fix: objective改在SERVER_STARTED创建(scoreboard load完成后)
轮询线程比scoreboard.load更早跑,仍会撞名崩溃。改用ServerLifecycleEvents.SERVER_STARTED。
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@@ -57,6 +57,12 @@ public class ServerMain implements ModInitializer, CarpetExtension {
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startBoardWatcher(server);
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}
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/** 服务器完全启动后创建 objective(此时 scoreboard 已 load 完,避免重名崩溃)。 */
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static {
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net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.SERVER_STARTED.register(server ->
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com.github.zly2006.carpetslsaddition.util.BoardManager.ensureObjectives(server));
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}
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/** 每秒检测 slsBoardEnabled 规则变化并同步给客户端。 */
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private void startBoardWatcher(MinecraftServer server) {
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Thread t = new Thread(() -> {
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@@ -74,15 +74,9 @@ public final class BoardManager {
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access.set(value);
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}
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private static boolean objectivesEnsured = false;
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/** 从 stats 同步所有在线玩家的分数到 scoreboard(定期调用)。 */
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public static void syncScores(MinecraftServer server) {
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Scoreboard sb = server.getScoreboard();
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if (!objectivesEnsured) {
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ensureObjectives(server);
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objectivesEnsured = true;
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}
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Objective deaths = sb.getObjective(OBJ_DEATHS);
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Objective mined = sb.getObjective(OBJ_MINED);
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if (deaths == null && mined == null) {
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