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Starlight_Lancher/apps/app-frontend/src/components/instance/HostedGameDirModal.vue
Xiao-no-love 5006f432dc
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feat: 一键安装支持自选游戏目录
StarLight 实例一键安装此前固定落到启动器默认目录,无法选择游戏数据位置。
现复用创建流程的外部游戏目录能力:点击一键安装后弹出目录选择框,
只允许修改游戏目录,其余参数仍由服务器整合包决定。

- hosted::create 接受 game_dir_root,拼为 <root>/<包名> 作为 game_dir_override
  (刻意避开 versions/ 布局,该结构被外部直链实例检测占用)
- 新增顶层命令 get_launcher_root_dir,作为弹窗默认值(可执行文件所在目录)
- 新增 HostedGameDirModal 弹窗:只读路径框 + 浏览 + 默认位置 + 安装预览
- 补齐 en-US / zh-CN / zh-TW 三语文案

hosted_create 增加 game_dir_root 参数,前端 hostedCreate/install 同步透传。
2026-09-18 13:04:28 +08:00

161 lines
4.1 KiB
Vue

<template>
<NewModal
ref="modal"
:header="formatMessage(messages.header)"
max-width="560px"
:on-hide="handleHide"
>
<div class="flex flex-col gap-4">
<p class="m-0 text-secondary">
{{ formatMessage(messages.description) }}
</p>
<div class="flex flex-col gap-2">
<span class="font-semibold text-contrast">
{{ formatMessage(messages.gameDirLabel) }}
</span>
<div class="flex gap-2">
<StyledInput
class="flex-1"
:model-value="selectedPath"
readonly
:placeholder="defaultPath || formatMessage(messages.noSelection)"
/>
<ButtonStyled>
<button type="button" @click="browse">
<FolderOpenIcon />
{{ formatMessage(messages.browse) }}
</button>
</ButtonStyled>
</div>
<button
v-if="defaultPath && selectedPath !== defaultPath"
type="button"
class="self-start text-sm text-brand underline decoration-transparent underline-offset-2 transition-colors hover:decoration-current"
@click="selectedPath = defaultPath"
>
{{ formatMessage(messages.resetDefault) }}
</button>
</div>
<p v-if="previewPath" class="m-0 text-sm text-secondary break-all">
{{ formatMessage(messages.preview, { path: previewPath }) }}
</p>
</div>
<template #actions>
<div class="flex justify-end gap-2">
<ButtonStyled type="outlined">
<button type="button" @click="handleCancel">
<XIcon />
{{ formatMessage(commonMessages.cancelButton) }}
</button>
</ButtonStyled>
<ButtonStyled color="brand">
<button type="button" :disabled="!selectedPath" @click="handleConfirm">
<CheckIcon />
{{ formatMessage(messages.confirm) }}
</button>
</ButtonStyled>
</div>
</template>
</NewModal>
</template>
<script setup lang="ts">
import { CheckIcon, FolderOpenIcon, XIcon } from '@modrinth/assets'
import {
ButtonStyled,
commonMessages,
defineMessages,
injectFilePicker,
NewModal,
StyledInput,
useVIntl,
} from '@modrinth/ui'
import { invoke } from '@tauri-apps/api/core'
import { computed, ref } from 'vue'
const emit = defineEmits<{
(e: 'confirm', gameDirRoot: string): void
(e: 'cancel'): void
}>()
const { formatMessage } = useVIntl()
const filePicker = injectFilePicker()
const modal = ref<InstanceType<typeof NewModal>>()
const defaultPath = ref('')
const selectedPath = ref('')
const accepted = ref(false)
const messages = defineMessages({
header: {
id: 'app.hosted-install.game-dir.header',
defaultMessage: 'Choose game directory',
},
description: {
id: 'app.hosted-install.game-dir.description',
defaultMessage:
'StarLight instance data (mods, saves, configs, resource packs) is stored in an external game directory. Pick a root folder — the modpack gets its own subfolder inside it.',
},
gameDirLabel: {
id: 'app.hosted-install.game-dir.label',
defaultMessage: 'Game directory root',
},
browse: {
id: 'app.hosted-install.game-dir.browse',
defaultMessage: 'Browse',
},
noSelection: {
id: 'app.hosted-install.game-dir.no-selection',
defaultMessage: 'No folder selected',
},
resetDefault: {
id: 'app.hosted-install.game-dir.reset-default',
defaultMessage: 'Use default location',
},
preview: {
id: 'app.hosted-install.game-dir.preview',
defaultMessage: 'Game files will be installed to: {path}',
},
confirm: {
id: 'app.hosted-install.game-dir.confirm',
defaultMessage: 'Install',
},
})
const previewPath = computed(() => {
const base = (selectedPath.value ?? '').replace(/[\\/]+$/, '')
return base ? `${base}/<pack name>` : ''
})
async function show() {
if (!defaultPath.value) {
defaultPath.value = await invoke<string>('get_launcher_root_dir').catch(() => '')
}
if (!selectedPath.value) selectedPath.value = defaultPath.value
accepted.value = false
modal.value?.show()
}
async function browse() {
const picked = await filePicker.pickFolder?.()
if (picked?.path) selectedPath.value = picked.path
}
function handleCancel() {
modal.value?.hide()
}
function handleConfirm() {
accepted.value = true
modal.value?.hide()
emit('confirm', selectedPath.value)
}
function handleHide() {
if (!accepted.value) emit('cancel')
}
defineExpose({ show })
</script>