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No files matched your search
@@ -22,5 +22,5 @@ jobs:
|
||||
node-version-file: .nvmrc
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||||
- uses: dtolnay/rust-toolchain@29eef336d9b2848a0b548edc03f92a220660cdb8 # stable
|
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- uses: cargo-bins/cargo-binstall@dc19f1e48450eefe5a29b8da6c6b00a87d730b37 # v1.18.1
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- run: cargo binstall --no-confirm cargo-shear
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- run: cargo binstall --no-confirm cargo-shear@1.13.4
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- run: cargo shear
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@@ -41,6 +41,16 @@ export const launcherAnnouncements: readonly LauncherAnnouncement[] = [
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'zh-CN': 'Starlight Launcher 1.0.2-beta4',
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},
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changes: {
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added: [
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{
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'en-US': 'Added armor and armor-trim rendering to the skin preview, letting you try on armor pieces and trim patterns directly in the skin editor.',
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'zh-CN': '皮肤预览新增盔甲与盔甲纹饰渲染,可在皮肤编辑器内直接试穿各部位盔甲并调整纹饰图案。',
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},
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{
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'en-US': 'Armor preview selections in the skin editor are now saved locally, so they persist across sessions.',
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'zh-CN': '皮肤编辑器中的盔甲预览选择现在会保存在本地,跨会话保留。',
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},
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],
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changed: [
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||||
{
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||||
'en-US': 'Improved download scheduling to reduce concurrency automatically when tasks are waiting for capacity, making large Minecraft installations more reliable on constrained connections.',
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||||
|
||||
@@ -0,0 +1,123 @@
|
||||
<script setup lang="ts">
|
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import { CheckIcon, RotateCounterClockwiseIcon, XIcon } from '@modrinth/assets'
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import {
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type ArmorPreviewConfig,
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ArmorTrimPanel,
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Button,
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defineMessages,
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useVIntl,
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} from '@modrinth/ui'
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import { computed, onMounted, onUnmounted } from 'vue'
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const messages = defineMessages({
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||||
title: { id: 'app.skins.armor.title', defaultMessage: 'Armour and trims' },
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description: {
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id: 'app.skins.armor.description',
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defaultMessage: 'Try armour and trims on your skin. Nothing is stored until you save it.',
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},
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||||
unsaved: { id: 'app.skins.armor.unsaved', defaultMessage: 'Unsaved changes' },
|
||||
resetToSaved: { id: 'app.skins.armor.reset-to-saved', defaultMessage: 'Reset to saved' },
|
||||
restoreDefaults: {
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||||
id: 'app.skins.armor.restore-defaults',
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||||
defaultMessage: 'Restore defaults',
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||||
},
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||||
save: { id: 'app.skins.armor.save', defaultMessage: 'Save' },
|
||||
close: { id: 'app.skins.armor.close', defaultMessage: 'Close' },
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||||
})
|
||||
|
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const draft = defineModel<ArmorPreviewConfig>({ required: true })
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const props = defineProps<{
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||||
saved: ArmorPreviewConfig
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||||
/** Stable id shared with the toggle so it can point `aria-controls` here. */
|
||||
panelId: string
|
||||
}>()
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const emit = defineEmits<{
|
||||
save: []
|
||||
reset: []
|
||||
defaults: []
|
||||
close: []
|
||||
}>()
|
||||
|
||||
const { formatMessage } = useVIntl()
|
||||
|
||||
/**
|
||||
* The tab is mounted only while it is showing, so this listens exactly for that
|
||||
* window. It listens in the capture phase because the app's own global
|
||||
* shortcuts listen on `window` the same way, and a bubble-phase listener here
|
||||
* would be skipped as soon as anything closer stopped the event. A modal on top
|
||||
* of the page owns Escape while it is up, and focus sits inside it, so the key
|
||||
* is left to it.
