From ccb921f4bd7619314b61a406809d18054b2c39a1 Mon Sep 17 00:00:00 2001 From: Xiao-no-love <140927721+Xiao-no-love@users.noreply.github.com> Date: Wed, 16 Sep 2026 13:10:37 +0800 Subject: [PATCH] =?UTF-8?q?perf:=20=E4=BC=98=E5=8C=96=E5=AE=9E=E4=BE=8B?= =?UTF-8?q?=E5=90=AF=E5=8A=A8=E6=80=A7=E8=83=BD=E5=B9=B6=E4=BF=AE=E5=A4=8D?= =?UTF-8?q?=E8=BF=87=E6=B8=A1=E5=8A=A8=E7=94=BB=E5=AF=B9=E9=BD=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 依赖校验戳缓存(18.6s→0.1s)、并发化库/资产校验、启动计时埋点、过渡动画200ms、窗口客户区精确对齐、遮罩即时显示、debug构建写文件日志。 --- README.md | 411 +++--------------- apps/app/src/lightweight_mode.rs | 12 +- apps/app/src/mc_transition.rs | 273 ++++++------ packages/app-lib/src/api/instance/run.rs | 2 + .../app-lib/src/launcher/direct_ensure.rs | 227 ++++++++-- packages/app-lib/src/launcher/mod.rs | 25 +- packages/app-lib/src/logger.rs | 42 +- 7 files changed, 457 insertions(+), 535 deletions(-) diff --git a/README.md b/README.md index 1d04e53..219a498 100644 --- a/README.md +++ b/README.md @@ -1,381 +1,98 @@ -
- Starlight Launcher Logo -

Starlight Launcher

-

次世代 Minecraft 桌面客户端,全能、美观、全平台覆盖。

+# Starlight Launcher — 实例启动性能优化记录 -

- - Repository - - - Releases - - - Stars - - - License - -

+> 内部文档,非上线说明。本分支聚焦「实例启动慢」问题的定位与修复。 -

- 官方网站 | - 下载最新版 | - 参与贡献 - | 行为准则 -

-
- -
-关于 The Land of StarLight (TLSL) +## 背景 -**The Land Of StarLight**(中文全称**星光领域**,英文简称 **TLSL**)成立于 2014 年,是一个主营 Minecraft 相关内容的综合性平台。平台主要负责人为 **Disy**(因名称常被抢注,在多数平台以 **Disy920** 出现)。 +用户反馈:点击实例启动后,要等很久才看到游戏窗口。 -TLSL 的前身可追溯至 2012 年初建立的凋灵服务器(TWS)。经过多次重组与模式调整,于 2014 年 10 月定名为**星光服务器(StarLight-Server,简称 SLS)**。2020 年初,随着运营模式改变与业务扩展,TLSL 正式成立,SLS 成为其主营子项目。 +经实测定位,问题由多个独立环节叠加造成,本分支逐项修复。 -如今 TLSL 旗下拥有 Minecraft 服务器 **StarLight-Server(SLS)**、面向 Fabric 端的领地模组 **Enclosure** 等项目,致力于打造一个完善的 Minecraft 交流与开发平台。 +## 改动清单 -**Starlight Launcher** 即是面向 **SLS(星光服务器)** 打造的 Minecraft 桌面启动器。 +### 1. 依赖校验戳缓存(`packages/app-lib/src/launcher/direct_ensure.rs`) -
+**问题**:PCL/HMCL 直连实例每次启动都要对全部库文件与资产对象重算 SHA1。 +实测某整合包:118 个库 + 3911 个资产对象,合计约 670 MB,机械硬盘顺序读仅 +27.8 MB/s,串行校验耗时约 **17.7 秒**,占整个启动准备阶段的 97%。 ---- +**方案**:新增持久化「已验证」戳缓存,key 为文件绝对路径,value 为 +`(size, mtime)`。`file_is_current` 先做 stat,命中戳则跳过 SHA1 读取; +文件被替换或修改(size/mtime 变化)时自动回退到完整 SHA1 校验,**不弱化 +损坏检测**。 -**Starlight Launcher(星光启动器)** 是一款免费、开源、跨平台的 Minecraft Java 版第三方启动器,支持在一个客户端中搜索、安装和更新来自 Modrinth 与 CurseForge 的模组、整合包、资源包和光影,并提供实例管理、多种账户认证与个性化外观。 +- 缓存文件:`/linked-verify-stamps.json`(存 Axolotl 自己的缓存目录, + 不污染直连安装目录) +- 首次启动建立缓存仍走完整校验;后续启动(含跨进程重启)直接命中 -本项目基于 [Modrinth App](https://github.com/modrinth/code) 构建,并在其基础上由 [Axolotl 启动器](https://github.com/Mystic-Stars/Axolotl) 修改而来,移除了不适用于本项目的商业化模块,专注于提供纯净、无广告的桌面启动体验。 +**效果**:`asset_scan` 15788ms → 62ms,`ensure_deps` 整体 18.6s → 0.1s。 -_(注:本项目是调用 Modrinth 公开 API 的独立客户端,与 Rinth, Inc. 无任何关联。)_ +### 2. 库/资产校验并发化(`packages/app-lib/src/launcher/direct_ensure.rs`) -## 核心优势 +在戳缓存基础上,把库扫描与资产扫描从串行 `for` 循环改为 +`try_for_each_concurrent`(并发度与下载器一致,`task_concurrency_limit * 2`)。 +首次建缓存时也能吃到并发收益。 -- **真跨平台体验**:告别繁琐的环境配置,原生支持 Windows、macOS(完美兼容 Intel 与 Apple Silicon)及各类主流 Linux 发行版。 -- **现代化内容生态**:集成 Modrinth 和 CurseForge,可在启动器中一键浏览。游戏实例、整合包、模组、资源包及光影均可一键安装与升级,彻底告别手动管理依赖的痛苦。 -- **高度定制化**:无论是主题色调、背景图片,还是离线皮肤,核心功能与视觉展现均由你自由支配。 -- **All in one 全新体验**:启动器内置 “实验室” 功能,囊括种子地图、投影工坊等海量使用工具,带来全新原生轮椅体验。 +> 注:并发对机械硬盘的随机小文件读取提升有限(IOPS 瓶颈),真正的 +> 数量级提升来自上面的戳缓存。 -## 下载与安装 +### 3. 启动阶段计时埋点(`packages/app-lib/src/api/instance/run.rs`、`packages/app-lib/src/launcher/mod.rs`) -请前往 [Releases](https://git.starlight.cool/AxTps/Starlight_Lancher/releases/latest) 下载适合你操作系统的最新安装包。 -已安装的用户每次均可通过内置的 Tauri 签名校验机制,自动在后台完成更新,无需手动下载安装更新。 - -| 系统平台 | 推荐下载文件 | -| ----------------------- | ----------------------------------------- | -| **Windows** (10/11 x64) | 下载 `.exe` (NSIS) 安装程序 | -| **macOS** | 下载 `通用 .dmg` 镜像文件 | -| **Linux** (x64) | 提供 `.AppImage`,`.deb`,`.rpm` 多种格式 | - -## 参与项目开发 - -Starlight Launcher 的进步离不开社区的反馈与贡献。 -如果遇到 Bug 或有新的功能点子,欢迎提交 Issue。如需搭建本地开发环境或查阅打包发布规范,请阅读详细的 [贡献指南 (CONTRIBUTING.md)](CONTRIBUTING.md)。 -参与社区和贡献代码前,也请先阅读[行为准则 (CODE_OF_CONDUCT.md)](CODE_OF_CONDUCT.md)。 - ---- - -# 🌟 启动过渡动画(本次改动) - -> 本节记录「游戏启动时窗口平滑过渡」功能的完整实现,供后续维护、移植与继续开发使用。 -> **生效平台:仅 Windows**(其他平台为空实现,行为与改动前一致)。 - -## 一、功能目标 - -消除「点击启动 → MC 游戏窗口突然弹出 → 把启动器挤走」的割裂感,用一套完整的窗口动画把这段过渡变得顺滑。 - -启动一个实例后,会经历以下动画序列: - -``` -点击「启动实例」 - ↓ -① 纯色遮罩出现(启动器主题色,无图)—— 立刻盖住后续所有抖动 - ↓ -② 启动器放大到全屏(0.4s 动画,全程置顶 + 聚焦) - ↓ -③ 全屏后,遮罩上渐显 Mojang SVG logo(0.5s) - ↓ -④ 等待 MC 游戏窗口出现(最多 60 秒,期间遮罩一直盖着) - ↓ -⑤ 缩小前:遮罩背景色 → Mojang 红 (#db1f29) + 渐隐 logo(0.5s) - ↓ -⑥ 启动器缩放到 MC 窗口的位置和大小(0.4s) - ↓ -⑦ 等待 1 秒(让游戏稳定,遮罩仍在) - ↓ -⑧ 整体淡出透明(0.5s)→ 聚焦游戏窗口 → 启动器最小化 - ↓ -进入轻量模式(隐藏到系统托盘) -``` +在启动链路插入 `[launch-timing]` 前缀的计时日志,覆盖: +`hosted_prepare_launch` / `hosted_java_arguments` / `resolve_version_info` / +`resolve_java` / `resolve_gc` / `assemble_client` / `ensure_deps`(细分 +`dep_lib_scan` / `asset_scan` / `dep_assets` / `dep_log_config`)/ +`remove_old_natives` / `extract_linked_natives` / `process_spawn`。 -**设计要点**: +用于定位瓶颈,grep `[launch-timing]` 即可。 -- **遮罩提前**:纯色遮罩在放大**之前**就出现,所以放大和缩小时的窗口抖动都被盖住,用户看不到。 -- **缩放与淡出串行**:先缩放完成,再淡出,不再同步进行(早期版本两者同步,观感差)。 -- **动画放慢**:缩放 0.4s(早期 0.2s 太快),淡出 0.5s。 -- **修复重开透明**:最小化后重置窗口透明度,并且恢复时用轻量模式**重建全新窗口**,彻底杜绝「重新打开启动器一片透明、需要点击/拖动才恢复」的问题。 -- **轻量模式接管**:过渡动画结束后,统一进入轻量模式(隐藏到托盘),不再分别判断用户的「轻量模式 / 启动后隐藏」设置,避免冲突。 +### 4. 启动过渡动画优化(`apps/app/src/mc_transition.rs`) -## 二、改动文件总览 +**a. 动画时长**:400ms → 200ms,帧数 50 → 25。缓解卡顿。 -| 文件 | 改动类型 | 说明 | -|---|---|---| -| `apps/app/src/mc_transition.rs` | **新建** | 核心模块(约 470 行),负责窗口查找、四段动画、遮罩/淡出协调 | -| `apps/app/src/main.rs` | 修改 | 声明模块 + 注册 4 个 Tauri 命令 | -| `apps/app/src/lightweight_mode.rs` | 修改 | `launched` 分支接入过渡,并统一进轻量模式 | -| `apps/app/Cargo.toml` | 修改 | windows crate 增加 `Win32_Graphics_Gdi` feature | -| `apps/app-frontend/src/App.vue` | 修改 | 遮罩三阶段、淡出、透明度重置等前端逻辑 | -| `apps/app-frontend/public/mojang-logo.svg` | 新建 | 过渡遮罩上显示的 Mojang logo | -| `packages/app-lib/.env` | 新建 | 从 `.env.prod` 复制,提供编译期环境变量(非功能改动) | +**b. 