔甲并调整纹饰。 新增: - 前端组件 ArmorTrimTab / SkinListSkeleton 及 skin-armor-preview helper - packages/ui 组件 ArmorPreviewControls / ArmorTrimPanel - packages/ui armor 预览 composable(armor-preview-assets/types、use-armor-preview) - packages/ui webgl 盔甲渲染(armor-geometry / armor-preview-object / armor-rendering) - packages/ui/src/assets/minecraft-armor 盔甲素材 改动: - SkinPreviewRenderer 增加 armorPreview/armorControls props、 armorConfig model 与 useArmorPreview 集成 - Skins.vue 增加盔甲 tab、状态逻辑与模板接入 - 补齐 skin/composables/utils 的导出 适配说明:ArmorPreviewControls 原版依赖 reka-ui 的 popover, Starlight 无该依赖且只用 external 模式,故改写为 external-only, 去除 reka-ui 与 overlays.css 依赖。
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@@ -9,9 +9,13 @@ import {
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SpinnerIcon,
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} from '@modrinth/assets'
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import {
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type ArmorPreviewConfig,
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ArmorPreviewControls,
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ButtonStyled,
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cloneArmorPreviewConfig,
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commonMessages,
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ConfirmModal,
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createDefaultArmorPreviewConfig,
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defineMessages,
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injectNotificationManager,
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NavTabs,
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@@ -24,12 +28,14 @@ import { invoke } from '@tauri-apps/api/core'
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import type { DragDropEvent } from '@tauri-apps/api/webview'
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import { getCurrentWebview } from '@tauri-apps/api/webview'
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import { computedAsync } from '@vueuse/core'
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import type { Ref } from 'vue'
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import type { ComponentPublicInstance, Ref } from 'vue'
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import { computed, inject, onMounted, onUnmounted, ref, useTemplateRef, watch } from 'vue'
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import { onBeforeRouteLeave, useRouter } from 'vue-router'
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import type AccountsCard from '@/components/ui/AccountsCard.vue'
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import ArmorTrimTab from '@/components/ui/skin/ArmorTrimTab.vue'
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import EditSkinModal from '@/components/ui/skin/EditSkinModal.vue'
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import SkinListSkeleton from '@/components/ui/skin/SkinListSkeleton.vue'
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import VirtualSkinSectionList from '@/components/ui/skin/VirtualSkinSectionList.vue'
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import {
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openSkinSiteLogin,
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@@ -45,6 +51,7 @@ import { useNetworkStatus } from '@/composables/useNetworkStatus'
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import { check_reachable, get_default_user, users } from '@/helpers/auth'
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import type { RenderResult } from '@/helpers/rendering/batch-skin-renderer.ts'
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import { skinBlobUrlMap } from '@/helpers/rendering/batch-skin-renderer.ts'
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import { loadSkinArmorPreview, saveSkinArmorPreview } from '@/helpers/skin-armor-preview'
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import type { Cape, Skin, SkinTextureUrl } from '@/helpers/skins.ts'
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import {
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determineModelType,
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@@ -252,6 +259,8 @@ const editSkinModal = useTemplateRef('editSkinModal')
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const addSkinFileInput = useTemplateRef<HTMLInputElement>('addSkinFileInput')
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const skinSectionList = useTemplateRef<VirtualSkinSectionListExpose>('skinSectionList')
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const skinPreviewArea = useTemplateRef<HTMLElement>('skinPreviewArea')
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const armorTrimTab = useTemplateRef<ComponentPublicInstance>('armorTrimTab')
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const armorPreviewControls = useTemplateRef<ComponentPublicInstance>('armorPreviewControls')
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const { formatMessage } = useVIntl()
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const router = useRouter()
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@@ -391,7 +400,8 @@ const isAddSkinButtonDragActive = ref(false)
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const deleteSkinModal = ref()
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const skinToDelete = ref<Skin | null>(null)
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const skinListTab = ref<'saved' | 'default'>('saved')
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const lastSkinListTab = ref<'saved' | 'default'>('saved')
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const skinListTab = ref<'saved' | 'default' | 'armor'>('saved')
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const skinListTabLinks = computed(() => [
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{
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@@ -403,6 +413,70 @@ const skinListTabLinks = computed(() => [
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label: formatMessage(messages.defaultTab),
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},
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])
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const ARMOR_TRIM_PANEL_ID = 'skins-armor-trim-panel'
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const savedArmorPreview = ref<ArmorPreviewConfig>(loadSkinArmorPreview())
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const armorPreviewConfig = ref<ArmorPreviewConfig>(cloneArmorPreviewConfig(savedArmorPreview.value))
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function saveArmorPreview() {
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savedArmorPreview.value = cloneArmorPreviewConfig(armorPreviewConfig.value)
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saveSkinArmorPreview(savedArmorPreview.value)
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}
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function resetArmorPreviewToSaved() {
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armorPreviewConfig.value = cloneArmorPreviewConfig(savedArmorPreview.value)
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}
