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AxTps c000e6a535 fix: 补建跨实例同步缺失的 synced_pack_catalog / synced_pack_instances 表
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移植跨实例同步时遗漏了这两张表,导致 20261003000200_synced-pack-selection.sql 对不存在的 synced_pack_catalog 执行 ALTER 而迁移失败、启动器无法初始化。新增 20261003000050_synced-pack-tables.sql(顺序位于 feature-tables 之后、pack-selection 之前)补建。
2026-10-04 12:46:12 +08:00
AxTps 2ed2791316 docs: 1.0.2-beta1 更新日志补充跨实例同步
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2026-10-04 11:27:16 +08:00
AxTps d422f3aeaf docs: 补充 1.0.2-beta1 更新日志(周年庆彩蛋)
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2026-10-04 11:26:45 +08:00
AxTps a21fe3750b feat: 新增 Starlight 周年庆彩蛋(每年 10 月 4 日)
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10 月 4 日(Starlight 首个发布日 2014-10-04)当天,启动器顶部显示周年横幅并飘落蛋糕/彩带,周年数按年份-2014 计算。新增 helpers/anniversary.ts 与 AnniversaryCelebration.vue;开发者页加入 force_anniversary_celebration 功能开关用于随时预览。
2026-10-04 11:23:27 +08:00
Ap_Tx 8a447f33f6 Merge pull request #7 from ApTx2012/feat/instance-sync
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Axolotl→Starlight 的跨实例同步移植,含后端命令层 + 前端 UI。
2026-10-04 10:59:58 +08:00
9 changed files with 366 additions and 1 deletions

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@@ -72,6 +72,7 @@ import InstancePlayerModal from '@/components/instance/InstancePlayerModal.vue'
import TaggedModDownloadsModal from '@/components/instance/TaggedModDownloadsModal.vue'
import InstanceExportModal from '@/components/lab/recipe-generator/InstanceExportModal.vue'
import AccountsCard from '@/components/ui/AccountsCard.vue'
import AnniversaryCelebration from '@/components/ui/AnniversaryCelebration.vue'
import AppActionBar from '@/components/ui/AppActionBar.vue'
import AxolotlLogo from '@/components/ui/AxolotlLogo.vue'
import Breadcrumbs from '@/components/ui/Breadcrumbs.vue'
@@ -2221,6 +2222,7 @@ provideAppUpdateDownloadProgress(appUpdateDownload)
</script>
<template>
<AnniversaryCelebration />
<SplashScreen v-if="!stateFailed" ref="splashScreen" data-tauri-drag-region />
<SkinSiteSessionFrame v-if="stateInitialized" />
<InstancePlayerModal v-if="stateInitialized" />
@@ -32,6 +32,31 @@ export const ANNOUNCEMENT_CHANGE_TYPES: readonly AnnouncementChangeType[] = [
]
export const launcherAnnouncements: readonly LauncherAnnouncement[] = [
{
id: 'launcher-1.0.2-beta1',
version: '1.0.2-beta1',
publishedAt: '2026-10-04',
title: {
'en-US': 'Starlight Launcher 1.0.2-beta1',
'zh-CN': 'Starlight Launcher 1.0.2-beta1',
},
changes: {
added: [
{
'en-US': 'Cross-instance sync: share game options, resource packs, data packs, multiplayer servers, command history, and creative hotbars across instances, with per-option toggles and a fine-grained game-settings editor.',
'zh-CN': '跨实例同步:可跨实例共享游戏选项、资源包、数据包、多人服务器、命令历史与创造模式快捷栏,支持逐项开关与精细的游戏设置编辑器。',
},
{
'en-US': 'Starlight turns 12! On October 4th every year the launcher now shows a celebration banner and falling confetti. The anniversary number is computed from 2014.',
'zh-CN': 'Starlight 十二周年!每年 10 月 4 日,启动器会显示庆祝横幅与飘落的彩带、蛋糕,周年数按 2014 年起算。',
},
{
'en-US': 'Added a developer feature flag to preview the anniversary celebration at any time.',
'zh-CN': '新增开发者功能开关,可随时预览周年庆效果。',
},
],
},
},
{
id: 'launcher-1.0.1',
version: '1.0.1',
@@ -0,0 +1,239 @@
<script setup lang="ts">
import { defineMessages, useVIntl } from '@modrinth/ui'
import { computed, onUnmounted, ref, watch } from 'vue'
import { anniversaryYear, ordinal, shouldCelebrate } from '@/helpers/anniversary'
import { useTheming } from '@/store/state'
const { formatMessage } = useVIntl()
const themeStore = useTheming()
const messages = defineMessages({
banner: {
id: 'app.anniversary.banner',
defaultMessage: 'Happy {ordinal} Anniversary, Starlight!',
},
})
/** Emoji that drift down from the top of the window. */
const CONFETTI_EMOJI = ['🎂', '🎉', '🎊', '🎈', '✨', '🧁', '🍰']
type Confetti = {
id: number
emoji: string
left: number
delay: number
duration: number
size: number
drift: number
}
const visible = ref(false)
const years = ref(0)
const confetti = ref<Confetti[]>([])
let spawnTimer: number | undefined
let nextId = 0
function spawnConfetti(): void {
const emoji = CONFETTI_EMOJI[Math.floor(Math.random() * CONFETTI_EMOJI.length)]
confetti.value.push({
id: nextId++,
emoji,
left: Math.random() * 100,
delay: 0,
duration: 6 + Math.random() * 5,
size: 1 + Math.random() * 1.4,
drift: (Math.random() - 0.5) * 160,
})
// Keep the DOM small; drop the oldest once we exceed a cap.
