AxTps
|
4abf643852
|
Merge pull request #4 from ApTx2012/automation/sync-lobehub-models
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chore(ai): sync LobeHub models
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2026-10-11 15:07:54 +08:00 |
|
AxTps
|
22bc631293
|
style: 对 emit.rs 的 import 补跑 cargo fmt
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2026-10-11 08:15:28 +08:00 |
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AxTps
|
3d3682023e
|
fix: 补回 emit.rs 缺失的 futures/serde_json import
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阶段1搬运时漏了 `use futures::prelude::*;` 和 `use serde_json::Value;`,
导致 cargo test 编译 theseus lib test 时报 E0425(Value) / E0405(TryStream)。
cargo check 不编 test 路径故未暴露。
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2026-10-11 08:08:40 +08:00 |
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AxTps
|
253141b6ff
|
style: 补实例分组阶段1的 cargo fmt 格式
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2026-10-11 07:17:42 +08:00 |
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AxTps
|
946a477397
|
feat: 实例分组增强阶段1(后端 JSON 存储与命令)
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2026-10-11 07:12:15 +08:00 |
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AxTps
|
c9a2eeb53d
|
Merge branch 'main' into feat/backend
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解决 zh-CN locale 末尾追加冲突:保留日志导出键。
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2026-10-11 06:14:25 +08:00 |
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AxTps
|
79addd4aba
|
feat: 移植导出启动器日志
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2026-10-11 06:12:05 +08:00 |
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AxTps
|
1406f7ded3
|
fix: 补 ProcessMetadata 测试构造点缺失的 window_title
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2026-10-10 22:01:42 +08:00 |
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AxTps
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2477fc62ca
|
fix: 补窗口标题字段缺失的构造点
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修 E0063:InstanceLaunchOverridesPatch 和 InstanceLaunchOverrides 的两处完整构造漏了 window_title。
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2026-10-10 21:48:20 +08:00 |
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AxTps
|
e36329ff0e
|
style: 窗口标题改动的 cargo fmt 格式修正
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2026-10-10 21:30:15 +08:00 |
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AxTps
|
c718d75774
|
feat: 支持自定义 Minecraft 窗口标题
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全局开关 + 默认标题,实例可覆盖;Win32 重命名窗口。前端设置页同步。
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2026-10-10 21:02:34 +08:00 |
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github-actions[bot]
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98396c6bcd
|
chore(ai): sync LobeHub models at 6c7a6fb033e4
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2026-10-10 09:55:54 +00:00 |
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AxTps
|
25978bcd8f
|
Merge remote-tracking branch 'origin2/main'
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2026-10-09 21:46:12 +08:00 |
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AxTps
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117eaad9ff
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style: 对分组修复涉及的 Rust 文件补 cargo fmt
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2026-10-09 21:44:22 +08:00 |
|
Disy
|
91e2c369f5
|
fix: 优化下载并发调度,发布 1.0.2-beta4
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2026-10-08 12:10:54 +08:00 |
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AxTps
|
20d5d2baab
|
fix: 修复实例分组无法保存的问题
direct-link(外部 .minecraft 关联)同步逻辑会把来源路径当作分组名
写入 instance_groups 表,每次同步都覆盖用户手动设置的分组,导致
分组当场生效、重启丢失。
移除三处 direct-link 相关的来源分组写入,使 instance_groups 表
专属于用户分组:
- sync_direct_link_instances: 同步时不再覆盖 groups
- create_direct_link_instance: 建实例时不再写来源分组
- launcher::promote_external_instance_link: 提升外部实例时不再写分组
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2026-10-06 09:50:01 +08:00 |
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AxTps
|
