Files
Starlight_Lancher/apps/app/src/api/minecraft_skins.rs
T
Disy 0b30fc96a0
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fix: 复用皮肤站逻辑并稳定玩家头像
2026-09-14 23:06:03 +08:00

155 lines
4.6 KiB
Rust

use crate::api::Result;
use std::path::Path;
use theseus::minecraft_skins::{
self, Bytes, Cape, MinecraftSkinVariant, Skin, UrlOrBlob,
};
pub fn init<R: tauri::Runtime>() -> tauri::plugin::TauriPlugin<R> {
tauri::plugin::Builder::new("minecraft-skins")
.invoke_handler(tauri::generate_handler![
get_available_capes,
get_available_skins,
get_default_skins,
add_and_equip_custom_skin,
equip_skin,
remove_custom_skin,
save_custom_skin,
set_custom_skin_order,
unequip_skin,
flush_pending_skin_change,
flush_pending_skin_change_for_profile,
normalize_skin_texture,
get_dragged_skin_data,
])
.build()
}
/// `invoke('plugin:minecraft-skins|get_available_capes')`
///
/// See also: [minecraft_skins::get_available_capes]
#[tauri::command]
pub async fn get_available_capes() -> Result<Vec<Cape>> {
Ok(minecraft_skins::get_available_capes().await?)
}
/// `invoke('plugin:minecraft-skins|get_available_skins')`
///
/// See also: [minecraft_skins::get_available_skins]
#[tauri::command]
pub async fn get_available_skins() -> Result<Vec<Skin>> {
Ok(minecraft_skins::get_available_skins().await?)
}
/// `invoke('plugin:minecraft-skins|get_default_skins')`
#[tauri::command]
pub async fn get_default_skins() -> Result<Vec<Skin>> {
Ok(minecraft_skins::get_default_skins())
}
/// `invoke('plugin:minecraft-skins|add_and_equip_custom_skin', texture_blob, variant, cape)`
///
/// See also: [minecraft_skins::add_and_equip_custom_skin]
#[tauri::command]
pub async fn add_and_equip_custom_skin(
texture_blob: Bytes,
variant: MinecraftSkinVariant,
cape: Option<Cape>,
) -> Result<Skin> {
Ok(
minecraft_skins::add_and_equip_custom_skin(texture_blob, variant, cape)
.await?,
)
}
/// `invoke('plugin:minecraft-skins|equip_skin', skin)`
///
/// See also: [minecraft_skins::equip_skin]
#[tauri::command]
pub async fn equip_skin(skin: Skin) -> Result<()> {
Ok(minecraft_skins::equip_skin(skin).await?)
}
/// `invoke('plugin:minecraft-skins|remove_custom_skin', skin)`
///
/// See also: [minecraft_skins::remove_custom_skin]
#[tauri::command]
pub async fn remove_custom_skin(skin: Skin) -> Result<()> {
Ok(minecraft_skins::remove_custom_skin(skin).await?)
}
/// `invoke('plugin:minecraft-skins|save_custom_skin', skin, texture_blob, variant, cape, replace_texture)`
///
/// See also: [minecraft_skins::save_custom_skin]
#[tauri::command]
pub async fn save_custom_skin(
skin: Skin,
texture_blob: Bytes,
variant: MinecraftSkinVariant,
cape: Option<Cape>,
replace_texture: bool,
) -> Result<Skin> {
Ok(minecraft_skins::save_custom_skin(
skin,
texture_blob,
variant,
cape,
replace_texture,
)
.await?)
}
/// `invoke('plugin:minecraft-skins|set_custom_skin_order', texture_keys)`
///
/// See also: [minecraft_skins::set_custom_skin_order]
#[tauri::command]
pub async fn set_custom_skin_order(texture_keys: Vec<String>) -> Result<()> {
Ok(minecraft_skins::set_custom_skin_order(texture_keys).await?)
}
/// `invoke('plugin:minecraft-skins|unequip_skin')`
///
/// See also: [minecraft_skins::unequip_skin]
#[tauri::command]
pub async fn unequip_skin() -> Result<()> {
Ok(minecraft_skins::unequip_skin().await?)
}
/// `invoke('plugin:minecraft-skins|flush_pending_skin_change')`
///
/// See also: [minecraft_skins::flush_pending_skin_change]
#[tauri::command]
pub async fn flush_pending_skin_change() -> Result<()> {
Ok(minecraft_skins::flush_pending_skin_change().await?)
}
/// `invoke('plugin:minecraft-skins|flush_pending_skin_change_for_profile', profile_id)`
///
/// See also: [minecraft_skins::flush_pending_skin_change_for_profile]
#[tauri::command]
pub async fn flush_pending_skin_change_for_profile(
profile_id: uuid::Uuid,
) -> Result<()> {
Ok(
minecraft_skins::flush_pending_skin_change_for_profile(profile_id)
.await?,
)
}
/// `invoke('plugin:minecraft-skins|normalize_skin_texture')`
///
/// See also: [minecraft_skins::normalize_skin_texture]
#[tauri::command]
pub async fn normalize_skin_texture(texture: UrlOrBlob) -> Result<Bytes> {
Ok(minecraft_skins::normalize_skin_texture(&texture).await?)
}
/// `invoke('plugin:minecraft-skins|get_dragged_skin_data', path)`
///
/// See also: [minecraft_skins::get_dragged_skin_data]
#[tauri::command]
pub async fn get_dragged_skin_data(path: String) -> Result<Bytes> {
let path = Path::new(&path);
Ok(minecraft_skins::get_dragged_skin_data(path).await?)
}