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删除实例残留外部数据: - remove_instance 原先只在 game_dir_override 指向 versions/<name> 隔离目录时才删除外部目录;SLS(hosted)实例使用版本共享布局 (外部目录直接作为游戏根),删除时落到托管目录分支,外部 mods/ 存档/配置残留。 - 现在 game_dir_override 只要指向实例独占目录(非共享 .minecraft 根)就一并删除;新增 is_shared_minecraft_root 判据:含 libraries/ 或 assets/ 的目录视为共享游戏根,删除实例时保留。 重装共用同一文件夹: - hosted::create 生成 game_dir_override 时直接拼接 `<root>/<pack name>`,无冲突处理;同一整合包安装两次会指向同一 目录,两个实例共用一份游戏数据。 - 新增 unique_game_dir:目标目录已存在时依次尝试 `<name> (1)`、 `<name> (2)` …,与 create_instance::resolve_instance_path 的 实例目录去重逻辑保持一致。