f7380f1590
|
feat: 跨实例同步移植第7轮(命令注册 + ACL)
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在 apps/app 的 instance 插件注册 27 个同步命令(synced_options / synced_servers / synced_packs / game_options),并在 build.rs 补齐对应 ACL 权限。同时在 app-lib 的 api/instance 模块导出 InstanceSyncedOptions 与 SyncedOption,修复命令层 theseus::instance::InstanceSyncedOptions 的解析路径。
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2026-10-04 08:37:39 +08:00 |
|
AxTps
|
121da431ed
|
feat: 跨实例同步移植 local_settings_editor(2c 收尾)
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- local_settings_editor.rs:单实例(未同步)游戏设置的读取/预览/保存
- game_options/mod.rs 补声明与 re-export
- api/instance/mod.rs 补 game_options 的公开导出(get_local_game_options_config 等)
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2026-10-04 08:28:03 +08:00 |
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AxTps
|
b7c16594ce
|
fix: 修复跨实例同步移植的首轮编译错误
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- re-export 可见性:synced_options_path 改从 files 导入;SyncedOptionJoinResolution 改从 pending 导入
- bind 移动语义:18 处 .bind(x) 改为 .bind(&x)(metadata.instance.id / option_id / custom_id 等)
- storage.rs:SqliteRow 字段访问改为 row.get()
- modpack.rs:去掉 Axolotl 独有的 DownloadMeta/DownloadReason,改用本地 5 参数 fetch
- state/mod.rs:补齐第 2 处 State 初始化的新增字段
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2026-10-04 08:13:40 +08:00 |
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AxTps
|
fae16a0184
|
style: 对跨实例同步移植代码执行 cargo fmt
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2026-10-04 07:42:48 +08:00 |
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AxTps
|
6e9485c2f5
|
feat: 跨实例同步移植第5轮(orchestration 及循环依赖解耦)
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- orchestration.rs:同步子系统编排核心(能力判定/全局与实例开关/重协调)
- command_history.rs + hotbars.rs:命令历史与创造模式快捷栏同步
- synced_packs_axolotl.rs:资源包/数据包共享投影(单文件实现)
- resource_pack_options.rs:resourcesPacks 列表读写与合并(synced_packs 依赖)
- 解决循环依赖:synced_options_path 归入 files.rs;SyncedOptionJoinResolution 归入 pending.rs
- instance_rows 补 set_instance_sync_preference;api/instance/mod.rs 补 synced_packs 内联模块与三块 pub use
- 6 处 sqlx::query! 宏改写为非宏
已知:未编译验证;local_settings_editor 尚未搬入。
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2026-10-04 07:38:10 +08:00 |
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AxTps
|
ed61a5942c
|
feat: 跨实例同步移植 WIP 检查点(第1轮+2a+2b+synced_servers)
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从 Axolotl 移植跨实例同步子系统,当前进度:
- 第1轮:synced_options/files.rs + mod.rs 骨架,state 层补齐 SyncedOption/InstanceSyncedOptions/CanonicalValue/GameOptionKind 等
- 2a:game_options 的 api_types/options_file/catalog(10文件)
- 2b:game_options 除 resource_pack_options/local_settings_editor 外的全部(settings_editor/write_shared_settings/fullscreen/launch_overrides/instance_support/read_instance_changes/pack_updates/source_selection + locales/5文件);State 补 synced_options_lock/game_locale_indexer/lock_synced_options
- synced_servers:6 文件全部搬入
- 35+20 处 sqlx::query! 宏改写为非宏 query+bind
已知未完成:synced_servers::operations 依赖 synced_options::instance_option_supported(属 orchestration,第5轮),当前编译不通。
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2026-10-03 22:18:37 +08:00 |
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AxTps
|
5a289c3a15
|
feat(sync): 跨实例同步第1轮——同步功能表、InstanceSyncedOptions 类型与实例元数据字段
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- 新增 4 个 migration:同步功能表/instance_servers 扩展/synced_pack_selection/禁用发现选项
- 新增 InstanceSyncedOptions 类型(per-instance 同步开关)
- InstanceMetadata 增加 synced_options 字段并在 3 个查询点填充
- instance_rows 新增 get_instance_synced_options
- 前端 GameInstance 增加 synced_options 类型
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2026-10-03 21:08:05 +08:00 |
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AxTps
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f776bf8995
|
fix: 修复跨 crate 可见性与 Version 导入,补充 semver 依赖
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- updater_impl.rs: Version 改从 semver 导入(tauri_plugin_updater::Version 是私有)
- files.rs: 移除未使用的 list 导入
- state/mod.rs: update_http_client_for_settings 由 pub(crate) 改 pub(apps/app 跨 crate 调用)