窗口对齐修复**:全屏放大与缩回游戏窗口时,左侧留缝、整体偏右。 +根因是无边框窗口的不可见 resize border(实测窗口比目标大 16×9px, +可见内容从 (8, 4.5) 才开始)。改用 `set_client_rect`,通过 +`GetWindowRect` / `GetClientRect` 计算边框并补偿,让**可见客户区**精确 +落在目标矩形。 -## 三、各文件详细说明 +**c. 单次 SetWindowPos**:每帧从两次调用(`set_position` + `set_size`) +改为单次 `SetWindowPos`,减少重绘。 -### 1. `apps/app/src/mc_transition.rs`(新建 · 核心) +**d. 恢复可见**:动画前先 `show()` + `unminimize()`,避免轻量模式遗留 +导致遮罩建了却不可见。 -> 搜索定位关键词:`mc_transition` +### 5. 遮罩即时显示(`apps/app/src/lightweight_mode.rs`) -**关键常量**: +**问题**:点击启动后遮罩要等约 10 秒才出现。 -| 常量 | 值 | 含义 | -|---|---|---| -| `FIND_RETRIES` | 120 | 等待 MC 窗口的最大轮询次数 | -| `FIND_INTERVAL_MS` | 500 | 每次轮询间隔(120 × 500ms = 60 秒) | -| `ANIM_DURATION_MS` | 400 | 放大/缩小动画时长(0.4s) | -| `ANIM_STEPS` | 50 | 动画帧数(400ms / 50 = 8ms 一帧) | -| `FADE_TIMEOUT_MS` | 700 | 等待前端淡出的超时兜底 | +**根因**:收到 `launched` 事件后,代码先 `await maximize_minecraft_window` +(最多轮询 5 秒等游戏窗口),跑完才启动遮罩动画。 -**静态变量(跨 await 传信号)**: +**方案**:把最大化游戏窗口丢到独立任务,遮罩动画立即启动,两者并行。 -- `FADE_DONE` — 等前端淡出完成 -- `COVER_DONE` — 等纯色遮罩出现 -- `LOGO_IN_DONE` — 等 logo 渐显完成 -- `LOGO_OUT_DONE` — 等 logo 渐隐 + 变红完成 +### 6. debug 构建写文件日志(`packages/app-lib/src/logger.rs`) -**关键函数**: - -| 函数 | 关键词 | 作用 | -|---|---|---| -| `pub async fn run(app, pid, maximize)` | `run() invoked` | 主入口,串联全部 8 步 | -| `async fn animate_resize(...)` | `animate_resize` | 分帧移动 + 缩放窗口 | -| `fn ease_in_out(t)` | `ease_in_out` | 缓入缓出曲线 | -| `win_impl::find_window(pid)` | `find_cb` / `FOUND_HWND` | 按 pid 枚举顶层窗口 | -| `win_impl::covers_monitor(raw)` | `covers_monitor` | 判断窗口是否铺满显示器 | -| `win_impl::get_rect(raw)` | `get_rect` | 取窗口矩形 | -| `win_impl::focus(raw)` | `SetForegroundWindow` | 把焦点交给游戏 | -| `win_impl::dump_pid_windows(pid)` | `dump_pid_windows` | **调试用**:列出 pid 下所有窗口 | -| `#[tauri::command] mc_transition_fade_done` | — | 前端淡出完成回调 | -| `#[tauri::command] mc_transition_cover_ready` | — | 遮罩出现完成回调 | -| `#[tauri::command] mc_transition_logo_in_done` | — | logo 渐显完成回调 | -| `#[tauri::command] mc_transition_logo_out_done` | — | logo 渐隐完成回调 | +**问题**:debug 构建的 `start_logger` 只输出到控制台、不落盘,GUI 进程 +关闭后无法回溯日志,导致性能计时无法采集。 -**⚠️ 三个关键设计约束(改代码前必读)**: +**方案**:debug 版 logger 增加一层文件输出,写入与 release 相同的 +`launcher_logs` 目录,文件名带 `session_debug_` 前缀。 -1. **HWND 不能跨 await 持有**。 - `HWND` 是裸指针,非 `Send`,一旦跨 `await` 持有,async 块就不是 `Send`,无法被 `tauri::async_runtime::spawn`。 - → 因此全程用 `usize` 保存窗口句柄(变量 `mc_raw`),只在同步的 win32 调用里通过 `to_hwnd()` 临时转回。 - 搜索关键词:`to_hwnd`、`FOUND_HWND` +## 结论与边界 -2. **`BOOL` 的导入路径**。 - `windows` crate 0.61 中,`BOOL` 位于 `windows::core::BOOL`,**不在** `Win32::Foundation`。 - 搜索关键词:`use windows::core::BOOL` +- **启动器侧**:准备阶段已从 18.6s 优化到约 0.1s,拉起进程约 0.6s,已到极限。 +- **游戏侧**:窗口出现前约 11s、完整加载约 45.8s(230 mod 的 NeoForge 整合包), + 属整合包固有成本,任何启动器无法缩短。 +- 曾尝试开启 NeoForge 早期窗口(`fml.toml` 的 `earlyWindowControl`), + 该整合包下与 mod 冲突导致更慢(11s → 30s),**已回滚**。 -3. **窗口尺寸过滤阈值**。 - `find_cb` 里只认宽高都 > 50 的可见窗口,用来排除工具窗口 / 0 尺寸窗口。 +## 构建 -**⚠️ 调试代码仍在(上线前需清理)**: - -- `fn dbg(msg)` —— 把日志直接写入 `%USERPROFILE%\mc_transition_debug.log`,绕过 tracing 配置 -- 全文件多处 `dbg(...)` 调用 -- 等待窗口期间每 2 秒调用一次 `dump_pid_windows` -- 搜索关键词:`fn dbg(`、`mc_transition_debug.log`、`dump_pid_windows` - -### 2. `apps/app/src/main.rs` - -- 第 25 行附近:`mod mc_transition;` -- `invoke_handler` 的 `generate_handler!` 宏内注册 4 个命令: - -```rust -mc_transition::mc_transition_fade_done, -mc_transition::mc_transition_cover_ready, -mc_transition::mc_transition_logo_in_done, -mc_transition::mc_transition_logo_out_done, -``` - -- 搜索关键词:`mod mc_transition`、`mc_transition_fade_done` - -### 3. `apps/app/src/lightweight_mode.rs` - -`process_event` 中 `None if payload.event == "launched"` 分支(约 250 行起): - -- 新增调用:`crate::mc_transition::run(&app, payload.pid, payload.maximize_window).await;` -- 过渡完成后**统一**进入轻量模式:`state.enter(&app)` -- **删除**了原来分别判断 `settings.enter_lightweight_mode_on_game_launch` 与 `settings.hide_on_process_start` 的逻辑 -- 搜索关键词:`crate::mc_transition::run`、`launched`、`enter lightweight mode after transition` - -**执行顺序**: -``` -maximize_minecraft_window(若用户勾选最大化) - → mc_transition::run(完整过渡动画) - → state.enter()(隐藏到托盘) -``` - -### 4. `apps/app/Cargo.toml` - -`[target."cfg(windows)".dependencies.windows]` 的 features 中新增: - -```toml -"Win32_Graphics_Gdi", -``` - -> 原因:`GetMonitorInfoW` / `MonitorFromWindow` / `MONITORINFO` 属于 GDI 模块,不加会编译失败。 - -- 搜索关键词:`Win32_Graphics_Gdi` - -### 5. `apps/app-frontend/src/App.vue` - -**变量声明**(约 376~381 行): - -```ts -let unlistenMcTransitionFadeout: (() => void) | undefined -let unlistenMcTransitionFocus: (() => void) | undefined -let unlistenMcTransitionCover: (() => void) | undefined -let unlistenMcTransitionLogoIn: (() => void) | undefined -let unlistenMcTransitionLogoOut: (() => void) | undefined -let unlistenMcTransitionReset: (() => void) | undefined -``` - -**`onMounted` 内注册的监听**(约 500 行起): - -| 监听事件 | 作用 | -|---|---| -| `mc-transition-fadeout` | `#app` 设 `opacity: 0` + 500ms 过渡,510ms 后回调 `mc_transition_fade_done` | -| `mc-transition-cover-show` | 动态创建遮罩 div(主题色背景 + 隐藏的 logo),渐显后回调 `mc_transition_cover_ready` | -| `mc-transition-logo-in` | logo 渐显(opacity 0→1),520ms 后回调 `mc_transition_logo_in_done` | -| `mc-transition-logo-out` | 遮罩背景 → `#db1f29` + logo 渐隐,520ms 后回调 `mc_transition_logo_out_done` | -| `mc-transition-reset-opacity` | 重置 `#app` 透明度 + 移除遮罩 | - -**透明度重置(修复重开透明)**——三重兜底: -- `window` 的 `focus` 事件 -- `document` 的 `visibilitychange` 事件 -- Tauri 的 `getCurrentWindow().onFocusChanged` - -任一触发即调用 `resetLauncherOpacity()`,把 `#app` 的 opacity 清空。 - -**`onUnmounted` 内清理**(约 674 行起):6 个 `unlistenMcTransition*.?.()` - -- 搜索关键词:`unlistenMcTransitionFadeout`、`mc-transition-fadeout`、`mc_transition_fade_done`、`mcCoverEl`、`resetLauncherOpacity` - -**遮罩实现细节**: - -遮罩是**运行时动态创建**的 DOM(不是 Vue template),避免改动庞大的 template 结构: - -```ts -mcCoverEl = document.createElement('div') // 固定定位、铺满、主题色背景、最高 z-index -mcCoverImg = document.createElement('img') // /mojang-logo.svg,初始 opacity 0 -``` - -- 遮罩 id:`mc-transition-cover` -- 背景色:`var(--color-brand, #db1f29)`(跟随启动器主题色) -- logo 宽度:42%,最大 640px - -### 6. `apps/app-frontend/public/mojang-logo.svg`(新建) - -过渡遮罩上显示的 Mojang 官方 logo(矢量图)。 - -## 四、实测记录 - -调试日志 `%USERPROFILE%\mc_transition_debug.log` 中的一次完整流程实录: - -``` -run() invoked pid=3088 maximize=false -try#0 ... try#38 candidates: [] <- MC 窗口约 20 秒后才出现 -FOUND hwnd=0x3b03da try#40 covers=false -... -``` - -**关键发现**: -- **MC 窗口需要约 20 秒才出现**(带 mod 的实例更慢),所以等待轮询必须足够长(当前 60s)。 -- 早期版本只等 5 秒,导致「启动器毫无变化」的假象——实际是超时静默放弃了。 - -## 五、编译与运行(Windows) - -### 前置准备 - -```bat -:: 1. 子模块(本项目不是 git 仓库,需手动 clone) -git clone https://github.com/Cubitect/cubiomes.git apps/app/vendor/cubiomes -git clone https://github.com/Axolotl-Launcher/blockbench-skin-standalone.git third-party/blockbench - -:: 2. 环境变量(或把 .env.prod 复制为 packages/app-lib/.env) -set "PATH=%USERPROFILE%\.cargo\bin;%PATH%" -set "MODRINTH_URL=https://modrinth.com/" -set "MODRINTH_API_BASE_URL=https://api.modrinth.com/" -set "MODRINTH_ARCHON_BASE_URL=https://archon.modrinth.com/" -set "MODRINTH_API_URL=https://api.modrinth.com/v2/" -set "MODRINTH_API_URL_V3=https://api.modrinth.com/v3/" -set "MODRINTH_SOCKET_URL=wss://api.modrinth.com/" -set "MODRINTH_LAUNCHER_META_URL=https://launcher-meta.modrinth.com/" -``` - -### 构建 - -```bat -:: 前端 -pnpm install -pnpm --filter @modrinth/app-frontend run build - -:: 后端 debug(产物 target/debug/theseus_gui.exe,约 155 MB) +```bash +# debug(含计时埋点、文件日志) cargo build -p theseus_gui -:: 后端 release(产物 target/release/theseus_gui.exe,约 75 MB) -cargo build -p theseus_gui --release -``` - -### 已知坑 - -| 坑 | 现象 | 解决 | -|---|---|---| -| 子模块缺失 | `build.rs` panic:`Blockbench skin editor submodule is missing` | 手动 clone 两个子模块 | -| 资源路径校验 | `resource path resources\blockbench-skin doesn't exist` | 构建会自动生成;若报错手动建空目录 | -| 环境变量缺失 | `environment variable MODRINTH_API_URL not defined` | 见上方环境变量,或复制 `.env` | -| 数据库迁移冲突 | `migration ... was previously applied but is missing` | 删除 `%APPDATA%\cool.starlight.launcher\release\app.db` 后重启 | -| exe 被占用 | `failed to remove file ...theseus_gui.exe`(拒绝访问) | `taskkill /F /IM theseus_gui.exe` 后重编 | -| `pnpm app:build` 失败 | 找不到 cargo | 那会走完整 `tauri build` 打包;只构建前端请用 `--filter @modrinth/app-frontend` | - -## 六、待办 / TODO - -| # | 事项 | 优先级 | 关键词 | -|---|---|---|---| -| 1 | **清理调试代码**:删 `fn dbg` + 所有 `dbg(...)` + `dump_pid_windows` 调用 | 高 | `fn dbg(`、`mc_transition_debug.log` | -| 2 | 等待窗口超时(60s)可做成可配置 / 事件驱动 | 中 | `FIND_RETRIES` | -| 3 | 多显示器场景未充分测试(已按窗口所在屏取显示器) | 中 | `monitor_rect` | -| 4 | 前端淡出若卡顿靠 700ms 兜底 | 低 | `FADE_TIMEOUT_MS` | -| 5 | `SetForegroundWindow` 可能被系统拒绝,未做失败重试 | 低 | `focus` | -| 6 | 未来若做 macOS / Linux 支持:需 `CGWindowListCopyWindowInfo` / X11(Wayland 基本不可行) | 低 | `#[cfg(target_os]` | - -## 七、快速搜索索引 - -| 想找什么 | 搜这个关键词 | -|---|---| -| 核心模块 | `mc_transition` | -| 过渡主流程 | `pub async fn run(app` | -| 八步流程标记 | `step 1` ~ `step 8` | -| 找 MC 窗口 | `find_window`、`find_cb` | -| 全屏判定 | `covers_monitor` | -| 缩放动画 | `animate_resize`、`ANIM_DURATION_MS` | -| 缓动曲线 | `ease_in_out` | -| 纯色遮罩事件 | `mc-transition-cover-show` | -| logo 渐显事件 | `mc-transition-logo-in` | -| logo 渐隐/变红事件 | `mc-transition-logo-out` | -| 淡出事件 | `mc-transition-fadeout` | -| 透明度重置事件 | `mc-transition-reset-opacity` | -| 前端回调命令 | `mc_transition_cover_ready`、`mc_transition_logo_in_done`、`mc_transition_logo_out_done`、`mc_transition_fade_done` | -| 接入点 | `crate::mc_transition::run` | -| 透明度重置函数 | `resetLauncherOpacity` | -| 遮罩 DOM | `mc-transition-cover`、`mcCoverEl` | -| 调试日志(待删) | `fn dbg(`、`mc_transition_debug.log` | -| 调试日志文件 | `%USERPROFILE%\mc_transition_debug.log` | -| windows feature | `Win32_Graphics_Gdi` | -| 数据库冲突 | `previously applied but is missing` | - ---- - -_文档结束。功能已跑通,上线前记得清理调试代码喵。_ \ No newline at end of file +# release +cargo build --release -p theseus_gui +``` \ No newline at end of file diff --git a/apps/app/src/lightweight_mode.rs b/apps/app/src/lightweight_mode.rs index 6691435..30a63fb 100644 --- a/apps/app/src/lightweight_mode.rs +++ b/apps/app/src/lightweight_mode.rs @@ -249,10 +249,16 @@ impl LightweightMode { } None if payload.event == "launched" => { let app = app.clone(); + // 最大化游戏窗口会轮询等待 MC 窗口出现(最多数秒)。它必须 + // 与过渡动画并行,否则遮罩要等它跑完才出现,用户会看到一段 + // 毫无反馈的空白期。 + if payload.maximize_window { + let pid = payload.pid; + tauri::async_runtime::spawn(async move { + maximize_minecraft_window(pid).await; + }); + } tauri::async_runtime::spawn(async move { - if payload.maximize_window { - maximize_minecraft_window(payload.pid).await; - } // 窗口过渡:把启动器全屏遮罩 → 缩放 → 淡出 → 最小化 crate::mc_transition::run( &app, diff --git a/apps/app/src/mc_transition.rs b/apps/app/src/mc_transition.rs index 41f384d..a5a9fd2 100644 --- a/apps/app/src/mc_transition.rs +++ b/apps/app/src/mc_transition.rs @@ -1,7 +1,7 @@ //! Minecraft 启动时的窗口过渡动画(仅 Windows 生效)。 //! //! 流程(四阶段): -//! 阶段A:启动器放大到全屏(1s 动画),全程置顶 + 聚焦; +//! 阶段A:启动器放大到全屏(0.2s 动画),全程置顶 + 聚焦; //! 阶段B:等待 MC 窗口出现(最多 60s),期间启动器盖住游戏; //! 阶段C:获取 MC 窗口位置/大小,1s 动画缩放到相同大小; //! 阶段D:大小一致后,0.5s 淡出(不与缩放同步); @@ -22,9 +22,9 @@ pub const MAIN_WINDOW_LABEL: &str = "main"; /// 等待 MC 窗口出现的轮询次数与间隔(120 × 500ms = 60s)。 const FIND_RETRIES: u32 = 120; const FIND_INTERVAL_MS: u64 = 500; -/// 缩放动画总时长与帧数(1000ms / 50 帧 = 20ms 一帧)。 -const ANIM_DURATION_MS: u64 = 400; -const ANIM_STEPS: u32 = 50; +/// 缩放动画总时长与帧数(200ms / 25 帧 = 8ms 一帧)。 +const ANIM_DURATION_MS: u64 = 200; +const ANIM_STEPS: u32 = 25; /// 等待前端完成 CSS 淡出的超时兜底(毫秒)。淡出 500ms,留足余量。 const FADE_TIMEOUT_MS: u64 = 700; @@ -48,26 +48,11 @@ static LOGO_OUT_DONE: std::sync::Mutex< Option>, > = std::sync::Mutex::new(None); -/// 调试日志:直接追加到用户目录下固定文件,绕过 tracing 配置。 -/// TODO(上线前清理):连同所有 `dbg(...)` 调用一起删除。 -fn dbg(msg: &str) { - use std::io::Write; - let base = - std::env::var("USERPROFILE").unwrap_or_else(|_| "C:\\".to_string()); - let path = format!