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README.md
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README.md
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# Starlight Launcher — 实例启动性能优化记录
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<div align="center">
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<img src="./apps/app/icons/128x128.png" width="128" height="128" alt="Starlight Launcher Logo" />
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<h1>Starlight Launcher</h1>
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<p><strong>次世代 Minecraft 桌面客户端,全能、美观、全平台覆盖。</strong></p>
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> 内部文档,非上线说明。本分支聚焦「实例启动慢」问题的定位与修复。
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<p>
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<a href="https://git.starlight.cool/AxTps/Starlight_Lancher/actions">
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<img src="https://img.shields.io/badge/Repo-git.starlight.cool-blue?style=for-the-badge&logo=git" alt="Repository" />
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</a>
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<a href="https://git.starlight.cool/AxTps/Starlight_Lancher/releases">
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<img src="https://img.shields.io/badge/Releases-Download-green?style=for-the-badge&logo=github" alt="Releases" />
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</a>
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<a href="https://git.starlight.cool/AxTps/Starlight_Lancher/stargazers">
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<img src="https://img.shields.io/badge/Stars-★-ffb800?style=for-the-badge&logo=github" alt="Stars" />
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</a>
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<a href="COPYING.md">
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<img src="https://img.shields.io/badge/License-GPL_3.0-blue.svg?style=for-the-badge" alt="License" />
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</a>
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</p>
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## 背景
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<p>
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<a href="https://skin.starlight.cool/">官方网站</a> |
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<a href="https://git.starlight.cool/AxTps/Starlight_Lancher/releases/latest">下载最新版</a> |
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<a href="CONTRIBUTING.md">参与贡献</a>
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| <a href="CODE_OF_CONDUCT.md">行为准则</a>
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</p>
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</div>
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用户反馈:点击实例启动后,要等很久才看到游戏窗口。
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<details open>
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<summary><strong>关于 The Land of StarLight (TLSL)</strong></summary>
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经实测定位,问题由多个独立环节叠加造成,本分支逐项修复。
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**The Land Of StarLight**(中文全称**星光领域**,英文简称 **TLSL**)成立于 2014 年,是一个主营 Minecraft 相关内容的综合性平台。平台主要负责人为 **Disy**(因名称常被抢注,在多数平台以 **Disy920** 出现)。
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## 改动清单
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TLSL 的前身可追溯至 2012 年初建立的凋灵服务器(TWS)。经过多次重组与模式调整,于 2014 年 10 月定名为**星光服务器(StarLight-Server,简称 SLS)**。2020 年初,随着运营模式改变与业务扩展,TLSL 正式成立,SLS 成为其主营子项目。
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### 1. 依赖校验戳缓存(`packages/app-lib/src/launcher/direct_ensure.rs`)
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如今 TLSL 旗下拥有 Minecraft 服务器 **StarLight-Server(SLS)**、面向 Fabric 端的领地模组 **Enclosure** 等项目,致力于打造一个完善的 Minecraft 交流与开发平台。
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**问题**:PCL/HMCL 直连实例每次启动都要对全部库文件与资产对象重算 SHA1。
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实测某整合包:118 个库 + 3911 个资产对象,合计约 670 MB,机械硬盘顺序读仅
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27.8 MB/s,串行校验耗时约 **17.7 秒**,占整个启动准备阶段的 97%。
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**Starlight Launcher** 即是面向 **SLS(星光服务器)** 打造的 Minecraft 桌面启动器。
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**方案**:新增持久化「已验证」戳缓存,key 为文件绝对路径,value 为
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`(size, mtime)`。`file_is_current` 先做 stat,命中戳则跳过 SHA1 读取;
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文件被替换或修改(size/mtime 变化)时自动回退到完整 SHA1 校验,**不弱化
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损坏检测**。
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</details>
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- 缓存文件:`<caches>/linked-verify-stamps.json`(存 Axolotl 自己的缓存目录,
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不污染直连安装目录)
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- 首次启动建立缓存仍走完整校验;后续启动(含跨进程重启)直接命中
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---
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**效果**:`asset_scan` 15788ms → 62ms,`ensure_deps` 整体 18.6s → 0.1s。
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**Starlight Launcher(星光启动器)** 是一款免费、开源、跨平台的 Minecraft Java 版第三方启动器,支持在一个客户端中搜索、安装和更新来自 Modrinth 与 CurseForge 的模组、整合包、资源包和光影,并提供实例管理、多种账户认证与个性化外观。
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### 2. 库/资产校验并发化(`packages/app-lib/src/launcher/direct_ensure.rs`)
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本项目基于 [Modrinth App](https://github.com/modrinth/code) 构建,并在其基础上由 [Axolotl 启动器](https://github.com/Mystic-Stars/Axolotl) 修改而来,移除了不适用于本项目的商业化模块,专注于提供纯净、无广告的桌面启动体验。