|
||||
*/
|
||||
function handleKeydown(event: KeyboardEvent) {
|
||||
if (event.key !== 'Escape') return
|
||||
if (
|
||||
event.target instanceof Element &&
|
||||
event.target.closest('[role="dialog"], [role="alertdialog"], [aria-modal="true"]')
|
||||
) {
|
||||
return
|
||||
}
|
||||
|
||||
emit('close')
|
||||
}
|
||||
|
||||
onMounted(() => window.addEventListener('keydown', handleKeydown, true))
|
||||
onUnmounted(() => window.removeEventListener('keydown', handleKeydown, true))
|
||||
|
||||
const isDirty = computed(() =>
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||||
Object.entries(draft.value).some(([slot, piece]) => {
|
||||
const applied = props.saved[slot as keyof ArmorPreviewConfig]
|
||||
return (
|
||||
!applied ||
|
||||
applied.material !== piece.material ||
|
||||
applied.trimPattern !== piece.trimPattern ||
|
||||
applied.trimMaterial !== piece.trimMaterial
|
||||
)
|
||||
}),
|
||||
)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
:id="panelId"
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||||
role="region"
|
||||
:aria-label="formatMessage(messages.title)"
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||||
class="flex min-h-[24rem] flex-col gap-4 rounded-2xl border border-solid border-surface-5 bg-surface-2 p-4"
|
||||
>
|
||||
<header class="flex flex-wrap items-start justify-between gap-3">
|
||||
<div class="min-w-0">
|
||||
<h2 class="m-0 text-lg font-bold text-[var(--color-text-primary)]">
|
||||
{{ formatMessage(messages.title) }}
|
||||
</h2>
|
||||
<p class="m-0 mt-1 text-sm leading-6 text-[var(--color-text-tertiary)]">
|
||||
{{ formatMessage(messages.description) }}
|
||||
</p>
|
||||
</div>
|
||||
<div class="flex shrink-0 flex-wrap items-center gap-2">
|
||||
<span v-if="isDirty" class="text-sm font-semibold text-[var(--color-text-tertiary)]">
|
||||
{{ formatMessage(messages.unsaved) }}
|
||||
</span>
|
||||
<Button type="outlined" @click="emit('close')"
|
||||
><XIcon />{{ formatMessage(messages.close) }}</Button
|
||||
>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<ArmorTrimPanel v-model="draft" />
|
||||
|
||||
<footer
|
||||
class="mt-auto flex flex-wrap items-center justify-between gap-2 border-0 border-t border-solid border-surface-5 pt-3"
|
||||
>
|
||||
<div class="flex flex-wrap items-center gap-2">
|
||||
<Button type="outlined" :disabled="!isDirty" @click="emit('reset')"
|
||||
><RotateCounterClockwiseIcon />{{ formatMessage(messages.resetToSaved) }}</Button
|
||||
>
|
||||
<Button type="outlined" @click="emit('defaults')">{{
|
||||
formatMessage(messages.restoreDefaults)
|
||||
}}</Button>
|
||||
</div>
|
||||
<Button type="colored" color="brand" :disabled="!isDirty" @click="emit('save')"
|
||||
><CheckIcon />{{ formatMessage(messages.save) }}</Button
|
||||
>
|
||||
</footer>
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,28 @@
|
||||
<script setup lang="ts">
|
||||
const { sections = 2, cards = 12 } = defineProps<{
|
||||
sections?: number
|
||||
cards?: number
|
||||
}>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<!--
|
||||
Shaped after VirtualSkinSectionList: the same grid breakpoints and card
|
||||
ratio, so the swap to real content does not move anything. Decorative, so
|
||||
it stays out of the accessibility tree.
