package dev.modzuozhi.mixin; import dev.modzuozhi.core.dimthread.ChunkPrefetcher; import net.minecraft.server.level.ServerPlayer; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; /** * 阶段 A(步骤 0):挂载区块预取到玩家 tick。 *
* 玩家实体 tick 只由主线程 {@code playerList.tick()} → {@code ServerPlayer.doTick()} 驱动 * (维度 worker 已跳过玩家 tick,见 {@link EntityTickParallelMixin}),因此本注入天然运行在 * 主线程,与维度并行无冲突。预取逻辑本身是纯增益、全 try/catch,任何异常都不影响玩家。 */ @Mixin(ServerPlayer.class) public abstract class ServerPlayerPrefetchMixin { @Inject(method = "doTick", at = @At("HEAD")) private void modzuozhi_prefetchChunks(CallbackInfo ci) { ChunkPrefetcher.onPlayerTick((ServerPlayer) (Object) this); } }