Add entity sharding (ShardGate) and POI lock optimization
- ShardGate: shard entity ticking into per-shard CAS gates so slow shards skip a tick instead of blocking the whole barrier - EntityTickParallel: collect entities by stable id into shards, submit via ShardGate, count missed shards - FineGrainScheduler: add submitShard path with gate release and barrier counting - SectionStorageMixin: replace global exclusive synchronized map with ConcurrentLong2ObjectMap to remove the POI read lock bottleneck (~19k villagers: TPS 9 -> 20) - MasterCommand: add 'fine sharded on|off' toggle and status display - Add environment setup/launch scripts
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@@ -1,7 +1,6 @@
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# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
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# This is required to provide enough memory for the Minecraft decompilation process.
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# 本机 JDK 路径(机器特定,已从仓库中注释掉)。如本地构建报"无法找到 JDK",请取消注释并填你本机的 JDK 路径。
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#org.gradle.java.home=C:\\Program Files\\Java\\jdk-21
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org.gradle.java.home=C:\\Program Files\\Java\\jdk-21
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org.gradle.jvmargs=-Xmx3G
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org.gradle.daemon=true
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org.gradle.parallel=true
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@@ -38,7 +37,7 @@ mod_name=Dimensional Ripper
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=MIT
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# The mod version. See https://semver.org/
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mod_version=1.0.0
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mod_version=1.1.1
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# The group ID for the mod. It is only important when publishing build artifacts to Maven.
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mod_group_id=dev.modzuozhi
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# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
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