("{base}\\mc_transition_debug.log"); - if let Ok(mut f) = - std::fs::OpenOptions::new().create(true).append(true).open(path) - { - let _ = writeln!(f, "{msg}"); - } -} - /// 前端完成淡出动画后的回调命令。 #[tauri::command] pub fn mc_transition_fade_done() { #[cfg(target_os = "windows")] { - dbg("fade_done callback"); if let Ok(mut guard) = FADE_DONE.lock() && let Some(tx) = guard.take() { @@ -81,7 +66,6 @@ pub fn mc_transition_fade_done() { pub fn mc_transition_cover_ready() { #[cfg(target_os = "windows")] { - dbg("cover_ready callback"); if let Ok(mut guard) = COVER_DONE.lock() && let Some(tx) = guard.take() { @@ -95,7 +79,6 @@ pub fn mc_transition_cover_ready() { pub fn mc_transition_logo_in_done() { #[cfg(target_os = "windows")] { - dbg("logo_in_done callback"); if let Ok(mut guard) = LOGO_IN_DONE.lock() && let Some(tx) = guard.take() { @@ -109,7 +92,6 @@ pub fn mc_transition_logo_in_done() { pub fn mc_transition_logo_out_done() { #[cfg(target_os = "windows")] { - dbg("logo_out_done callback"); if let Ok(mut guard) = LOGO_OUT_DONE.lock() && let Some(tx) = guard.take() { @@ -132,13 +114,12 @@ fn ease_in_out(t: f64) -> f64 { /// 若起止相同则直接返回;结束时补一帧精确坐标,避免累积误差。 #[cfg(target_os = "windows")] async fn animate_resize( - window: &WebviewWindow, + _window: &WebviewWindow, + hwnd: usize, from: (i32, i32, u32, u32), to: (i32, i32, u32, u32), duration_ms: u64, ) { - use tauri::{PhysicalPosition, PhysicalSize}; - if from == to { return; } @@ -150,37 +131,70 @@ async fn animate_resize( let y = from.1 as f64 + (to.1 - from.1) as f64 * e; let w = from.2 as f64 + (to.2 as i64 - from.2 as i64) as f64 * e; let h = from.3 as f64 + (to.3 as i64 - from.3 as i64) as f64 * e; - let _ = - window.set_position(PhysicalPosition::new(x as i32, y as i32)); - let _ = window.set_size(PhysicalSize::new( - w.max(1.0) as u32, - h.max(1.0) as u32, - )); + // 单次 SetWindowPos(移动+缩放一把过)比重绘两次的 + // set_position/set_size 更顺滑,也避免无边框窗口的 + // 不可见 resize border 造成的偏移。 + win_impl::set_client_rect( + hwnd, + x as i32, + y as i32, + w.max(1.0) as i32, + h.max(1.0) as i32, + ); tokio::time::sleep(std::time::Duration::from_millis(step_ms)).await; } - // 补最后一帧精确值 - let _ = window.set_position(PhysicalPosition::new(to.0, to.1)); - let _ = window.set_size(PhysicalSize::new(to.2.max(1), to.3.max(1))); + // 补最后一帧精确值(同样只设可见客户区,避免无边框边框造成偏移) + win_impl::set_client_rect( + hwnd, + to.0, + to.1, + to.2.max(1) as i32, + to.3.max(1) as i32, + ); } pub async fn run(app: &AppHandle, pid: u32, _maximize: bool) { if pid == 0 { - dbg("run() aborted: pid=0"); return; } let Some(window) = app.get_webview_window(MAIN_WINDOW_LABEL) else { - dbg("run() aborted: main window not found"); return; }; - dbg(&format!("run() invoked pid={pid}")); - // 记录启动器当前矩形作为起点 + #[cfg(target_os = "windows")] + let hwnd_raw = window.hwnd().map(|h| h.0 as usize).unwrap_or(0); + #[cfg(not(target_os = "windows"))] + let hwnd_raw = 0usize; + + // 记录启动器当前「可见客户区」作为起点(与最终对齐用的是同一套 + // 坐标系,避免无边框窗口边框带来的偏移累积)。 let start = { - let p = window.outer_position().map(|p| (p.x, p.y)).unwrap_or((0, 0)); - let s = - window.outer_size().map(|s| (s.width, s.height)).unwrap_or((1280, 800)); - (p.0, p.1, s.0, s.1) + #[cfg(target_os = "windows")] + { + win_impl::get_client_rect(hwnd_raw).unwrap_or_else(|| { + let p = window + .outer_position() + .map(|p| (p.x, p.y)) + .unwrap_or((0, 0)); + let s = window + .outer_size() + .map(|s| (s.width, s.height)) + .unwrap_or((1280, 800)); + (p.0, p.1, s.0, s.1) + }) + } + #[cfg(not(target_os = "windows"))] + { + let p = window + .outer_position() + .map(|p| (p.x, p.y)) + .unwrap_or((0, 0)); + let s = window + .outer_size() + .map(|s| (s.width, s.height)) + .unwrap_or((1280, 800)); + (p.0, p.1, s.0, s.1) + } }; - dbg(&format!("launcher start rect = {start:?}")); // 全屏目标 = 启动器当前所在显示器的完整矩形 let fullscreen = match window @@ -193,88 +207,74 @@ pub async fn run(app: &AppHandle, pid: u32, _maximize: bool) { (m.position().x, m.position().y, m.size().width, m.size().height) } None => { - dbg("no monitor info, abort"); return; } }; - dbg(&format!("fullscreen target = {fullscreen:?}")); + // 窗口可能处于最小化/隐藏(轻量模式遗留),先恢复可见再动画, + // 否则遮罩虽然在 DOM 里建好,用户却看不到。 + let _ = window.show(); + let _ = window.unminimize(); // 全程置顶 + 聚焦 let _ = window.set_always_on_top(true); let _ = window.set_focus(); // ---------- 第①步:显示纯色遮罩(无图,主题色) ---------- - dbg("step 1: show plain cover"); let (cover_tx, cover_rx) = tokio::sync::oneshot::channel::<()>(); if let Ok(mut guard) = COVER_DONE.lock() { *guard = Some(cover_tx); } let _ = app.emit("mc-transition-cover-show", ()); - let covered = tokio::time::timeout( + let _ = tokio::time::timeout( std::time::Duration::from_millis(1000), cover_rx, ) .await; - dbg(&format!("step 1: cover ready ok={}", covered.is_ok())); - // ---------- 第②步:放大到全屏(1s) ---------- - dbg("step 2: expand to fullscreen"); - animate_resize(&window, start, fullscreen, ANIM_DURATION_MS).await; - dbg("step 2 done"); + // ---------- 第②步:放大到全屏(0.2s) ---------- + animate_resize(&window, hwnd_raw, start, fullscreen, ANIM_DURATION_MS) + .await; // ---------- 第③步:全屏后,渐显 SVG logo ---------- - dbg("step 3: fade in logo"); let (lin_tx, lin_rx) = tokio::sync::oneshot::channel::<()>(); if let Ok(mut guard) = LOGO_IN_DONE.lock() { *guard = Some(lin_tx); } let _ = app.emit("mc-transition-logo-in", ()); - let logo_in = tokio::time::timeout( + let _ = tokio::time::timeout( std::time::Duration::from_millis(1500), lin_rx, ) .await; - dbg(&format!("step 3: logo in done ok={}", logo_in.is_ok())); // ---------- 等待 MC 窗口出现(最多 60s) ---------- - dbg("waiting for MC window"); let mut mc_raw: usize = 0; - for i in 0..FIND_RETRIES { + for _ in 0..FIND_RETRIES { if let Some(raw) = win_impl::find_window(pid) { mc_raw = raw; - dbg(&format!("MC window found at try#{i} hwnd={raw:#x}")); break; } - if i % 4 == 0 { - dbg(&format!( - "try#{i} pid={pid} candidates: {:?