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在戳缓存基础上,把库扫描与资产扫描从串行 `for` 循环改为
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`try_for_each_concurrent`(并发度与下载器一致,`task_concurrency_limit * 2`)。
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首次建缓存时也能吃到并发收益。
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_(注:本项目是调用 Modrinth 公开 API 的独立客户端,与 Rinth, Inc. 无任何关联。)_
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> 注:并发对机械硬盘的随机小文件读取提升有限(IOPS 瓶颈),真正的
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> 数量级提升来自上面的戳缓存。
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## 核心优势
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### 3. 启动阶段计时埋点(`packages/app-lib/src/api/instance/run.rs`、`packages/app-lib/src/launcher/mod.rs`)
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- **真跨平台体验**:告别繁琐的环境配置,原生支持 Windows、macOS(完美兼容 Intel 与 Apple Silicon)及各类主流 Linux 发行版。
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- **现代化内容生态**:集成 Modrinth 和 CurseForge,可在启动器中一键浏览。游戏实例、整合包、模组、资源包及光影均可一键安装与升级,彻底告别手动管理依赖的痛苦。
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- **高度定制化**:无论是主题色调、背景图片,还是离线皮肤,核心功能与视觉展现均由你自由支配。
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- **All in one 全新体验**:启动器内置 “实验室” 功能,囊括种子地图、投影工坊等海量使用工具,带来全新原生轮椅体验。
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在启动链路插入 `[launch-timing]` 前缀的计时日志,覆盖:
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`hosted_prepare_launch` / `hosted_java_arguments` / `resolve_version_info` /
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`resolve_java` / `resolve_gc` / `assemble_client` / `ensure_deps`(细分
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`dep_lib_scan` / `asset_scan` / `dep_assets` / `dep_log_config`)/
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`remove_old_natives` / `extract_linked_natives` / `process_spawn`。
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## 下载与安装
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用于定位瓶颈,grep `[launch-timing]` 即可。
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请前往 [Releases](https://git.starlight.cool/AxTps/Starlight_Lancher/releases/latest) 下载适合你操作系统的最新安装包。
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已安装的用户每次均可通过内置的 Tauri 签名校验机制,自动在后台完成更新,无需手动下载安装更新。
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### 4. 启动过渡动画优化(`apps/app/src/mc_transition.rs`)
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| 系统平台 | 推荐下载文件 |
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| ----------------------- | ----------------------------------------- |
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| **Windows** (10/11 x64) | 下载 `.exe` (NSIS) 安装程序 |
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| **macOS** | 下载 `通用 .dmg` 镜像文件 |
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| **Linux** (x64) | 提供 `.AppImage`,`.deb`,`.rpm` 多种格式 |
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**a. 动画时长**:400ms → 200ms,帧数 50 → 25。缓解卡顿。
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## 参与项目开发
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**b. 窗口对齐修复**:全屏放大与缩回游戏窗口时,左侧留缝、整体偏右。
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根因是无边框窗口的不可见 resize border(实测窗口比目标大 16×9px,
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可见内容从 (8, 4.5) 才开始)。改用 `set_client_rect`,通过
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`GetWindowRect` / `GetClientRect` 计算边框并补偿,让**可见客户区**精确
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落在目标矩形。
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Starlight Launcher 的进步离不开社区的反馈与贡献。
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如果遇到 Bug 或有新的功能点子,欢迎提交 Issue。如需搭建本地开发环境或查阅打包发布规范,请阅读详细的 [贡献指南 (CONTRIBUTING.md)](CONTRIBUTING.md)。
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参与社区和贡献代码前,也请先阅读[行为准则 (CODE_OF_CONDUCT.md)](CODE_OF_CONDUCT.md)。
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**c. 单次 SetWindowPos**:每帧从两次调用(`set_position` + `set_size`)
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改为单次 `SetWindowPos`,减少重绘。
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---
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**d. 恢复可见**:动画前先 `show()` + `unminimize()`,避免轻量模式遗留
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导致遮罩建了却不可见。
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### 5. 遮罩即时显示(`apps/app/src/lightweight_mode.rs`)
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**问题**:点击启动后遮罩要等约 10 秒才出现。
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**根因**:收到 `launched` 事件后,代码先 `await maximize_minecraft_window`
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(最多轮询 5 秒等游戏窗口),跑完才启动遮罩动画。
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**方案**:把最大化游戏窗口丢到独立任务,遮罩动画立即启动,两者并行。
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### 6. debug 构建写文件日志(`packages/app-lib/src/logger.rs`)
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**问题**:debug 构建的 `start_logger` 只输出到控制台、不落盘,GUI 进程
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关闭后无法回溯日志,导致性能计时无法采集。
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**方案**:debug 版 logger 增加一层文件输出,写入与 release 相同的
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`launcher_logs` 目录,文件名带 `session_debug_` 前缀。
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## 结论与边界
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- **启动器侧**:准备阶段已从 18.6s 优化到约 0.1s,拉起进程约 0.6s,已到极限。
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- **游戏侧**:窗口出现前约 11s、完整加载约 45.8s(230 mod 的 NeoForge 整合包),
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属整合包固有成本,任何启动器无法缩短。
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- 曾尝试开启 NeoForge 早期窗口(`fml.toml` 的 `earlyWindowControl`),