|
||||
-->
|
||||
<div class="flex flex-col gap-8" aria-hidden="true">
|
||||
<div v-for="section in sections" :key="section" class="flex flex-col gap-4">
|
||||
<div class="h-7 w-44 animate-pulse rounded-lg bg-surface-4" />
|
||||
<div
|
||||
class="grid w-full grid-cols-3 gap-3 min-[1300px]:grid-cols-4 min-[1750px]:grid-cols-5 min-[2050px]:grid-cols-6"
|
||||
>
|
||||
<div
|
||||
v-for="card in cards"
|
||||
:key="card"
|
||||
class="aspect-[31/40] w-full animate-pulse rounded-[20px] bg-surface-4"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,60 @@
|
||||
import assert from 'node:assert/strict'
|
||||
import test from 'node:test'
|
||||
|
||||
import { loadSkinArmorPreview, saveSkinArmorPreview } from './skin-armor-preview.ts'
|
||||
|
||||
const originalStorage = Object.getOwnPropertyDescriptor(globalThis, 'localStorage')
|
||||
|
||||
function withStorage(run: (values: Map<string, string>) => void): void {
|
||||
const values = new Map<string, string>()
|
||||
Object.defineProperty(globalThis, 'localStorage', {
|
||||
configurable: true,
|
||||
value: {
|
||||
getItem: (key: string) => values.get(key) ?? null,
|
||||
setItem: (key: string, value: string) => values.set(key, value),
|
||||
},
|
||||
})
|
||||
try {
|
||||
run(values)
|
||||
} finally {
|
||||
if (originalStorage) Object.defineProperty(globalThis, 'localStorage', originalStorage)
|
||||
else delete (globalThis as { localStorage?: Storage }).localStorage
|
||||
}
|
||||
}
|
||||
|
||||
test('armor preview selections survive storage round trips', () => {
|
||||
withStorage(() => {
|
||||
const config = loadSkinArmorPreview()
|
||||
config.helmet.material = 'diamond'
|
||||
config.helmet.trimPattern = 'sentry'
|
||||
config.helmet.trimMaterial = 'gold'
|
||||
saveSkinArmorPreview(config)
|
||||
|
||||
assert.deepEqual(loadSkinArmorPreview(), config)
|
||||
})
|
||||
})
|
||||
|
||||
test('invalid stored armor values fall back per slot and field', () => {
|
||||
withStorage((values) => {
|
||||
values.set(
|
||||
'axolotl:skin-armor-preview',
|
||||
JSON.stringify({
|
||||
helmet: { material: 'diamond', trimPattern: 'invalid', trimMaterial: 'gold' },
|
||||
boots: { material: 'turtle', trimPattern: 'sentry', trimMaterial: 'invalid' },
|
||||
}),
|
||||
)
|
||||
|
||||
const config = loadSkinArmorPreview()
|
||||
assert.deepEqual(config.helmet, {
|
||||
material: 'diamond',
|
||||
trimPattern: null,
|
||||
trimMaterial: 'gold',
|
||||
})
|
||||
assert.deepEqual(config.boots, {
|
||||
material: null,
|
||||
trimPattern: 'sentry',
|
||||
trimMaterial: 'iron',
|
||||
})
|
||||
assert.equal(config.chestplate.material, null)
|
||||
})
|
||||
})
|
||||
@@ -0,0 +1,47 @@
|
||||
import {
|
||||
ARMOR_SLOTS,
|
||||
ARMOR_TRIM_MATERIALS,
|
||||
ARMOR_TRIM_PATTERNS,
|
||||
armorMaterialsForSlot,
|
||||
type ArmorPreviewConfig,
|
||||
createDefaultArmorPreviewConfig,
|
||||
} from '@modrinth/ui'
|
||||
|
||||
const STORAGE_KEY = 'axolotl:skin-armor-preview'
|
||||
|
||||
function includes<T extends string>(values: readonly T[], value: unknown): value is T {
|
||||
return typeof value === 'string' && values.some((item) => item === value)
|
||||
}
|
||||
|
||||
export function loadSkinArmorPreview(): ArmorPreviewConfig {
|
||||
const config = createDefaultArmorPreviewConfig()
|
||||
try {
|
||||
const saved = JSON.parse(globalThis.localStorage?.getItem(STORAGE_KEY) ?? 'null')
|
||||
if (!saved || typeof saved !== 'object' || Array.isArray(saved)) return config
|
||||
|
||||
for (const slot of ARMOR_SLOTS) {
|
||||
const piece = saved[slot]
|
||||
if (!piece || typeof piece !== 'object' || Array.isArray(piece)) continue
|
||||
if (piece.material === null || includes(armorMaterialsForSlot(slot), piece.material)) {
|
||||
config[slot].material = piece.material
|
||||
}
|
||||
if (piece.trimPattern === null || includes(ARMOR_TRIM_PATTERNS, piece.trimPattern)) {
|
||||
config[slot].trimPattern = piece.trimPattern
|
||||
}
|
||||
if (includes(ARMOR_TRIM_MATERIALS, piece.trimMaterial)) {
|
||||
config[slot].trimMaterial = piece.trimMaterial
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
// Invalid or unavailable local storage falls back to a fresh preview.