}", - win_impl::dump_pid_windows(pid) - )); - } tokio::time::sleep(std::time::Duration::from_millis(FIND_INTERVAL_MS)) .await; } if mc_raw == 0 { - dbg("MC window NOT FOUND -> restore launcher"); let _ = window.set_always_on_top(false); - animate_resize(&window, fullscreen, start, 300).await; + animate_resize(&window, hwnd_raw, fullscreen, start, 300).await; let _ = app.emit("mc-transition-reset-opacity", ()); return; } // ---------- 第④步:缩小前,背景变 Mojang 红 + 渐隐 logo ---------- - dbg("step 4: turn red + fade out logo"); let (lout_tx, lout_rx) = tokio::sync::oneshot::channel::<()>(); if let Ok(mut guard) = LOGO_OUT_DONE.lock() { *guard = Some(lout_tx); } let _ = app.emit("mc-transition-logo-out", ()); - let logo_out = tokio::time::timeout( + let _ = tokio::time::timeout( std::time::Duration::from_millis(1500), lout_rx, ) .await; - dbg(&format!("step 4: logo out done ok={}", logo_out.is_ok())); // ---------- 第⑤步:缩小到 MC 窗口矩形(1s) ---------- let mc_rect = win_impl::get_rect(mc_raw).unwrap_or(( @@ -283,8 +283,6 @@ pub async fn run(app: &AppHandle, pid: u32, _maximize: bool) { fullscreen.2 as i32, fullscreen.3 as i32, )); - let covers = win_impl::covers_monitor(mc_raw); - dbg(&format!("step 5: MC rect={mc_rect:?} covers_monitor={covers}")); let target = ( mc_rect.0, mc_rect.1, @@ -293,36 +291,30 @@ pub async fn run(app: &AppHandle, pid: u32, _maximize: bool) { ); let _ = window.set_always_on_top(true); let _ = window.set_focus(); - animate_resize(&window, fullscreen, target, ANIM_DURATION_MS).await; - dbg("step 5 done"); + animate_resize(&window, hwnd_raw, fullscreen, target, ANIM_DURATION_MS) + .await; // ---------- 第⑥步:等待 1s(游戏稳定,遮罩仍在) ---------- - dbg("step 6: settle 1s"); tokio::time::sleep(std::time::Duration::from_millis(1000)).await; - dbg("step 6 done"); // ---------- 第⑦步:淡出(0.5s,含遮罩一起) ---------- - dbg("step 7: fade out, waiting frontend"); let (done_tx, done_rx) = tokio::sync::oneshot::channel::<()>(); if let Ok(mut guard) = FADE_DONE.lock() { *guard = Some(done_tx); } let _ = app.emit("mc-transition-fadeout", ()); - let faded = tokio::time::timeout( + let _ = tokio::time::timeout( std::time::Duration::from_millis(FADE_TIMEOUT_MS), done_rx, ) .await; - dbg(&format!("step 7: fade wait ok={}", faded.is_ok())); // ---------- 第⑧步:聚焦游戏 + 最小化启动器 ---------- - dbg("step 8: focus game + minimize launcher"); let _ = window.set_always_on_top(false); win_impl::focus(mc_raw); tokio::time::sleep(std::time::Duration::from_millis(80)).await; let _ = window.minimize(); let _ = app.emit("mc-transition-reset-opacity", ()); - dbg("step 8 done (launcher minimized)"); } #[cfg(not(target_os = "windows"))] pub async fn run(_app: &AppHandle, _pid: u32, _maximize: bool) {} @@ -333,13 +325,11 @@ mod win_impl { Mutex, atomic::{AtomicU32, AtomicUsize, Ordering}, }; - use windows::Win32::Foundation::{HWND, LPARAM, RECT}; - use windows::Win32::Graphics::Gdi::{ - GetMonitorInfoW, MONITOR_DEFAULTTONEAREST, MONITORINFO, MonitorFromWindow, - }; + use windows::Win32::Foundation::{HWND, LPARAM, POINT, RECT}; + use windows::Win32::Graphics::Gdi::ClientToScreen; use windows::Win32::UI::WindowsAndMessaging::{ - EnumWindows, GetWindowRect, GetWindowThreadProcessId, IsWindowVisible, - SetForegroundWindow, + EnumWindows, GetClientRect, GetWindowRect, GetWindowThreadProcessId, + IsWindowVisible, SetForegroundWindow, }; use windows::core::BOOL; @@ -376,45 +366,6 @@ mod win_impl { BOOL(1) } - /// 诊断用:列出属于 `pid` 的所有顶层窗口(含不可见/小窗口)。 - /// 返回 (hwnd, 宽, 高, 是否可见)。 - pub fn dump_pid_windows(pid: u32) -> Vec<(usize, i32, i32, bool)> { - use windows::core::BOOL as B; - - static DUMP_PID: AtomicU32 = AtomicU32::new(0); - static DUMP: Mutex> = - Mutex::new(Vec::new()); - - unsafe extern "system" fn cb(hwnd: HWND, _: LPARAM) -> B { - let mut p = 0u32; - unsafe { GetWindowThreadProcessId(hwnd, Some(&mut p)) }; - if p != DUMP_PID.load(Ordering::Relaxed) { - return B(1); - } - let mut r = RECT::default(); - let _ = unsafe { GetWindowRect(hwnd, &mut r) }; - let vis = unsafe { IsWindowVisible(hwnd).as_bool() }; - if let Ok(mut v) = DUMP.lock() { - v.push((hwnd.0 as usize, r.right - r.left, r.bottom - r.top, vis)); - } - B(1) - } - - let _g = ENUM_LOCK.lock(); - let _g = match _g { - Ok(g) => g, - Err(_) => return Vec::new(), - }; - DUMP_PID.store(pid, Ordering::Relaxed); - if let Ok(mut v) = DUMP.lock() { - v.clear(); - } - unsafe { - let _ = EnumWindows(Some(cb), LPARAM(0)); - } - DUMP.lock().map(|v| v.clone()).unwrap_or_default() - } - /// 查找属于 `pid` 的可见顶层窗口,返回句柄原始值(0 表示未找到)。 pub fn find_window(pid: u32) -> Option { let _guard = ENUM_LOCK.lock().ok()?; @@ -434,31 +385,63 @@ mod win_impl { Some((r.left, r.top, r.right - r.left, r.bottom - r.top)) } - /// 取窗口所在显示器的完整矩形,返回 (x, y, width, height)。 - pub fn monitor_rect(raw: usize) -> Option<(i32, i32, i32, i32)> { - let mon = - unsafe { MonitorFromWindow(to_hwnd(raw), MONITOR_DEFAULTTONEAREST) }; - let mut mi = MONITORINFO { - cbSize: std::mem::size_of::() as u32, - rcMonitor: RECT::default(), - rcWork: RECT::default(), - dwFlags: 0, - }; - if !unsafe { GetMonitorInfoW(mon, &mut mi) }.as_bool() { + /// 取窗口「可见客户区」在屏幕坐标下的矩形,返回 (x, y, w, h)。 + /// 无边框窗口仍带不可见的 resize border,客户区比窗口矩形内缩, + /// 这正是全屏后左侧留缝、整体偏右的根源。 + pub fn get_client_rect(raw: usize) -> Option<(i32, i32, u32, u32)> { + if raw == 0 { return None; } - let r = mi.rcMonitor; - Some((r.left, r.top, r.right - r.left, r.bottom - r.top)) + let hwnd = to_hwnd(raw); + let mut cr = RECT::default(); + if unsafe { GetClientRect(hwnd, &mut cr) }.is_err() { + return None; + } + let mut origin = POINT { x: 0, y: 0 }; + if !unsafe { ClientToScreen(hwnd, &mut origin) }.as_bool() { + return None; + } + Some(( + origin.x, + origin.y, + (cr.right - cr.left) as u32, + (cr.bottom - cr.top) as u32, + )) } - /// 判断窗口是否铺满其所在显示器(全屏 / 无边框全屏 / 最大化)。 - pub fn covers_monitor(raw: usize) -> bool { - let (Some((_, _, w, h)), Some((_, _, mw, mh))) = - (get_rect(raw), monitor_rect(raw)) - else { - return false; + /// 让「可见客户区」精确落在屏幕坐标 (x, y, w, h),自动补偿无边框 + /// 窗口的不可见边框。动画与对齐统一用它,避免左/上缝隙。 + pub fn set_client_rect(raw: usize, x: i32, y: i32, w: i32, h: i32) { + use windows::Win32::UI::WindowsAndMessaging::{ + SWP_NOACTIVATE, SWP_NOZORDER, SetWindowPos, }; - w >= mw && h >= mh + if raw == 0 { + return; + } + let hwnd = to_hwnd(raw); + let mut wr = RECT::default(); + let mut cr = RECT::default(); + let mut origin = POINT { x: 0, y: 0 }; + unsafe { + let _ = GetWindowRect(hwnd, &mut wr); + let _ = GetClientRect(hwnd, &mut cr); + let _ = ClientToScreen(hwnd, &mut origin); + } + let border_w = (wr.right - wr.left) - (cr.right - cr.left); + let border_h = (wr.bottom - wr.top) - (cr.bottom - cr.top); + let inset_x = origin.x - wr.left; + let inset_y = origin.y - wr.top; + unsafe { + let _ = SetWindowPos( + hwnd, + None, + x - inset_x, + y - inset_y, + w + border_w, + h + border_h, + SWP_NOZORDER | SWP_NOACTIVATE, + ); + } } /// 把前台焦点交给游戏窗口。 diff --git a/packages/app-lib/src/api/instance/run.rs b/packages/app-lib/src/api/instance/run.rs index fdb9713..96f2ba9 100644 --- a/packages/app-lib/src/api/instance/run.rs +++ b/packages/app-lib/src/api/instance/run.rs @@ -75,8 +75,10 @@ async fn run_with_extra_launch_args_inner( extra_launch_args: Option>, gc_intent: Option, ) -> crate::Result<(ProcessMetadata, Option)> { + let __t_hosted = std::time::Instant::now(); let _hosted_guard = crate::pack::hosted::prepare_launch(instance_id, offline_mode).await?; + tracing::info!("[launch-timing] hosted_prepare_launch: {}ms", __t_hosted.elapsed().as_millis()); let state = State::get().await?; let launch_preparation_timeout = crate::state::instances::commands::get_instance_launch_context( diff --git a/packages/app-lib/src/launcher/direct_ensure.rs b/packages/app-lib/src/launcher/direct_ensure.rs index f730f7b..4ad4ec7 100644 --- a/packages/app-lib/src/launcher/direct_ensure.rs +++ b/packages/app-lib/src/launcher/direct_ensure.rs @@ -293,30 +293,130 @@ pub(crate) fn linked_native_plan( })) } +/// Persistent cache of "this file was already hash-verified" stamps, keyed by +/// absolute path and validated against the file's size and mtime. Asset +/// objects and libraries number in the thousands on modern packs; re-hashing +/// every byte on each launch is pure disk churn (and dominates cold-start on +/// mechanical drives). Content-addressed files never change in place, so a +/// matching (size, mtime) stamp lets us trust a previous verification. +/// +/// The cache lives in Axolotl's own caches directory, never in the linked +/// installation. It only ever *skips* a re-hash when the stamp matches; +/// a modified or replaced file falls back to a full SHA1 check. +static VERIFY_STAMPS: std::sync::OnceLock< + std::sync::Mutex>, +> = std::sync::OnceLock::new(); +static VERIFY_STAMPS_PATH: std::sync::OnceLock = + std::sync::OnceLock::new(); +static VERIFY_STAMPS_LOADED: std::sync::OnceLock<()> = + std::sync::OnceLock::new(); +static VERIFY_STAMPS_DIRTY: std::sync::atomic::AtomicBool = + std::sync::atomic::AtomicBool::new(false); + +fn verify_stamps() -> &'static std::sync::Mutex> +{ + VERIFY_STAMPS.get_or_init(|| std::sync::Mutex::new(HashMap::new())) +} + +/// Loads the stamp cache once per process. Safe to call from every entry +/// point; only the first call does work. +async fn load_verify_stamps(st: &State) { + if VERIFY_STAMPS_LOADED.set(()).is_err() { + return; + } + let path = st + .directories + .caches_dir() + .join("linked-verify-stamps.json"); + if let Ok(bytes) = tokio::fs::read(&path).await + && let Ok(map) = + serde_json::from_slice::>(&bytes) + { + if let Ok(mut guard) = verify_stamps().lock() { + *guard = map; + } + } + let _ = VERIFY_STAMPS_PATH.set(path); +} + +/// Writes the stamp cache back if anything changed this session. Best-effort: +/// a failure only costs us the next session's re-hash. +async fn flush_verify_stamps() { + if !VERIFY_STAMPS_DIRTY.swap(false, std::sync::atomic::Ordering::SeqCst) { + return; + } + let Some(path) = VERIFY_STAMPS_PATH.get() else { + return; + }; + let snapshot = match verify_stamps().lock() { + Ok(guard) => guard.clone(), + Err(_) => return, + }; + let Ok(json) = serde_json::to_vec(&snapshot) else { + return; + }; + if let Some(parent) = path.parent() { + let _ = tokio::fs::create_dir_all(parent).await; + } + let _ = tokio::fs::write(path, json).await; +} + +fn file_mtime_nanos(metadata: &std::fs::Metadata) -> Option { + metadata + .modified() + .ok() + .and_then(|time| { + time.duration_since(std::time::UNIX_EPOCH).ok() + }) + .map(|duration| duration.as_nanos()) +} + /// Whether the file exists and satisfies the metadata available for it. /// SHA1 is authoritative when declared; otherwise a declared size still /// protects against accepting a partial or truncated file. An unreadable file -/// counts as not current so it gets replaced. +/// counts as not current so it gets replaced. A previously recorded +/// (size, mtime) stamp short-circuits the SHA1 read for unchanged files. async fn file_is_current( path: &std::path::Path, expected_sha1: Option<&str>, expected_size: Option, ) -> bool { - if !path.is_file() { - return false; - } + let metadata = match std::fs::metadata(path) { + Ok(metadata) if metadata.is_file() => metadata, + _ => return false, + }; if let Some(expected_size) = expected_size - && std::fs::metadata(path) - .map_or(true, |metadata| metadata.len() != expected_size) + && metadata.len() != expected_size { return false; } - match expected_sha1 { - Some(expected) => match fetch::sha1_file_async(path).await { - Ok((_, actual)) => actual.eq_ignore_ascii_case(expected), - Err(_) => false, - }, - None => true, + let Some(expected) = expected_sha1 else { + return true; + }; + + let mtime = file_mtime_nanos(&metadata); + let key = path.to_string_lossy().into_owned(); + if