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该整合包下与 mod 冲突导致更慢(11s → 30s),**已回滚**。
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## 构建
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```bash
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# debug(含计时埋点、文件日志)
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cargo build -p theseus_gui
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# release
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cargo build --release -p theseus_gui
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```
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1
apps/app-frontend/public/mojang-logo.svg
Normal file
1
apps/app-frontend/public/mojang-logo.svg
Normal file
@ -0,0 +1 @@
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<svg height="388" width="2500" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 375.103901073386 57.671"><path d="M57.355.316H16.519C7.396.316 0 7.713 0 16.834V57.671h40.836c9.124 0 16.519-7.396 16.519-16.518V7.38z" fill="#db1f29"/><path d="M13.772 48.104c-4.892 0-4.892-4.892-4.892-4.892V18.746c0-4.893 4.892-4.893 4.892-4.893h9.786c4.894 0 9.786 4.893 9.786 4.893s4.894 0 0 0c0-14.251 4.501 5.285 9.786 0 3.46-3.459 4.893 17.125 4.893 17.125l-4.893-2.444s0-4.894-7.339-9.786c-9.104-6.071-19.572-2.071-19.572 7.338 0 19.196 31.804 12.233 31.804 12.233s0 4.892-4.893 4.892H13.772z" fill="#fff"/><path d="M38.238 13.854c0-1.35 1.095-7.34 2.445-7.34 1.352 0 2.446 5.99 2.446 7.34a2.445 2.445 0 1 1-4.891 0z" fill="#fff"/><path d="M105.714 56.675V21.379L93.342 39.77H87.85L75.479 21.379v35.296h-9.85V.996h7.899l17.109 25.186L107.747.996h7.745v55.679zM149.727 57.671c-7.744 0-14.943-3.021-20.271-8.507-5.375-5.545-8.333-12.763-8.333-20.325 0-7.57 2.959-14.788 8.333-20.325C134.783 3.101 142.169 0 149.727 0c7.636 0 14.858 3.02 20.337 8.502 5.384 5.549 8.343 12.767 8.343 20.336 0 7.562-2.958 14.781-8.332 20.325-5.412 5.489-12.636 8.508-20.348 8.508zm0-47.666c-4.919 0-9.567 1.979-13.088 5.574-3.56 3.484-5.512 8.188-5.512 13.26 0 5.069 1.952 9.77 5.496 13.237 3.531 3.61 8.179 5.59 13.104 5.59 4.947 0 9.774-2.031 13.242-5.573 3.506-3.51 5.433-8.215 5.433-13.254 0-5.042-1.927-9.75-5.426-13.252-3.48-3.55-8.307-5.582-13.249-5.582zM180.215 56.675v-9.396h1.062c16.254 0 19.52-5.682 19.52-14.848V10.236h-20.582V1.071h30.432v31.36c0 16.993-8.783 24.243-29.369 24.243h-1.063zM253.239 56.675l-5.128-13.543h-20.26l-5.204 13.543h-10.633L234.354.312h7.106l22.34 56.363zm-8.762-22.931l-6.491-17.066-6.491 17.066zM301.564 56.675l-24.237-35.068v35.068h-9.853V.996h7.588l24.467 35.376V.996h9.776v55.679zM343.234 57.671c-7.744 0-14.943-3.021-20.271-8.506-5.375-5.546-8.334-12.764-8.334-20.326 0-7.57 2.959-14.788 8.332-20.325C328.29 3.101 335.677 0 343.234 0c7.634 0 14.857 3.02 20.337 8.502a29.986 29.986 0 0 1 4.891 6.671l.842 1.566h-11.782l-.501-.563a12.058 12.058 0 0 0-.539-.591c-3.479-3.549-8.305-5.58-13.247-5.58-4.919 0-9.567 1.979-13.089 5.574-3.559 3.484-5.511 8.188-5.511 13.26 0 5.069 1.952 9.77 5.496 13.237 3.53 3.61 8.179 5.59 13.104 5.59 4.947 0 9.773-2.031 13.24-5.573a18.397 18.397 0 0 0 4.85-8.598h-20.991V23.49h31.095l.14.899c.229 1.469.347 2.965.347 4.45 0 7.562-2.959 14.78-8.331 20.325-5.415 5.488-12.639 8.507-20.351 8.507z"/></svg>
|
||||
|
After Width: | Height: | Size: 2.4 KiB |
@ -373,6 +373,12 @@ let allowWindowClose = false
|
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let unlistenCloseRequested: (() => void) | undefined
|
||||
let unlistenLightweightModeError: (() => void) | undefined
|
||||
let unlistenSystemAccentColor: (() => void) | undefined
|
||||
let unlistenMcTransitionFadeout: (() => void) | undefined
|
||||
let unlistenMcTransitionFocus: (() => void) | undefined
|
||||
let unlistenMcTransitionCover: (() => void) | undefined
|
||||
let unlistenMcTransitionLogoIn: (() => void) | undefined
|
||||
let unlistenMcTransitionLogoOut: (() => void) | undefined
|
||||
let unlistenMcTransitionReset: (() => void) | undefined
|
||||
let maximizedStateTimer: ReturnType<typeof setTimeout> | undefined
|
||||
let unlistenWindowResize: (() => void) | undefined
|
||||
const minecraftCrashModal = ref()
|
||||
@ -491,6 +497,104 @@ onMounted(async () => {
|
||||
checkUpdates()
|
||||
void warnIfRunningElevated()
|
||||
startDirectLinkSync()
|
||||
unlistenMcTransitionFadeout = await listen('mc-transition-fadeout', async () => {
|
||||
// 游戏窗口已就位、启动器已缩放到同尺寸。这里做 0.5s CSS 淡出,
|
||||
// 完成后回调 Rust,由后端执行聚焦游戏 + 最小化启动器。
|
||||
const root = document.getElementById('app')
|
||||
if (root) {
|
||||
root.style.transition = 'opacity 500ms ease-out'
|
||||
root.style.opacity = '0'
|
||||
}
|
||||
window.setTimeout(() => {
|
||||
void invoke('mc_transition_fade_done').catch(() => {})
|
||||
}, 510)
|
||||
})
|
||||
|
||||
// 窗口恢复可见时,清掉残留的淡出透明度,避免再次打开时全透明。
|
||||
const resetLauncherOpacity = () => {
|
||||
const root = document.getElementById('app')
|
||||
if (root) {
|
||||
root.style.transition = 'none'
|
||||
root.style.opacity = ''
|
||||
void root.offsetHeight
|
||||
}
|
||||
}
|
||||
window.addEventListener('focus', resetLauncherOpacity)
|
||||
document.addEventListener('visibilitychange', () => {
|
||||
if (document.visibilityState === 'visible') resetLauncherOpacity()
|
||||
})
|
||||
unlistenMcTransitionFocus = await getCurrentWindow().onFocusChanged(({ payload: focused }) => {
|
||||
if (focused) resetLauncherOpacity()
|
||||
})
|
||||
|
||||
// ============ 启动过渡遮罩(三阶段) ============
|
||||
// 阶段1:纯色遮罩(主题色,无图)—— 盖住放大抖动
|
||||
// 阶段2:全屏后渐显 SVG logo
|
||||
// 阶段3:缩小前背景变 Mojang 红 + 渐隐 logo
|
||||
let mcCoverEl = null
|
||||
let mcCoverImg = null
|
||||
|
||||
unlistenMcTransitionCover = await listen('mc-transition-cover-show', () => {
|
||||
const app = document.getElementById('app')
|
||||