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function restoreDefaultArmorPreview() {
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armorPreviewConfig.value = createDefaultArmorPreviewConfig()
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}
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/** A third tab behind the two list tabs, opened from the preview's action row. */
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function openArmorTab() {
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if (skinListTab.value !== 'armor') lastSkinListTab.value = skinListTab.value
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skinListTab.value = 'armor'
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}
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/**
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* Whether an element belongs to the armour surface: somewhere inside the open
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* armour tab or the button that toggles it. Only those hold a focus ring that
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* would be left behind when the tab closes.
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*/
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function isArmorPreviewElement(element: Element) {
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const tabElement: unknown = armorTrimTab.value?.$el
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const toggleElement: unknown = armorPreviewControls.value?.$el
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return (
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(tabElement instanceof Element && tabElement.contains(element)) ||
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(toggleElement instanceof Element && toggleElement.contains(element))
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)
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}
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function closeArmorTab() {
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// Leaving the tab drops whatever was not saved on purpose.
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resetArmorPreviewToSaved()
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skinListTab.value = lastSkinListTab.value
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// Escape and the toggle both leave the armour button holding focus, which
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// keeps its focus ring drawn until something else is clicked. Only drop that
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// ring when the focus sits on the armour surface, never on an unrelated
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// control that happened to hold it when Escape was pressed.
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const focused = document.activeElement
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if (focused instanceof HTMLElement && isArmorPreviewElement(focused)) focused.blur()
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}
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/**
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* The tab bar keeps the last list tab highlighted while the armour tab shows, so
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* picking one of them leaves the armour tab. That transition has to drop the
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* draft exactly like the toggle and Escape paths do, or it lingers on the model
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* while the panel is gone.
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*/
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function selectSkinListTab(index: number) {
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if (skinListTab.value === 'armor') resetArmorPreviewToSaved()
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lastSkinListTab.value = index === 0 ? 'saved' : 'default'
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skinListTab.value = lastSkinListTab.value
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}
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function confirmDeleteSkin(skin: Skin) {
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if (isSkinManagementReadOnly.value) return
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@@ -1211,6 +1285,9 @@ await loadSkins()
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class="ml-5 mt-4 flex h-[calc(80vh-1rem)] items-center justify-center max-[700px]:h-[calc(50vh-1rem)]"
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>
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<SkinPreviewRenderer
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v-model:armor-config="armorPreviewConfig"
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armor-preview
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:armor-controls="false"
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:cape-src="capeTexture"
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:texture-src="skinTexture || ''"
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:variant="skinVariant"
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@@ -1257,6 +1334,16 @@ await loadSkins()
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<EditIcon />
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{{ formatMessage(messages.editSkinButton) }}
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</button>
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<ArmorPreviewControls
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v-if="!isSkinSiteProfile"
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ref="armorPreviewControls"
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v-model="armorPreviewConfig"
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panel="external"
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:panel-id="ARMOR_TRIM_PANEL_ID"
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:open="skinListTab === 'armor'"
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@open="openArmorTab"
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@close="closeArmorTab"
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/>
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</template>
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</SkinPreviewRenderer>
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</div>
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@@ -1265,14 +1352,10 @@ await loadSkins()
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<div class="pt-2">
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<div class="mb-4 flex flex-wrap items-center justify-between gap-3">
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<NavTabs
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:active-index="skinListTab === 'saved' ? 0 : 1"
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:active-index="lastSkinListTab === 'saved' ? 0 : 1"
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:links="skinListTabLinks"
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mode="local"
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@tab-click="
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(index: number) => {