if (confetti.value.length > 60) confetti.value.splice(0, 10)
}
const forced = computed(() => themeStore.getFeatureFlag('force_anniversary_celebration'))
function startCelebration(): void {
if (spawnTimer !== undefined) return
years.value = anniversaryYear()
visible.value = true
// Seed a few so the screen is not empty on the first frame.
for (let i = 0; i < 12; i++) spawnConfetti()
spawnTimer = window.setInterval(spawnConfetti, 700)
}
function stopCelebration(): void {
if (spawnTimer !== undefined) {
window.clearInterval(spawnTimer)
spawnTimer = undefined
}
confetti.value = []
visible.value = false
}
watch(
() => shouldCelebrate(forced.value),
(active) => (active ? startCelebration() : stopCelebration()),
{ immediate: true },
)
onUnmounted(stopCelebration)
const bannerText = computed(() =>
formatMessage(messages.banner, { ordinal: ordinal(years.value) }),
)
</script>
<template>
<Transition name="anniversary-fade">
<div v-if="visible" class="anniversary-root" aria-live="polite">
<!-- Falling confetti layer (click-through). -->
<div class="anniversary-confetti" aria-hidden="true">
<span
v-for="piece in confetti"
:key="piece.id"
class="anniversary-piece"
:style="{
left: piece.left + '%',
fontSize: piece.size + 'rem',
animationDelay: piece.delay + 's',
animationDuration: piece.duration + 's',
'--drift': piece.drift + 'px',
}"
>
{{ piece.emoji }}
</span>
</div>
<!-- Top banner. -->
<div class="anniversary-banner">
<span class="anniversary-banner-emoji">🎂</span>
<span class="anniversary-banner-text">{{ bannerText }}</span>
<span class="anniversary-banner-emoji">🎉</span>
</div>
</div>
</Transition>
</template>
<style scoped>
.anniversary-root {
position: fixed;
inset: 0;
/* Above content, below modals/drag overlays (which use z-[200]). */
z-index: 150;
pointer-events: none;
}
.anniversary-confetti {
position: absolute;
inset: 0;
overflow: hidden;
}
.anniversary-piece {
position: absolute;
top: -3rem;
will-change: transform;
animation-name: anniversary-fall;
animation-timing-function: linear;
animation-iteration-count: 1;
animation-fill-mode: forwards;
}
@keyframes anniversary-fall {
0% {
transform: translate3d(0, 0, 0) rotate(0deg);
opacity: 0;
}
10% {
opacity: 1;
}
100% {
transform: translate3d(var(--drift, 0), 110vh, 0) rotate(360deg);
opacity: 0.85;
}
}
.anniversary-banner {
position: absolute;
top: 0;
left: 0;
right: 0;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
padding: 0.4rem 1rem;
font-weight: 700;
font-size: 0.95rem;
letter-spacing: 0.02em;
color: #fff;
background: linear-gradient(
90deg,
#f472b6,
#facc15,
#4ade80,
#38bdf8,
#a78bfa,
#f472b6
);
background-size: 300% 100%;
animation: anniversary-gradient 8s linear infinite;
box-shadow: 0 2px 12px rgba(0, 0, 0, 0.25);
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.35);
}
.anniversary-banner-text {
animation: anniversary-pulse 1.8s ease-in-out infinite;
}
.anniversary-banner-emoji {
animation: anniversary-bounce 1.4s ease-in-out infinite;
}
@keyframes anniversary-gradient {
0% {
background-position: 0% 50%;
}
100% {
background-position: 300% 50%;
}
}
@keyframes anniversary-pulse {
0%,
100% {
transform: scale(1);
}
50% {
transform: scale(1.06);
}
}
@keyframes anniversary-bounce {
0%,
100% {
transform: translateY(0);
}
50% {
transform: translateY(-3px);
}
}
.anniversary-fade-enter-active,
.anniversary-fade-leave-active {
transition: opacity 0.6s ease;
}
.anniversary-fade-enter-from,
.anniversary-fade-leave-to {
opacity: 0;
}
@media (prefers-reduced-motion: reduce) {
.anniversary-piece,
.anniversary-banner,
.anniversary-banner-text,
.anniversary-banner-emoji {
animation: none;
}
}
</style>
@@ -71,6 +71,7 @@ const featureFlagLabels: Record<FeatureFlag, string> = {
advanced_filters_collapsed: '高级筛选默认折叠',
multiplayer_in_app: '多人联机',
auto_install_dependencies: '自动安装依赖',
force_anniversary_celebration: '强制显示周年庆庆祝(调试)',
}
const settings = ref(await getSettings())
@@ -0,0 +1,61 @@
/**
* Starlight anniversary helpers.