if (!app) return
|
||||
if (!mcCoverEl) {
|
||||
mcCoverEl = document.createElement('div')
|
||||
mcCoverEl.id = 'mc-transition-cover'
|
||||
mcCoverEl.style.cssText = [
|
||||
'position: fixed',
|
||||
'inset: 0',
|
||||
'z-index: 999999',
|
||||
'display: flex',
|
||||
'align-items: center',
|
||||
'justify-content: center',
|
||||
'background: var(--color-brand, #db1f29)',
|
||||
'transition: background-color 500ms ease, opacity 300ms ease-out',
|
||||
'opacity: 0',
|
||||
'pointer-events: none',
|
||||
].join(';')
|
||||
mcCoverImg = document.createElement('img')
|
||||
mcCoverImg.src = '/mojang-logo.svg'
|
||||
mcCoverImg.alt = ''
|
||||
mcCoverImg.style.cssText =
|
||||
'width: 42%; max-width: 640px; height: auto; opacity: 0; transition: opacity 500ms ease-out;'
|
||||
mcCoverEl.appendChild(mcCoverImg)
|
||||
app.appendChild(mcCoverEl)
|
||||
}
|
||||
requestAnimationFrame(() => {
|
||||
mcCoverEl.style.opacity = '1'
|
||||
})
|
||||
window.setTimeout(() => {
|
||||
void invoke('mc_transition_cover_ready').catch(() => {})
|
||||
}, 320)
|
||||
})
|
||||
|
||||
unlistenMcTransitionLogoIn = await listen('mc-transition-logo-in', () => {
|
||||
if (mcCoverImg) mcCoverImg.style.opacity = '1'
|
||||
window.setTimeout(() => {
|
||||
void invoke('mc_transition_logo_in_done').catch(() => {})
|
||||
}, 520)
|
||||
})
|
||||
|
||||
unlistenMcTransitionLogoOut = await listen('mc-transition-logo-out', () => {
|
||||
if (mcCoverEl) mcCoverEl.style.backgroundColor = '#db1f29'
|
||||
if (mcCoverImg) mcCoverImg.style.opacity = '0'
|
||||
window.setTimeout(() => {
|
||||
void invoke('mc_transition_logo_out_done').catch(() => {})
|
||||
}, 520)
|
||||
})
|
||||
|
||||
unlistenMcTransitionReset = await listen('mc-transition-reset-opacity', () => {
|
||||
const app = document.getElementById('app')
|
||||
if (app) {
|
||||
app.style.transition = 'none'
|
||||
app.style.opacity = ''
|
||||
}
|
||||
if (mcCoverEl) {
|
||||
mcCoverEl.remove()
|
||||
mcCoverEl = null
|
||||
mcCoverImg = null
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
let directLinkSync: (() => Promise<void>) | undefined
|
||||
@ -567,6 +671,12 @@ onUnmounted(async () => {
|
||||
window.removeEventListener('keydown', handleGlobalKeydown, true)
|
||||
unlistenCloseRequested?.()
|
||||
unlistenLightweightModeError?.()
|
||||
unlistenMcTransitionFadeout?.()
|
||||
unlistenMcTransitionFocus?.()
|
||||
unlistenMcTransitionCover?.()
|
||||
unlistenMcTransitionLogoIn?.()
|
||||
unlistenMcTransitionLogoOut?.()
|
||||
unlistenMcTransitionReset?.()
|
||||
unlistenSystemAccentColor?.()
|
||||
document.querySelector('body').removeEventListener('click', handleClick)
|
||||
document.querySelector('body').removeEventListener('auxclick', handleAuxClick)
|
||||
|
||||
@ -92,6 +92,7 @@ features = [
|
||||
"Foundation",
|
||||
"UI_ViewManagement",
|
||||
"Win32_Graphics_Dwm",
|
||||
"Win32_Graphics_Gdi",
|
||||
"Win32_System_Com",
|
||||
"Win32_UI_Shell",
|
||||
"Win32_UI_WindowsAndMessaging",
|
||||
|
||||
@ -249,33 +249,32 @@ impl LightweightMode {
|
||||
}
|
||||
None if payload.event == "launched" => {
|
||||
let app = app.clone();
|
||||
// 最大化游戏窗口会轮询等待 MC 窗口出现(最多数秒)。它必须
|
||||
// 与过渡动画并行,否则遮罩要等它跑完才出现,用户会看到一段
|
||||
// 毫无反馈的空白期。
|
||||
if payload.maximize_window {
|
||||
let pid = payload.pid;
|
||||
tauri::async_runtime::spawn(async move {
|
||||
maximize_minecraft_window(pid).await;
|
||||
});
|
||||
}
|
||||
tauri::async_runtime::spawn(async move {
|
||||
if payload.maximize_window {
|
||||
maximize_minecraft_window(payload.pid).await;
|
||||
}
|
||||
let settings = match theseus::settings::get().await {
|
||||
Ok(settings) => settings,
|
||||
Err(error) => {
|
||||
tracing::warn!(
|
||||
"Failed to read lightweight mode setting: {error}"
|
||||
);
|
||||
return;
|
||||
}
|
||||
};
|
||||
if settings.enter_lightweight_mode_on_game_launch {
|
||||
let state = app.state::<LightweightMode>();
|
||||
if let Err(error) = state.enter(&app) {
|
||||
tracing::warn!(
|
||||
"Failed to enter lightweight mode: {error}"
|
||||
);
|
||||
}
|
||||
} else if settings.hide_on_process_start
|
||||
&& let Some(window) =
|
||||
app.get_webview_window(MAIN_WINDOW_LABEL)
|
||||
&& let Err(error) = window.minimize()
|
||||
{
|
||||
// 窗口过渡:把启动器全屏遮罩 → 缩放 → 淡出 → 最小化
|
||||
crate::mc_transition::run(
|
||||
&app,
|
||||
payload.pid,
|
||||
payload.maximize_window,
|
||||
)
|
||||
.await;
|
||||
// 过渡动画结束后,统一进入轻量模式(隐藏到托盘)。
|
||||
// 由过渡流程接管,不再各自判断用户的「轻量模式 /
|
||||
// 启动后隐藏」设置,避免与动画收尾冲突,也顺带修掉
|
||||
// 「重开时窗口全透明」的问题(轻量模式恢复时是重建
|
||||
// 全新窗口,不残留旧的 opacity)。
|
||||
let state = app.state::<LightweightMode>();
|
||||
if let Err(error) = state.enter(&app) {
|
||||
tracing::warn!(
|
||||
"Failed to minimize launcher after Minecraft started: {error}"
|
||||
"Failed to enter lightweight mode after transition: {error}"
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
@ -22,6 +22,7 @@ use theseus::prelude::*;
|
||||
mod api;
|
||||
mod error;
|
||||
mod lightweight_mode;
|
||||
mod mc_transition;
|
||||
mod mod_translation;
|
||||
mod portable;
|
||||
mod seed_map;
|
||||
@ -867,6 +868,10 @@ fn main() {
|
||||
lightweight_mode::lightweight_mode_frontend_ready,
|
||||
lightweight_mode::lightweight_mode_set_route,
|
||||
lightweight_mode::lightweight_mode_enter,
|
||||
mc_transition::mc_transition_fade_done,
|
||||
mc_transition::mc_transition_cover_ready,
|
||||
mc_transition::mc_transition_logo_in_done,
|
||||
mc_transition::mc_transition_logo_out_done,
|
||||
]);
|
||||
|
||||
tracing::info!("Initializing app...");
|
||||
|
||||
453
apps/app/src/mc_transition.rs
Normal file
453
apps/app/src/mc_transition.rs
Normal file
@ -0,0 +1,453 @@
|
||||
//! Minecraft 启动时的窗口过渡动画(仅 Windows 生效)。
|
||||
//!