- workspace 与 apps/app 补充 semver 依赖,同步 Cargo.lock
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2026-10-03 11:20:33 +08:00 |
|
AxTps
|
996044bdc2
|
fix: 接入备份维护钩子并补齐 SQLX 缓存
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- ProcessManager 新增 has_instance_process(备份启动守卫依赖)
- 删除/启动/编辑/迁移目录时接入备份维护钩子(lock_instance_maintenance + begin_instance_deletion + delete_instance_backups),remove_instance 拆出 remove_instance_files_and_state
- run 启动前检查活跃备份操作并加维护锁
- 目录迁移时搬移默认备份仓库并入队清理
- 更新 settings SELECT 的 SQLX 离线缓存(补 ui_font/backup_repository_path/mono_font)
- create_recorded_symlink 非 Windows 未用参数加 cfg_attr 豁免
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2026-10-03 10:59:16 +08:00 |
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AxTps
|
fe61337a34
|
style: 运行 cargo fmt 修正格式(备份命令/更新比较/事件与设置文件的换行与缩进)
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2026-10-03 10:18:53 +08:00 |
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AxTps
|
e8f10ab1ef
|
feat(backup): 实例备份第2轮——移植 backup.rs 核心实现并接入 instance 模块导出
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2026-10-03 09:19:28 +08:00 |
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AxTps
|
e91ba2ae74
|
feat(backup): 实例备份第1轮——独立备份库迁移、settings 仓库路径字段、备份进度事件
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2026-10-03 09:12:35 +08:00 |
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AxTps
|
b57219f348
|
feat(fonts): 后端字体命令 fonts_get_system_fonts 及 ui_font/mono_font 设置字段
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2026-10-02 21:33:13 +08:00 |
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AxTps
|
ead942abb2
|
feat: 移植忽略 SSL 证书错误选项(设置开关 + 重建 HTTP 客户端)
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2026-10-02 21:20:26 +08:00 |
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AxTps
|
d2c32ed14f
|
style: 修正 feature_flags 反序列化处的 rustfmt 格式,修复 release preflight 失败
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2026-10-02 20:47:19 +08:00 |
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AxTps
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d5471bb36c
|
fix: feature_flags 反序列化忽略未知开关,避免前后端枚举不同步导致启动崩溃
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2026-10-02 19:16:45 +08:00 |
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AxTps
|
24f5761317
|
fix: 补齐 FeatureFlag 枚举的 MultiplayerInApp,修复极简主页 settings_set 反序列化报错
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2026-10-02 13:43:34 +08:00 |
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AxTps
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300df18aca
|
chore: 更新 sqlx 缓存并修复截图模块告警
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2026-10-01 21:40:56 +08:00 |
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AxTps
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5efbe048eb
|
chore: cargo fmt
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2026-10-01 21:24:05 +08:00 |
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AxTps
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ead5d96b78
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feat: 移植截图中心后端(索引/分组/编辑保存)
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2026-10-01 21:08:57 +08:00 |
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AxTps
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34cf186c33
|
feat: 界面缩放改用后端持久化 + 原生 webview zoom
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2026-10-01 16:21:30 +08:00 |
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AxTps
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b1f4431767
|
fix: 修复 DashMap 取值编译错误
hosted.rs 的 has_game_account_in 对 DashMap 使用了不存在的
.values(),导致 theseus 编译失败(E0599)。改为 .iter() 并通过
.value() 取账户值。
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2026-09-30 23:43:30 +08:00 |
|
Disy
|
bb6b8cb8d2
|
fix: 未登录时阻止下载StarLight实例
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Sync LobeHub models / sync (push) Has been cancelled
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2026-09-29 17:36:10 +08:00 |
|
Disy
|
ce0f41c973
|
fix: 修复实时日志与数据库切换可靠性
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2026-09-27 14:18:25 +08:00 |