|
||||
}
|
||||
return config
|
||||
}
|
||||
|
||||
export function saveSkinArmorPreview(config: ArmorPreviewConfig): void {
|
||||
try {
|
||||
globalThis.localStorage?.setItem(STORAGE_KEY, JSON.stringify(config))
|
||||
} catch {
|
||||
// The preview remains usable when local storage is unavailable.
|
||||
}
|
||||
}
|
||||
@@ -9,9 +9,13 @@ import {
|
||||
SpinnerIcon,
|
||||
} from '@modrinth/assets'
|
||||
import {
|
||||
type ArmorPreviewConfig,
|
||||
ArmorPreviewControls,
|
||||
ButtonStyled,
|
||||
cloneArmorPreviewConfig,
|
||||
commonMessages,
|
||||
ConfirmModal,
|
||||
createDefaultArmorPreviewConfig,
|
||||
defineMessages,
|
||||
injectNotificationManager,
|
||||
NavTabs,
|
||||
@@ -24,12 +28,14 @@ import { invoke } from '@tauri-apps/api/core'
|
||||
import type { DragDropEvent } from '@tauri-apps/api/webview'
|
||||
import { getCurrentWebview } from '@tauri-apps/api/webview'
|
||||
import { computedAsync } from '@vueuse/core'
|
||||
import type { Ref } from 'vue'
|
||||
import type { ComponentPublicInstance, Ref } from 'vue'
|
||||
import { computed, inject, onMounted, onUnmounted, ref, useTemplateRef, watch } from 'vue'
|
||||
import { onBeforeRouteLeave, useRouter } from 'vue-router'
|
||||
|
||||
import type AccountsCard from '@/components/ui/AccountsCard.vue'
|
||||
import ArmorTrimTab from '@/components/ui/skin/ArmorTrimTab.vue'
|
||||
import EditSkinModal from '@/components/ui/skin/EditSkinModal.vue'
|
||||
import SkinListSkeleton from '@/components/ui/skin/SkinListSkeleton.vue'
|
||||
import VirtualSkinSectionList from '@/components/ui/skin/VirtualSkinSectionList.vue'
|
||||
import {
|
||||
openSkinSiteLogin,
|
||||
@@ -45,6 +51,7 @@ import { useNetworkStatus } from '@/composables/useNetworkStatus'
|
||||
import { check_reachable, get_default_user, users } from '@/helpers/auth'
|
||||
import type { RenderResult } from '@/helpers/rendering/batch-skin-renderer.ts'
|
||||
import { skinBlobUrlMap } from '@/helpers/rendering/batch-skin-renderer.ts'
|
||||
import { loadSkinArmorPreview, saveSkinArmorPreview } from '@/helpers/skin-armor-preview'
|
||||
import type { Cape, Skin, SkinTextureUrl } from '@/helpers/skins.ts'
|
||||
import {
|
||||
determineModelType,
|
||||
@@ -252,6 +259,8 @@ const editSkinModal = useTemplateRef('editSkinModal')
|
||||
const addSkinFileInput = useTemplateRef<HTMLInputElement>('addSkinFileInput')
|
||||
const skinSectionList = useTemplateRef<VirtualSkinSectionListExpose>('skinSectionList')
|
||||
const skinPreviewArea = useTemplateRef<HTMLElement>('skinPreviewArea')
|
||||
const armorTrimTab = useTemplateRef<ComponentPublicInstance>('armorTrimTab')
|
||||
const armorPreviewControls = useTemplateRef<ComponentPublicInstance>('armorPreviewControls')
|
||||
|
||||
const { formatMessage } = useVIntl()
|
||||
const router = useRouter()
|
||||
@@ -391,7 +400,8 @@ const isAddSkinButtonDragActive = ref(false)
|
||||
|
||||
const deleteSkinModal = ref()
|
||||
const skinToDelete = ref<Skin | null>(null)