|
||||
//! 流程(四阶段):
|
||||
//! 阶段A:启动器放大到全屏(0.2s 动画),全程置顶 + 聚焦;
|
||||
//! 阶段B:等待 MC 窗口出现(最多 60s),期间启动器盖住游戏;
|
||||
//! 阶段C:获取 MC 窗口位置/大小,1s 动画缩放到相同大小;
|
||||
//! 阶段D:大小一致后,0.5s 淡出(不与缩放同步);
|
||||
//! 阶段E:聚焦游戏窗口 → 启动器最小化。
|
||||
//!
|
||||
//! 过渡结束后返回,由调用方继续执行用户的轻量模式 / 隐藏设置。
|
||||
//!
|
||||
//! 注意:HWND 是裸指针,非 Send,不能跨 await 持有,因此一律用 `usize`
|
||||
//! 保存窗口句柄,只在同步的 win32 调用里临时转回 HWND。
|
||||
|
||||
#![cfg_attr(not(target_os = "windows"), allow(dead_code, unused_imports))]
|
||||
|
||||
use tauri::{AppHandle, Emitter, Manager, WebviewWindow};
|
||||
|
||||
/// 主窗口 label,与 lightweight_mode.rs 保持一致。
|
||||
pub const MAIN_WINDOW_LABEL: &str = "main";
|
||||
|
||||
/// 等待 MC 窗口出现的轮询次数与间隔(120 × 500ms = 60s)。
|
||||
const FIND_RETRIES: u32 = 120;
|
||||
const FIND_INTERVAL_MS: u64 = 500;
|
||||
/// 缩放动画总时长与帧数(200ms / 25 帧 = 8ms 一帧)。
|
||||
const ANIM_DURATION_MS: u64 = 200;
|
||||
const ANIM_STEPS: u32 = 25;
|
||||
/// 等待前端完成 CSS 淡出的超时兜底(毫秒)。淡出 500ms,留足余量。
|
||||
const FADE_TIMEOUT_MS: u64 = 700;
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
static FADE_DONE: std::sync::Mutex<
|
||||
Option<tokio::sync::oneshot::Sender<()>>,
|
||||
> = std::sync::Mutex::new(None);
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
static COVER_DONE: std::sync::Mutex<
|
||||
Option<tokio::sync::oneshot::Sender<()>>,
|
||||
> = std::sync::Mutex::new(None);
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
static LOGO_IN_DONE: std::sync::Mutex<
|
||||
Option<tokio::sync::oneshot::Sender<()>>,
|
||||
> = std::sync::Mutex::new(None);
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
static LOGO_OUT_DONE: std::sync::Mutex<
|
||||
Option<tokio::sync::oneshot::Sender<()>>,
|
||||
> = std::sync::Mutex::new(None);
|
||||
|
||||
/// 前端完成淡出动画后的回调命令。
|
||||
#[tauri::command]
|
||||
pub fn mc_transition_fade_done() {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if let Ok(mut guard) = FADE_DONE.lock()
|
||||
&& let Some(tx) = guard.take()
|
||||
{
|
||||
let _ = tx.send(());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 前端覆盖层渐显完成后的回调命令。
|
||||
#[tauri::command]
|
||||
pub fn mc_transition_cover_ready() {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if let Ok(mut guard) = COVER_DONE.lock()
|
||||
&& let Some(tx) = guard.take()
|
||||
{
|
||||
let _ = tx.send(());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 前端 SVG logo 渐显完成后的回调命令。
|
||||
#[tauri::command]
|
||||
pub fn mc_transition_logo_in_done() {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if let Ok(mut guard) = LOGO_IN_DONE.lock()
|
||||
&& let Some(tx) = guard.take()
|
||||
{
|
||||
let _ = tx.send(());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 前端 SVG logo 渐隐 + 背景变红完成后的回调命令。
|
||||
#[tauri::command]
|
||||
pub fn mc_transition_logo_out_done() {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if let Ok(mut guard) = LOGO_OUT_DONE.lock()
|
||||
&& let Some(tx) = guard.take()
|
||||
{
|
||||
let _ = tx.send(());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 缓入缓出曲线,比纯 ease-out 更柔和自然。
|
||||
#[cfg(target_os = "windows")]
|
||||
fn ease_in_out(t: f64) -> f64 {
|
||||
if t < 0.5 {
|
||||
4.0 * t * t * t
|
||||
} else {
|
||||
1.0 - (-2.0 * t + 2.0).powi(3) / 2.0
|
||||
}
|
||||
}
|
||||
|
||||
/// 分帧移动 + 缩放启动器窗口。`from`/`to` 为 (x, y, w, h)。
|
||||
/// 若起止相同则直接返回;结束时补一帧精确坐标,避免累积误差。
|
||||
#[cfg(target_os = "windows")]
|
||||
async fn animate_resize(
|
||||
_window: &WebviewWindow,
|
||||
hwnd: usize,
|
||||
from: (i32, i32, u32, u32),
|
||||
to: (i32, i32, u32, u32),
|
||||
duration_ms: u64,
|
||||
) {
|
||||
if from == to {
|
||||
return;
|
||||
}
|
||||
let step_ms = (duration_ms / ANIM_STEPS as u64).max(1);
|
||||
for step in 1..=ANIM_STEPS {
|
||||
let t = step as f64 / ANIM_STEPS as f64;
|
||||
let e = ease_in_out(t);
|
||||
let x = from.0 as f64 + (to.0 - from.0) as f64 * e;
|
||||
let y = from.1 as f64 + (to.1 - from.1) as f64 * e;
|
||||
let w = from.2 as f64 + (to.2 as i64 - from.2 as i64) as f64 * e;
|
||||
let h = from.3 as f64 + (to.3 as i64 - from.3 as i64) as f64 * e;
|
||||
// 单次 SetWindowPos(移动+缩放一把过)比重绘两次的
|
||||
// set_position/set_size 更顺滑,也避免无边框窗口的
|
||||
// 不可见 resize border 造成的偏移。
|
||||
win_impl::set_client_rect(
|
||||
hwnd,
|
||||
x as i32,
|
||||
y as i32,
|
||||
w.max(1.0) as i32,
|
||||
h.max(1.0) as i32,
|
||||
);
|
||||
tokio::time::sleep(std::time::Duration::from_millis(step_ms)).await;
|
||||
}
|
||||
// 补最后一帧精确值(同样只设可见客户区,避免无边框边框造成偏移)
|
||||
win_impl::set_client_rect(
|
||||
hwnd,
|
||||
to.0,