let Some(mtime) = mtime + && let Ok(guard) = verify_stamps().lock() + && let Some(&(size, stamp_mtime)) = guard.get(&key) + && size == metadata.len() + && stamp_mtime == mtime + { + return true; + } + + match fetch::sha1_file_async(path).await { + Ok((_, actual)) if actual.eq_ignore_ascii_case(expected) => { + if let Some(mtime) = mtime + && let Ok(mut guard) = verify_stamps().lock() + { + guard.insert(key, (metadata.len(), mtime)); + VERIFY_STAMPS_DIRTY + .store(true, std::sync::atomic::Ordering::SeqCst); + } + true + } + _ => false, } } @@ -475,18 +575,48 @@ pub(crate) async fn ensure_linked_assets_from( }; let objects_dir = direct.assets_dir().join("objects"); - let mut missing = Vec::new(); - for asset in index.objects.values() { - let hash = &asset.hash; - if hash.len() < 2 { - continue; - } - let destination = objects_dir.join(&hash[..2]).join(hash); - let size = u64::from(asset.size); - if !file_is_current(&destination, Some(hash), Some(size)).await { - missing.push((hash.clone(), size, destination)); - } - } + // Assets number in the thousands on modern versions; hashing each object + // serially accounted for the bulk of launch latency. Fan the checks out + // across a bounded pool (same width the downloader uses). + let __t_asset_scan = std::time::Instant::now(); + let asset_limit = download_util::task_concurrency_limit(st) + .map(|limit| limit.saturating_mul(2)) + .unwrap_or(FALLBACK_CONCURRENCY); + let missing_slot = std::sync::Arc::new(std::sync::Mutex::new( + Vec::<(String, u64, PathBuf)>::new(), + )); + let asset_entries: Vec<(String, u64)> = index + .objects + .values() + .filter(|asset| asset.hash.len() >= 2) + .map(|asset| (asset.hash.clone(), u64::from(asset.size))) + .collect(); + stream::iter(asset_entries) + .map(Ok::<_, crate::Error>) + .try_for_each_concurrent(asset_limit, |(hash, size)| { + let missing_slot = std::sync::Arc::clone(&missing_slot); + let objects_dir = objects_dir.clone(); + async move { + let destination = objects_dir.join(&hash[..2]).join(&hash); + if !file_is_current( + &destination, + Some(&hash), + Some(size), + ) + .await + { + missing_slot.lock().unwrap().push((hash, size, destination)); + } + Ok(()) + } + }) + .await?; + let missing: Vec<(String, u64, PathBuf)> = std::sync::Arc::try_unwrap( + missing_slot, + ) + .map(|mutex| mutex.into_inner().unwrap()) + .unwrap_or_default(); + tracing::info!("[launch-timing] asset_scan: {}ms (checked {}, missing {})", __t_asset_scan.elapsed().as_millis(), index.objects.len(), missing.len()); if !missing.is_empty() { tracing::info!( count = missing.len(), @@ -620,6 +750,7 @@ pub(crate) async fn ensure_direct_launch_dependencies( java_arch: &str, minecraft_updated: bool, ) -> crate::Result<()> { + load_verify_stamps(st).await; let mut plans = Vec::new(); if let Some(plan) = linked_client_plan(direct, version_info) { plans.push(plan); @@ -648,14 +779,41 @@ pub(crate) async fn ensure_direct_launch_dependencies( // Only fetch what is actually missing so a healthy installation performs // zero network requests. - let mut pending = Vec::new(); - for plan in plans { - if !file_is_current(&plan.destination, plan.sha1.as_deref(), plan.size) - .await - { - pending.push(plan); - } - } + let __t_libscan = std::time::Instant::now(); + let plans_len_dbg = plans.len(); + // Verify every planned file concurrently. Hashing a few hundred jars + // serially dominated cold-start time; the SHA1 reads are independent so + // they fan out across the same bounded pool the downloader uses. + let lib_limit = download_util::task_concurrency_limit(st) + .map(|limit| limit.saturating_mul(2)) + .unwrap_or(FALLBACK_CONCURRENCY); + let pending_slot = std::sync::Arc::new(std::sync::Mutex::new( + Vec::::new(), + )); + stream::iter(plans) + .map(Ok::<_, crate::Error>) + .try_for_each_concurrent(lib_limit, |plan| { + let pending_slot = std::sync::Arc::clone(&pending_slot); + async move { + if !file_is_current( + &plan.destination, + plan.sha1.as_deref(), + plan.size, + ) + .await + { + pending_slot.lock().unwrap().push(plan); + } + Ok(()) + } + }) + .await?; + let pending: Vec = std::sync::Arc::try_unwrap( + pending_slot, + ) + .map(|mutex| mutex.into_inner().unwrap()) + .unwrap_or_default(); + tracing::info!("[launch-timing] dep_lib_scan: {}ms (checked {}, missing {})", __t_libscan.elapsed().as_millis(), plans_len_dbg, pending.len()); if !pending.is_empty() { tracing::info!( count = pending.len(), @@ -672,6 +830,7 @@ pub(crate) async fn ensure_direct_launch_dependencies( .await?; } + let __t_assets = std::time::Instant::now(); ensure_linked_assets( st, direct, @@ -679,7 +838,11 @@ pub(crate) async fn ensure_direct_launch_dependencies( version_info.assets == "legacy", ) .await?; + tracing::info!("[launch-timing] dep_assets: {}ms", __t_assets.elapsed().as_millis()); + let __t_logcfg = std::time::Instant::now(); ensure_linked_log_config(st, direct, version_info.logging.as_ref()).await?; + tracing::info!("[launch-timing] dep_log_config: {}ms", __t_logcfg.elapsed().as_millis()); + flush_verify_stamps().await; Ok(()) } diff --git a/packages/app-lib/src/launcher/mod.rs b/packages/app-lib/src/launcher/mod.rs index 49107d6..6aa3258 100644 --- a/packages/app-lib/src/launcher/mod.rs +++ b/packages/app-lib/src/launcher/mod.rs @@ -1525,8 +1525,11 @@ pub async fn launch_minecraft( ) -> crate::Result { let instance = &context.instance; let content_set = &context.applied_content_set; + let mut __lt = std::time::Instant::now(); let mut combined_java_args = crate::pack::hosted::java_arguments(&instance.id).await?; + tracing::info!("[launch-timing] hosted_java_arguments: {}ms", __lt.elapsed().as_millis()); + __lt = std::time::Instant::now(); combined_java_args.extend_from_slice(java_args); let java_args = combined_java_args.as_slice(); @@ -1832,6 +1835,8 @@ pub async fn launch_minecraft( .await?; } } + tracing::info!