|
||||
const skinListTab = ref<'saved' | 'default'>('saved')
|
||||
const lastSkinListTab = ref<'saved' | 'default'>('saved')
|
||||
const skinListTab = ref<'saved' | 'default' | 'armor'>('saved')
|
||||
|
||||
const skinListTabLinks = computed(() => [
|
||||
{
|
||||
@@ -403,6 +413,70 @@ const skinListTabLinks = computed(() => [
|
||||
label: formatMessage(messages.defaultTab),
|
||||
},
|
||||
])
|
||||
const ARMOR_TRIM_PANEL_ID = 'skins-armor-trim-panel'
|
||||
const savedArmorPreview = ref<ArmorPreviewConfig>(loadSkinArmorPreview())
|
||||
const armorPreviewConfig = ref<ArmorPreviewConfig>(cloneArmorPreviewConfig(savedArmorPreview.value))
|
||||
|
||||
function saveArmorPreview() {
|
||||
savedArmorPreview.value = cloneArmorPreviewConfig(armorPreviewConfig.value)
|
||||
saveSkinArmorPreview(savedArmorPreview.value)
|
||||
}
|
||||
|
||||
function resetArmorPreviewToSaved() {
|
||||
armorPreviewConfig.value = cloneArmorPreviewConfig(savedArmorPreview.value)
|
||||
}
|
||||
|
||||
function restoreDefaultArmorPreview() {
|
||||
armorPreviewConfig.value = createDefaultArmorPreviewConfig()
|
||||
}
|
||||
|
||||
/** A third tab behind the two list tabs, opened from the preview's action row. */
|
||||
function openArmorTab() {
|
||||
if (skinListTab.value !== 'armor') lastSkinListTab.value = skinListTab.value
|
||||
|
||||
skinListTab.value = 'armor'
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether an element belongs to the armour surface: somewhere inside the open
|
||||
* armour tab or the button that toggles it. Only those hold a focus ring that
|
||||
* would be left behind when the tab closes.
|
||||
*/
|
||||
function isArmorPreviewElement(element: Element) {
|
||||
const tabElement: unknown = armorTrimTab.value?.$el
|
||||
const toggleElement: unknown = armorPreviewControls.value?.$el
|
||||
|
||||
return (
|
||||
(tabElement instanceof Element && tabElement.contains(element)) ||
|
||||
(toggleElement instanceof Element && toggleElement.contains(element))
|
||||
)
|
||||
}
|
||||
|
||||
function closeArmorTab() {
|
||||
// Leaving the tab drops whatever was not saved on purpose.
|
||||
resetArmorPreviewToSaved()
|
||||
skinListTab.value = lastSkinListTab.value
|
||||
|
||||
// Escape and the toggle both leave the armour button holding focus, which
|
||||
// keeps its focus ring drawn until something else is clicked. Only drop that
|
||||
// ring when the focus sits on the armour surface, never on an unrelated
|
||||
// control that happened to hold it when Escape was pressed.
|
||||
const focused = document.activeElement
|
||||
if (focused instanceof HTMLElement && isArmorPreviewElement(focused)) focused.blur()
|
||||
}
|
||||
|
||||
/**
|
||||
* The tab bar keeps the last list tab highlighted while the armour tab shows, so
|
||||
* picking one of them leaves the armour tab. That transition has to drop the
|
||||
* draft exactly like the toggle and Escape paths do, or it lingers on the model
|
||||
* while the panel is gone.