|
||||
to.1,
|
||||
to.2.max(1) as i32,
|
||||
to.3.max(1) as i32,
|
||||
);
|
||||
}
|
||||
pub async fn run(app: &AppHandle, pid: u32, _maximize: bool) {
|
||||
if pid == 0 {
|
||||
return;
|
||||
}
|
||||
let Some(window) = app.get_webview_window(MAIN_WINDOW_LABEL) else {
|
||||
return;
|
||||
};
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
let hwnd_raw = window.hwnd().map(|h| h.0 as usize).unwrap_or(0);
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
let hwnd_raw = 0usize;
|
||||
|
||||
// 记录启动器当前「可见客户区」作为起点(与最终对齐用的是同一套
|
||||
// 坐标系,避免无边框窗口边框带来的偏移累积)。
|
||||
let start = {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
win_impl::get_client_rect(hwnd_raw).unwrap_or_else(|| {
|
||||
let p = window
|
||||
.outer_position()
|
||||
.map(|p| (p.x, p.y))
|
||||
.unwrap_or((0, 0));
|
||||
let s = window
|
||||
.outer_size()
|
||||
.map(|s| (s.width, s.height))
|
||||
.unwrap_or((1280, 800));
|
||||
(p.0, p.1, s.0, s.1)
|
||||
})
|
||||
}
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
{
|
||||
let p = window
|
||||
.outer_position()
|
||||
.map(|p| (p.x, p.y))
|
||||
.unwrap_or((0, 0));
|
||||
let s = window
|
||||
.outer_size()
|
||||
.map(|s| (s.width, s.height))
|
||||
.unwrap_or((1280, 800));
|
||||
(p.0, p.1, s.0, s.1)
|
||||
}
|
||||
};
|
||||
|
||||
// 全屏目标 = 启动器当前所在显示器的完整矩形
|
||||
let fullscreen = match window
|
||||
.current_monitor()
|
||||
.ok()
|
||||
.flatten()
|
||||
.or_else(|| window.primary_monitor().ok().flatten())
|
||||
{
|
||||
Some(m) => {
|
||||
(m.position().x, m.position().y, m.size().width, m.size().height)
|
||||
}
|
||||
None => {
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// 窗口可能处于最小化/隐藏(轻量模式遗留),先恢复可见再动画,
|
||||
// 否则遮罩虽然在 DOM 里建好,用户却看不到。
|
||||
let _ = window.show();
|
||||
let _ = window.unminimize();
|
||||
// 全程置顶 + 聚焦
|
||||
let _ = window.set_always_on_top(true);
|
||||
let _ = window.set_focus();
|
||||
|
||||
// ---------- 第①步:显示纯色遮罩(无图,主题色) ----------
|
||||
let (cover_tx, cover_rx) = tokio::sync::oneshot::channel::<()>();
|
||||
if let Ok(mut guard) = COVER_DONE.lock() {
|
||||
*guard = Some(cover_tx);
|
||||
}
|
||||
let _ = app.emit("mc-transition-cover-show", ());
|
||||
let _ = tokio::time::timeout(
|
||||
std::time::Duration::from_millis(1000),
|
||||
cover_rx,
|
||||
)
|
||||
.await;
|
||||
|
||||
// ---------- 第②步:放大到全屏(0.2s) ----------
|
||||
animate_resize(&window, hwnd_raw, start, fullscreen, ANIM_DURATION_MS)
|
||||
.await;
|
||||
|
||||
// ---------- 第③步:全屏后,渐显 SVG logo ----------
|
||||
let (lin_tx, lin_rx) = tokio::sync::oneshot::channel::<()>();
|
||||
if let Ok(mut guard) = LOGO_IN_DONE.lock() {
|
||||
*guard = Some(lin_tx);
|
||||
}
|
||||
let _ = app.emit("mc-transition-logo-in", ());
|
||||
let _ = tokio::time::timeout(
|
||||
std::time::Duration::from_millis(1500),
|
||||
lin_rx,
|
||||
)
|
||||
.await;
|
||||
|
||||
// ---------- 等待 MC 窗口出现(最多 60s) ----------
|
||||
let mut mc_raw: usize = 0;
|
||||
for _ in 0..FIND_RETRIES {
|
||||
if let Some(raw) = win_impl::find_window(pid) {
|
||||
mc_raw = raw;
|
||||
break;
|
||||
}
|
||||
tokio::time::sleep(std::time::Duration::from_millis(FIND_INTERVAL_MS))
|
||||
.await;
|
||||
}
|
||||
if mc_raw == 0 {
|
||||
let _ = window.set_always_on_top(false);
|
||||
animate_resize(&window, hwnd_raw, fullscreen, start, 300).await;
|
||||
let _ = app.emit("mc-transition-reset-opacity", ());
|
||||
return;
|
||||
}
|
||||
|
||||
// ---------- 第④步:缩小前,背景变 Mojang 红 + 渐隐 logo ----------
|
||||
let (lout_tx, lout_rx) = tokio::sync::oneshot::channel::<()>();
|
||||
if let Ok(mut guard) = LOGO_OUT_DONE.lock() {
|
||||
*guard = Some(lout_tx);
|
||||
}
|
||||
let _ = app.emit("mc-transition-logo-out", ());
|
||||
let _ = tokio::time::timeout(
|
||||
std::time::Duration::from_millis(1500),
|
||||
lout_rx,
|
||||
)
|
||||
.await;
|
||||
|
||||
// ---------- 第⑤步:缩小到 MC 窗口矩形(1s) ----------
|
||||
let mc_rect = win_impl::get_rect(mc_raw).unwrap_or((
|
||||
fullscreen.0,
|
||||
fullscreen.1,
|
||||
fullscreen.2 as i32,
|
||||
fullscreen.3 as i32,
|
||||
));
|
||||
let target = (
|
||||
mc_rect.0,
|
||||
mc_rect.1,
|
||||
mc_rect.2.max(1) as u32,
|
||||
mc_rect.3.max(1) as u32,
|
||||
);
|
||||
let _ = window.set_always_on_top(true);
|
||||
let _ = window.set_focus();
|
||||
animate_resize(&window, hwnd_raw, fullscreen, target, ANIM_DURATION_MS)
|
||||
.await;
|
||||
|
||||
// ---------- 第⑥步:等待 1s(游戏稳定,遮罩仍在) ----------
|
||||
tokio::time::sleep(std::time::Duration::from_millis(1000)).await;
|
||||
|
||||