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skinListTab = index === 0 ? 'saved' : 'default'
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}
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"
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@tab-click="selectSkinListTab"
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/>
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<ButtonStyled v-if="!isSkinSiteProfile" color="brand">
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<button @click="router.push('/lab/skin-editor')">
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@@ -1281,27 +1364,45 @@ await loadSkins()
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</button>
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</ButtonStyled>
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</div>
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<VirtualSkinSectionList
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ref="skinSectionList"
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:active-tab="skinListTab"
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:saved-skins="savedSkins"
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:default-skin-sections="defaultSkinSections"
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:get-baked-skin-textures="getBakedSkinTextures"
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:is-skin-selected="isSkinSelected"
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:is-skin-active="isSkinActive"
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:is-add-skin-button-drag-active="isAddSkinButtonDragActive"
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:read-only="isSkinManagementReadOnly"
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:manage-saved-skins="!isSkinSiteProfile"
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@select="changeSkin"
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@edit="(skin, event) => !isSkinSiteProfile && editSkinModal?.show(event, skin)"
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@delete="confirmDeleteSkin"
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@reorder-saved-skins="reorderSavedSkins"
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@add-skin="openAddSkinFileBrowser"
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@add-skin-dragenter="onAddSkinDragOver"
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@add-skin-dragover="onAddSkinDragOver"
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@add-skin-dragleave="onAddSkinDragLeave"
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@add-skin-drop="onAddSkinDrop"
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/>
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<Transition name="armor-tab" mode="out-in">
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<div v-if="skinListTab !== 'armor'" key="list">
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<SkinListSkeleton v-if="isSkinListBuffering" />
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<VirtualSkinSectionList
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v-show="!isSkinListBuffering"
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ref="skinSectionList"
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:active-tab="skinListTab"
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:saved-skins="savedSkins"
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:default-skin-sections="defaultSkinSections"
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:get-baked-skin-textures="getBakedSkinTextures"
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:is-skin-selected="isSkinSelected"
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:is-skin-active="isSkinActive"
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:is-add-skin-button-drag-active="isAddSkinButtonDragActive"
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:read-only="isSkinManagementReadOnly"
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:manage-saved-skins="!isSkinSiteProfile"
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@select="changeSkin"
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@edit="(skin, event) => !isSkinSiteProfile && editSkinModal?.show(event, skin)"
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@delete="confirmDeleteSkin"
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@reorder-saved-skins="reorderSavedSkins"
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@add-skin="openAddSkinFileBrowser"
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@add-skin-dragenter="onAddSkinDragOver"
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@add-skin-dragover="onAddSkinDragOver"
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@add-skin-dragleave="onAddSkinDragLeave"
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@add-skin-drop="onAddSkinDrop"
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/>
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</div>
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<ArmorTrimTab
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v-else
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ref="armorTrimTab"
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key="armor"
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v-model="armorPreviewConfig"
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:panel-id="ARMOR_TRIM_PANEL_ID"
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:saved="savedArmorPreview"
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@save="saveArmorPreview"
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@reset="resetArmorPreviewToSaved"
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@defaults="restoreDefaultArmorPreview"
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@close="closeArmorTab"
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/>
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</Transition>
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</div>
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</div>
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@@ -1382,4 +1483,17 @@ await loadSkins()
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grid-template-columns: 1fr;
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}
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}
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// The armour tab crossfades with the skin list it replaces.
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.armor-tab-enter-active,
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.armor-tab-leave-active {
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transition:
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opacity 180ms ease,
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transform 180ms ease;
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}
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.armor-tab-enter-from,
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.armor-tab-leave-to {
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opacity: 0;
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transform: translateY(0.5rem);
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}
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</style>
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