|
||||
*/
|
||||
function selectSkinListTab(index: number) {
|
||||
if (skinListTab.value === 'armor') resetArmorPreviewToSaved()
|
||||
|
||||
lastSkinListTab.value = index === 0 ? 'saved' : 'default'
|
||||
skinListTab.value = lastSkinListTab.value
|
||||
}
|
||||
|
||||
function confirmDeleteSkin(skin: Skin) {
|
||||
if (isSkinManagementReadOnly.value) return
|
||||
@@ -1211,6 +1285,9 @@ await loadSkins()
|
||||
class="ml-5 mt-4 flex h-[calc(80vh-1rem)] items-center justify-center max-[700px]:h-[calc(50vh-1rem)]"
|
||||
>
|
||||
<SkinPreviewRenderer
|
||||
v-model:armor-config="armorPreviewConfig"
|
||||
armor-preview
|
||||
:armor-controls="false"
|
||||
:cape-src="capeTexture"
|
||||
:texture-src="skinTexture || ''"
|
||||
:variant="skinVariant"
|
||||
@@ -1257,6 +1334,16 @@ await loadSkins()
|
||||
<EditIcon />
|
||||
{{ formatMessage(messages.editSkinButton) }}
|
||||
</button>
|
||||
<ArmorPreviewControls
|
||||
v-if="!isSkinSiteProfile"
|
||||
ref="armorPreviewControls"
|
||||
v-model="armorPreviewConfig"
|
||||
panel="external"
|
||||
:panel-id="ARMOR_TRIM_PANEL_ID"
|
||||
:open="skinListTab === 'armor'"
|
||||
@open="openArmorTab"
|
||||
@close="closeArmorTab"
|
||||
/>
|
||||
</template>
|
||||
</SkinPreviewRenderer>
|
||||
</div>
|
||||
@@ -1265,14 +1352,10 @@ await loadSkins()
|
||||
<div class="pt-2">
|
||||
<div class="mb-4 flex flex-wrap items-center justify-between gap-3">
|
||||
<NavTabs
|
||||
:active-index="skinListTab === 'saved' ? 0 : 1"
|
||||
:active-index="lastSkinListTab === 'saved' ? 0 : 1"
|
||||
:links="skinListTabLinks"
|
||||
mode="local"
|
||||
@tab-click="
|
||||
(index: number) => {
|
||||
skinListTab = index === 0 ? 'saved' : 'default'
|
||||
}
|
||||
"
|
||||
@tab-click="selectSkinListTab"
|
||||
/>
|
||||
<ButtonStyled v-if="!isSkinSiteProfile" color="brand">
|
||||
<button @click="router.push('/lab/skin-editor')">
|
||||
@@ -1281,7 +1364,11 @@ await loadSkins()
|
||||
</button>
|
||||
</ButtonStyled>
|
||||
</div>
|
||||
<Transition name="armor-tab" mode="out-in">
|
||||
<div v-if="skinListTab !== 'armor'" key="list">
|
||||
<SkinListSkeleton v-if="isSkinListBuffering" />
|
||||
<VirtualSkinSectionList
|
||||
v-show="!isSkinListBuffering"
|
||||
ref="skinSectionList"
|
||||
:active-tab="skinListTab"
|
||||
:saved-skins="savedSkins"
|
||||
@@ -1303,6 +1390,20 @@ await loadSkins()
|
||||
@add-skin-drop="onAddSkinDrop"
|
||||
/>
|
||||
</div>
|
||||
<ArmorTrimTab
|
||||
v-else
|
||||
ref="armorTrimTab"
|
||||
key="armor"
|
||||
v-model="armorPreviewConfig"
|
||||
:panel-id="ARMOR_TRIM_PANEL_ID"
|
||||
:saved="savedArmorPreview"
|
||||
@save="saveArmorPreview"
|
||||
@reset="resetArmorPreviewToSaved"
|
||||
@defaults="restoreDefaultArmorPreview"
|
||||
@close="closeArmorTab"
|
||||
/>
|
||||
</Transition>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
@@ -1382,4 +1483,17 @@ await loadSkins()
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
// The armour tab crossfades with the skin list it replaces.
|
||||
.armor-tab-enter-active,
|
||||
.armor-tab-leave-active {
|
||||
transition:
|
||||
opacity 180ms ease,
|
||||
transform 180ms ease;
|
||||
}
|
||||
|
||||
.armor-tab-enter-from,
|
||||
.armor-tab-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateY(0.5rem);
|
||||
}
|
||||
</style>
|
||||
@@ -1,6 +1,5 @@
|
||||
use crate::api::pack::import::{
|
||||
ImportLauncherType,
|
||||
direct_link::resolve_direct_link,
|
||||
ImportLauncherType, direct_link::resolve_direct_link,
|
||||
};
|
||||
use crate::launcher::ExternalGameDirMode;
|
||||
use crate::state::instances::{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::create_direct_link_instance::create_direct_link_instance;
|
||||
use crate::api::pack::import::direct_link::{
|
||||
detect_direct_link_source,
|
||||
has_minecraft_version_manifest, resolve_direct_link,
|
||||
detect_direct_link_source, has_minecraft_version_manifest,
|
||||
resolve_direct_link,
|
||||
};
|
||||
use crate::event::{InstancePayloadType, emit::emit_instance};
|
||||
use crate::launcher::ExternalGameDirMode;
|
||||
|
||||
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