// ---------- 第⑦步:淡出(0.5s,含遮罩一起) ----------
|
||||
let (done_tx, done_rx) = tokio::sync::oneshot::channel::<()>();
|
||||
if let Ok(mut guard) = FADE_DONE.lock() {
|
||||
*guard = Some(done_tx);
|
||||
}
|
||||
let _ = app.emit("mc-transition-fadeout", ());
|
||||
let _ = tokio::time::timeout(
|
||||
std::time::Duration::from_millis(FADE_TIMEOUT_MS),
|
||||
done_rx,
|
||||
)
|
||||
.await;
|
||||
|
||||
// ---------- 第⑧步:聚焦游戏 + 最小化启动器 ----------
|
||||
let _ = window.set_always_on_top(false);
|
||||
win_impl::focus(mc_raw);
|
||||
tokio::time::sleep(std::time::Duration::from_millis(80)).await;
|
||||
let _ = window.minimize();
|
||||
let _ = app.emit("mc-transition-reset-opacity", ());
|
||||
}
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
pub async fn run(_app: &AppHandle, _pid: u32, _maximize: bool) {}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
mod win_impl {
|
||||
use std::sync::{
|
||||
Mutex,
|
||||
atomic::{AtomicU32, AtomicUsize, Ordering},
|
||||
};
|
||||
use windows::Win32::Foundation::{HWND, LPARAM, POINT, RECT};
|
||||
use windows::Win32::Graphics::Gdi::ClientToScreen;
|
||||
use windows::Win32::UI::WindowsAndMessaging::{
|
||||
EnumWindows, GetClientRect, GetWindowRect, GetWindowThreadProcessId,
|
||||
IsWindowVisible, SetForegroundWindow,
|
||||
};
|
||||
use windows::core::BOOL;
|
||||
|
||||
/// 目标进程 pid(枚举回调通过静态变量传递)。
|
||||
static TARGET_PID: AtomicU32 = AtomicU32::new(0);
|
||||
/// 命中的窗口句柄,以 usize 存储(HWND 非 Send/Sync)。
|
||||
static FOUND_HWND: AtomicUsize = AtomicUsize::new(0);
|
||||
/// 串行化枚举,避免并发查找互相覆盖静态变量。
|
||||
static ENUM_LOCK: Mutex<()> = Mutex::new(());
|
||||
|
||||
/// usize → HWND。调用方保证数值来自真实句柄。
|
||||
fn to_hwnd(raw: usize) -> HWND {
|
||||
HWND(raw as *mut core::ffi::c_void)
|
||||
}
|
||||
|
||||
unsafe extern "system" fn find_cb(hwnd: HWND, _: LPARAM) -> BOOL {
|
||||
let mut pid = 0u32;
|
||||
unsafe { GetWindowThreadProcessId(hwnd, Some(&mut pid)) };
|
||||
if pid != TARGET_PID.load(Ordering::Relaxed)
|
||||
|| !unsafe { IsWindowVisible(hwnd).as_bool() }
|
||||
{
|
||||
return BOOL(1);
|
||||
}
|
||||
let mut rect = RECT::default();
|
||||
if unsafe { GetWindowRect(hwnd, &mut rect) }.is_ok() {
|
||||
let w = rect.right - rect.left;
|
||||
let h = rect.bottom - rect.top;
|
||||
// 过滤掉工具窗口 / 0 尺寸窗口,只认真正的游戏主窗口
|
||||
if w > 50 && h > 50 {
|
||||
FOUND_HWND.store(hwnd.0 as usize, Ordering::Relaxed);
|
||||
return BOOL(0); // 找到即停止枚举
|
||||
}
|
||||
}
|
||||
BOOL(1)
|
||||
}
|
||||
|
||||
/// 查找属于 `pid` 的可见顶层窗口,返回句柄原始值(0 表示未找到)。
|
||||
pub fn find_window(pid: u32) -> Option<usize> {
|
||||
let _guard = ENUM_LOCK.lock().ok()?;
|
||||
TARGET_PID.store(pid, Ordering::Relaxed);
|
||||
FOUND_HWND.store(0, Ordering::Relaxed);
|
||||
unsafe {
|
||||
let _ = EnumWindows(Some(find_cb), LPARAM(0));
|
||||
}
|
||||
let raw = FOUND_HWND.load(Ordering::Relaxed);
|
||||
(raw != 0).then_some(raw)
|
||||
}
|
||||
|
||||
/// 取窗口矩形,返回 (x, y, width, height)。
|
||||
pub fn get_rect(raw: usize) -> Option<(i32, i32, i32, i32)> {
|
||||
let mut r = RECT::default();
|
||||
unsafe { GetWindowRect(to_hwnd(raw), &mut r).ok()? };
|
||||
Some((r.left, r.top, r.right - r.left, r.bottom - r.top))
|
||||
}
|
||||
|
||||
/// 取窗口「可见客户区」在屏幕坐标下的矩形,返回 (x, y, w, h)。
|
||||
/// 无边框窗口仍带不可见的 resize border,客户区比窗口矩形内缩,
|
||||
/// 这正是全屏后左侧留缝、整体偏右的根源。
|
||||
pub fn get_client_rect(raw: usize) -> Option<(i32, i32, u32, u32)> {
|
||||
if raw == 0 {
|
||||
return None;
|
||||
}
|
||||
let hwnd = to_hwnd(raw);
|
||||
let mut cr = RECT::default();
|
||||
if unsafe { GetClientRect(hwnd, &mut cr) }.is_err() {
|
||||
return None;
|
||||
}
|
||||
let mut origin = POINT { x: 0, y: 0 };
|
||||
if !unsafe { ClientToScreen(hwnd, &mut origin) }.as_bool() {
|
||||
return None;
|
||||
}
|
||||
Some((
|
||||
origin.x,
|
||||
origin.y,
|
||||
(cr.right - cr.left) as u32,
|
||||
(cr.bottom - cr.top) as u32,
|
||||
))
|
||||
}
|
||||
|
||||
/// 让「可见客户区」精确落在屏幕坐标 (x, y, w, h),自动补偿无边框
|
||||
/// 窗口的不可见边框。动画与对齐统一用它,避免左/上缝隙。
|
||||
pub fn set_client_rect(raw: usize, x: i32, y: i32, w: i32, h: i32) {
|
||||
use windows::Win32::UI::WindowsAndMessaging::{
|
||||
SWP_NOACTIVATE, SWP_NOZORDER, SetWindowPos,
|
||||
};
|
||||
if raw == 0 {
|
||||
return;
|
||||
}
|
||||
let hwnd = to_hwnd(raw);
|
||||
let mut wr = RECT::default();
|
||||
let mut cr = RECT::default();
|
||||
let mut origin = POINT { x: 0, y: 0 };
|
||||
unsafe {
|
||||
let _ = GetWindowRect(hwnd, &mut wr);
|
||||
let _ = GetClientRect(hwnd, &mut cr);
|
||||