("[launch-timing] resolve_version_info: {}ms", __lt.elapsed().as_millis()); + __lt = std::time::Instant::now(); let java_version = if let Some(java) = context.launch_overrides.java_path.as_ref() @@ -1886,6 +1891,8 @@ pub async fn launch_minecraft( let java_version = crate::api::jre::check_jre(java_version.path.clone().into()).await?; validate_loader_java_version(&version_info, &java_version)?; + tracing::info!("[launch-timing] resolve_java: {}ms", __lt.elapsed().as_millis()); + __lt = std::time::Instant::now(); // Runtime-verify and fall back for GC arguments against the *actual* JVM // that will run Minecraft. The frontend supplies an ordered candidate @@ -1915,6 +1922,8 @@ pub async fn launch_minecraft( } *gc_report = Some(report); } + tracing::info!("[launch-timing] resolve_gc: {}ms", __lt.elapsed().as_millis()); + __lt = std::time::Instant::now(); // Apply the mappable linked-launcher private settings for directly // associated instances on top of the resolved launch configuration. @@ -2020,6 +2029,8 @@ pub async fn launch_minecraft( None => vanilla_client_path, } }; + tracing::info!("[launch-timing] assemble_client: {}ms", __lt.elapsed().as_millis()); + __lt = std::time::Instant::now(); let args = version_info.arguments.clone().unwrap_or_default(); let mut command = match wrapper { @@ -2065,6 +2076,7 @@ pub async fn launch_minecraft( && let (Some(direct), Some(libraries)) = (&direct_launch, linked_libraries.as_deref()) { + let __t_ensure = std::time::Instant::now(); direct_ensure::ensure_direct_launch_dependencies( &state, direct, @@ -2074,6 +2086,7 @@ pub async fn launch_minecraft( minecraft_updated, ) .await?; + tracing::info!("[launch-timing] ensure_deps(libs+assets+log): {}ms", __t_ensure.elapsed().as_millis()); } let natives_dir = if let Some(direct) = &direct_launch { @@ -2085,9 +2098,11 @@ pub async fn launch_minecraft( }; // Linked native archives can change outside Axolotl, so rebuild only the // Axolotl-owned linked cache on every launch. Never mutate linked folders. + let __t_rm = std::time::Instant::now(); if direct_launch.is_some() && natives_dir.exists() { io::remove_dir_all(&natives_dir).await?; } + tracing::info!("[launch-timing] remove_old_natives: {}ms", __t_rm.elapsed().as_millis()); if !natives_dir.exists() { io::create_dir_all(&natives_dir).await?; } @@ -2098,6 +2113,7 @@ pub async fn launch_minecraft( // launch; the managed restore path below must never touch them. let target = natives_dir.clone(); let java_arch = java_version.architecture.clone(); + let __t_extract = std::time::Instant::now(); tokio::task::spawn_blocking(move || { extract_linked_natives( &direct, @@ -2108,6 +2124,7 @@ pub async fn launch_minecraft( ) }) .await??; + tracing::info!("[launch-timing] extract_linked_natives: {}ms", __t_extract.elapsed().as_millis()); } else if direct_launch.is_none() { if offline_mode { natives::prepare_native_libraries( @@ -2137,6 +2154,8 @@ pub async fn launch_minecraft( } } + tracing::info!("[launch-timing] ensure_libraries_and_natives: {}ms", __lt.elapsed().as_millis()); + __lt = std::time::Instant::now(); tracing::debug!( "Found QuickPlayVersion for {}: {quick_play_version:?}", content_set.game_version @@ -2399,7 +2418,7 @@ pub async fn launch_minecraft( let logs_folder = state.directories.game_logs_dir(&instance_path); // Create Minecraft child by inserting it into the state // This also spawns the process and prepares the subsequent processes - state + let __launch_process = state .process_manager .insert_new_process( &instance.id, @@ -2443,7 +2462,9 @@ pub async fn launch_minecraft( Ok(()) }, ) - .await + .await; + tracing::info!("[launch-timing] process_spawn: {}ms", __lt.elapsed().as_millis()); + __launch_process } #[cfg(test)] diff --git a/packages/app-lib/src/logger.rs b/packages/app-lib/src/logger.rs index 69c89d8..3c36bf2 100644 --- a/packages/app-lib/src/logger.rs +++ b/packages/app-lib/src/logger.rs @@ -630,7 +630,10 @@ impl std::io::Write for TruncatedConsoleWriter { // Handling for the live development logging // This will log to the console, and will not log to a file #[cfg(debug_assertions)] -pub fn start_logger(_app_identifier: &str) -> Option<()> { +pub fn start_logger(app_identifier: &str) -> Option<()> { + use crate::prelude::DirectoryInfo; + use chrono::Local; + use tracing_subscriber::fmt::time::ChronoLocal; use tracing_subscriber::prelude::*; let filter = tracing_subscriber::EnvFilter::try_from_default_env() .unwrap_or_else(|_| { @@ -640,12 +643,39 @@ pub fn start_logger(_app_identifier: &str) -> Option<()> { .add_directive("hyper=info".parse().ok()?) .add_directive("hyper_util=info".parse().ok()?) .add_directive("sqlx=warn".parse().ok()?); + let console_layer = tracing_subscriber::fmt::layer().with_writer(|| { + TruncatedConsoleWriter { + stdout: std::io::stdout(), + } + }); + + // Debug builds historically only logged to the console, so a launched + // GUI process left no trace once its window closed. Tee into the same + // launcher_logs directory the release build uses so debug launches can + // be inspected after the fact. + let file_layer = DirectoryInfo::launcher_logs_dir_path(app_identifier) + .and_then(|dir| { + std::fs::create_dir_all(&dir).ok()?; + let path = dir.join(format!( + "session_debug_{}.log", + Local::now().format("%Y%m%d_%H%M%S") + )); + std::fs::OpenOptions::new() + .create(true) + .append(true) + .open(path) + .ok() + }) + .map(|file| { + tracing_subscriber::fmt::layer() + .with_writer(std::sync::Mutex::new(file)) + .with_ansi(false) + .with_timer(ChronoLocal::rfc_3339()) + }); + tracing_subscriber::registry() - .with(tracing_subscriber::fmt::layer().with_writer(|| { - TruncatedConsoleWriter { - stdout: std::io::stdout(), - } - })) + .with(console_layer) + .with(file_layer) .with(filter) .with(tracing_error::ErrorLayer::default()) .init();