|
Disy
|
d2a319a4d5
|
fix: 启用启动器更新并修复初始化竞态
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2026-09-26 13:06:51 +08:00 |
|
Disy
|
2359b80250
|
fix: 修复自选目录实例的模组同步路径
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2026-09-26 11:00:01 +08:00 |
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AxTps
|
6ce39f3a42
|
Merge branch 'main' of https://github.com/ApTx2012/Starlight_Lancher
# Conflicts:
# .github/workflows/build-on-tag.yml
# .github/workflows/sync-cnb-source.yml
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2026-09-25 22:29:40 +08:00 |
|
Disy
|
1cf67602d8
|
fix: support concurrent game windows and prepare beta12 GitHub releases
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2026-09-25 11:49:41 +08:00 |
|
Disy
|
19098f7159
|
fix: follow live logs and reconcile duplicate managed mods
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2026-09-24 22:36:21 +08:00 |
|
Disy
|
c2bc7c2441
|
fix: 修复实例导入与日志路径的 Rust 类型问题
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实例导入时先保存相对路径,再移动完整路径,避免借用与移动冲突。
日志帧处理时将通用路径参数转换为 Path 引用,匹配处理函数的参数类型。
忽略本地 .tmp 目录中的下载包、第三方仓库和验证日志。
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2026-09-24 14:18:00 +08:00 |
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AxTps
|
905e905eca
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fix: 修复 SLS 实例删除残留外部数据与重装共用文件夹
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删除实例残留外部数据:
- remove_instance 原先只在 game_dir_override 指向 versions/<name>
隔离目录时才删除外部目录;SLS(hosted)实例使用版本共享布局
(外部目录直接作为游戏根),删除时落到托管目录分支,外部 mods/
存档/配置残留。
- 现在 game_dir_override 只要指向实例独占目录(非共享 .minecraft
根)就一并删除;新增 is_shared_minecraft_root 判据:含
libraries/ 或 assets/ 的目录视为共享游戏根,删除实例时保留。
重装共用同一文件夹:
- hosted::create 生成 game_dir_override 时直接拼接
`<root>/<pack name>`,无冲突处理;同一整合包安装两次会指向同一
目录,两个实例共用一份游戏数据。
- 新增 unique_game_dir:目标目录已存在时依次尝试 `<name> (1)`、
`<name> (2)` …,与 create_instance::resolve_instance_path 的
实例目录去重逻辑保持一致。
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2026-09-19 19:37:08 +08:00 |
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AxTps
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cda7bb284a
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fix: 修复实例日志窗口停更与日志行重叠
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日志停更(实例启动后日志不再刷新):
- process.rs 的 XML 日志分支原先使用 quick-xml 流式异步 Reader。
该解析器在任何 I/O/解析错误或瞬时 Eof 后会把内部状态永久置为
ParseState::Done(quick-xml #513),此后永远只返回 Eof,导致
日志转发在客户端启动、日志量变大后彻底停止。
- 改为把原始字节累积到缓冲区,切出完整的 <log4j:Event …>…
</log4j:Event> 帧后逐帧同步解析;坏帧/分片帧只跳过,不再毒化
解析状态,日志转发持续进行。
- 新增 take_next_log4j_frame(切帧)与 handle_log4j_frame(单帧
解析与转发)两个辅助函数。
日志行重叠:
- LogViewport.vue 原先用手动虚拟滚动,按估算高度为每行设置固定
height;估算与实际渲染高度不符(高亮、wrap 折行等)时,绝对
定位的行会溢出并相互重叠。
- 改用原生虚拟化 content-visibility: auto + contain-intrinsic-size,
全量渲染由浏览器跳过屏外行的布局绘制,进入视口时以真实高度
修正,从根本上消除估算误差导致的重叠。
- 保留 scrollToBottom / 自动跟随底部 / 搜索高亮 / 错误警告配色
等既有行为与对外接口。
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2026-09-19 19:13:59 +08:00 |
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AxTps
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ffe529df57
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Merge branch 'main' of https://git.starlight.cool/aptxyyds/Starlight_Lancher
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2026-09-19 18:52:08 +08:00 |
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AxTps
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984f3ddbd6
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fix: 修复从 .minecraft 导入实例的多项缺陷
修复从 .minecraft / PCL / HMCL 等启动器导入实例时的 6 个问题:
- 复制模式不再克隆 versions/ 下的所有实例,只保留选中的版本
- 版本隔离导入时把 .minecraft 根内容(mods/saves/config)与选中
versions/<name> 合并进实例目录,不再得到纯原版实例
- 符号链接导入不再因 game_dir_override 被丢弃而在错误目录创建
游戏数据,实例也不会在失败后被误删
- 不再将用户选择的版本隔离模式强行改为共享(InstallRequest::
ImportInstance 的 game_dir_override 现在正确透传到导入逻辑)
- 清洗非标准加载器坐标(如 net.neoforged:neoforge:21.1.250:client]
中的 :client] 后缀),并补充回归测试
涉及 api/pack/import 下的 generic/mod/instance_json 及各启动器
导入器,以及 install/runner 的调用点。
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2026-09-19 18:49:55 +08:00 |
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