*
* Starlight's first release was on 2014-10-04, so every October 4th the
* launcher shows a small celebration. The anniversary number is simply
* `currentYear - 2014`.
*/
/** Year of Starlight's first release. */
export const STARLIGHT_FOUNDING_YEAR = 2014
/** Month (1-12) of Starlight's anniversary. */
export const STARLIGHT_ANNIVERSARY_MONTH = 10
/** Day of month of Starlight's anniversary. */
export const STARLIGHT_ANNIVERSARY_DAY = 4
/**
* Whether the given date falls on Starlight's anniversary (October 4th).
* Uses the local timezone, which is what the launcher user experiences.
*/
export function isAnniversary(date: Date = new Date()): boolean {
return (
date.getMonth() + 1 === STARLIGHT_ANNIVERSARY_MONTH &&
date.getDate() === STARLIGHT_ANNIVERSARY_DAY
)
}
/**
* The anniversary number for the given date (e.g. 12 for 2026).
* Not clamped: callers decide whether to guard against pre-2014 dates.
*/
export function anniversaryYear(date: Date = new Date()): number {
return date.getFullYear() - STARLIGHT_FOUNDING_YEAR
}
/**
* Whether the celebration should currently be shown.
*
* Normally this is only true on October 4th, but the developer-page
* `force_anniversary_celebration` feature flag forces it on for previewing.
*/
export function shouldCelebrate(force = false, date: Date = new Date()): boolean {
return force || isAnniversary(date)
}
/** English ordinal suffix for a number (1 -> "1st", 12 -> "12th"). */
export function ordinal(n: number): string {
const mod100 = n % 100
if (mod100 >= 11 && mod100 <= 13) return `${n}th`
switch (n % 10) {
case 1:
return `${n}st`
case 2:
return `${n}nd`
case 3:
return `${n}rd`
default:
return `${n}th`
}
}
@@ -11428,5 +11428,8 @@
},
"app.settings.synced-options.game-settings.value-unset": {
"message": "Choose a value"
},
"app.anniversary.banner": {
"message": "Happy {ordinal} Anniversary, Starlight!"
}
}
@@ -11350,5 +11350,6 @@
"app.settings.synced-options.game-settings.value-mixed": { "message": "各实例不同" },
"app.settings.synced-options.game-settings.value-off": { "message": "关闭" },
"app.settings.synced-options.game-settings.value-on": { "message": "开启" },
"app.settings.synced-options.game-settings.value-unset": { "message": "选择一个值" }
"app.settings.synced-options.game-settings.value-unset": { "message": "选择一个值" },
"app.anniversary.banner": { "message": "Starlight {ordinal} 周年快乐!" }
}
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@@ -25,6 +25,7 @@ export const DEFAULT_FEATURE_FLAGS = {
page_transitions: true,
advanced_filters_collapsed: true,
auto_install_dependencies: true,
force_anniversary_celebration: false,
}
export const THEME_OPTIONS = ['dark', 'light', 'oled', 'system'] as const
@@ -0,0 +1,32 @@
-- Synced pack catalog tables.
--
-- These two tables were missed when the sync feature tables were ported;
-- 20261003000200_synced-pack-selection.sql alters `synced_pack_catalog`,
-- so it must exist first.
CREATE TABLE synced_pack_catalog (
id TEXT PRIMARY KEY NOT NULL,
project_type TEXT NOT NULL CHECK (project_type IN ('resourcepack', 'datapack')),
file_name TEXT NOT NULL,
sha1 TEXT NOT NULL UNIQUE,
size INTEGER NOT NULL CHECK (size >= 0),
game_versions_json TEXT NOT NULL DEFAULT '[]',
enabled INTEGER NOT NULL DEFAULT 1 CHECK (enabled IN (0, 1)),
created_at INTEGER NOT NULL,
modified_at INTEGER NOT NULL
);
CREATE INDEX synced_pack_catalog_type ON synced_pack_catalog(project_type, modified_at);
CREATE TABLE synced_pack_instances (
pack_id TEXT NOT NULL,
instance_id TEXT NOT NULL,
excluded INTEGER NOT NULL DEFAULT 0 CHECK (excluded IN (0, 1)),
materialized_path TEXT,
modified_at INTEGER NOT NULL,
PRIMARY KEY (pack_id, instance_id),
FOREIGN KEY (pack_id) REFERENCES synced_pack_catalog(id) ON DELETE CASCADE,
FOREIGN KEY (instance_id) REFERENCES instances(id) ON DELETE CASCADE
);
CREATE INDEX synced_pack_instances_instance ON synced_pack_instances(instance_id, excluded);