let _ = ClientToScreen(hwnd, &mut origin);
|
||||
}
|
||||
let border_w = (wr.right - wr.left) - (cr.right - cr.left);
|
||||
let border_h = (wr.bottom - wr.top) - (cr.bottom - cr.top);
|
||||
let inset_x = origin.x - wr.left;
|
||||
let inset_y = origin.y - wr.top;
|
||||
unsafe {
|
||||
let _ = SetWindowPos(
|
||||
hwnd,
|
||||
None,
|
||||
x - inset_x,
|
||||
y - inset_y,
|
||||
w + border_w,
|
||||
h + border_h,
|
||||
SWP_NOZORDER | SWP_NOACTIVATE,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 把前台焦点交给游戏窗口。
|
||||
pub fn focus(raw: usize) {
|
||||
unsafe {
|
||||
let _ = SetForegroundWindow(to_hwnd(raw));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -75,8 +75,10 @@ async fn run_with_extra_launch_args_inner(
|
||||
extra_launch_args: Option<Vec<String>>,
|
||||
gc_intent: Option<GcLaunchIntent>,
|
||||
) -> crate::Result<(ProcessMetadata, Option<GcLaunchReport>)> {
|
||||
let __t_hosted = std::time::Instant::now();
|
||||
let _hosted_guard =
|
||||
crate::pack::hosted::prepare_launch(instance_id, offline_mode).await?;
|
||||
tracing::info!("[launch-timing] hosted_prepare_launch: {}ms", __t_hosted.elapsed().as_millis());
|
||||
let state = State::get().await?;
|
||||
let launch_preparation_timeout =
|
||||
crate::state::instances::commands::get_instance_launch_context(
|
||||
|
||||
@ -293,30 +293,130 @@ pub(crate) fn linked_native_plan(
|
||||
}))
|
||||
}
|
||||
|
||||
/// Persistent cache of "this file was already hash-verified" stamps, keyed by
|
||||
/// absolute path and validated against the file's size and mtime. Asset
|
||||
/// objects and libraries number in the thousands on modern packs; re-hashing
|
||||
/// every byte on each launch is pure disk churn (and dominates cold-start on
|
||||
/// mechanical drives). Content-addressed files never change in place, so a
|
||||
/// matching (size, mtime) stamp lets us trust a previous verification.
|
||||
///
|
||||
/// The cache lives in Axolotl's own caches directory, never in the linked
|
||||
/// installation. It only ever *skips* a re-hash when the stamp matches;
|
||||
/// a modified or replaced file falls back to a full SHA1 check.
|
||||
static VERIFY_STAMPS: std::sync::OnceLock<
|
||||
std::sync::Mutex<HashMap<String, (u64, u128)>>,
|
||||
> = std::sync::OnceLock::new();
|
||||
static VERIFY_STAMPS_PATH: std::sync::OnceLock<PathBuf> =
|
||||
std::sync::OnceLock::new();
|
||||
static VERIFY_STAMPS_LOADED: std::sync::OnceLock<()> =
|
||||
std::sync::OnceLock::new();
|
||||
static VERIFY_STAMPS_DIRTY: std::sync::atomic::AtomicBool =
|
||||
std::sync::atomic::AtomicBool::new(false);
|
||||
|
||||
fn verify_stamps() -> &'static std::sync::Mutex<HashMap<String, (u64, u128)>>
|
||||
{
|
||||
VERIFY_STAMPS.get_or_init(|| std::sync::Mutex::new(HashMap::new()))
|
||||
}
|
||||
|
||||
/// Loads the stamp cache once per process. Safe to call from every entry
|
||||
/// point; only the first call does work.
|
||||
async fn load_verify_stamps(st: &State) {
|
||||
if VERIFY_STAMPS_LOADED.set(()).is_err() {
|
||||
return;
|
||||
}
|
||||
let path = st
|
||||
.directories
|
||||
.caches_dir()
|
||||
.join("linked-verify-stamps.json");
|
||||
if let Ok(bytes) = tokio::fs::read(&path).await
|
||||
&& let Ok(map) =
|
||||
serde_json::from_slice::<HashMap<String, (u64, u128)>>(&bytes)
|
||||
{
|
||||
if let Ok(mut guard) = verify_stamps().lock() {
|
||||
*guard = map;
|
||||
}
|
||||
}
|
||||
let _ = VERIFY_STAMPS_PATH.set(path);
|
||||
}
|
||||
|
||||
/// Writes the stamp cache back if anything changed this session. Best-effort:
|
||||
/// a failure only costs us the next session's re-hash.
|
||||
async fn flush_verify_stamps() {
|
||||
if !VERIFY_STAMPS_DIRTY.swap(false, std::sync::atomic::Ordering::SeqCst) {
|
||||
return;
|
||||
}
|
||||
let Some(path) = VERIFY_STAMPS_PATH.get() else {
|
||||
return;
|
||||
};
|
||||
let snapshot = match verify_stamps().lock() {
|
||||
Ok(guard) => guard.clone(),
|
||||
Err(_) => return,
|
||||
};
|
||||
let Ok(json) = serde_json::to_vec(&snapshot) else {
|
||||
return;
|
||||
};
|
||||
if let Some(parent) = path.parent() {
|
||||
let _ = tokio::fs::create_dir_all(parent).await;
|
||||
}
|
||||
let _ = tokio::fs::write(path, json).await;
|
||||
}
|
||||
|
||||
fn file_mtime_nanos(metadata: &std::fs::Metadata) -> Option<u128> {
|
||||
metadata
|
||||
.modified()
|
||||
.ok()
|
||||
.and_then(|time| {
|
||||
time.duration_since(std::time::UNIX_EPOCH).ok()
|
||||
})
|
||||
.map(|duration| duration.as_nanos())
|
||||
}
|
||||
|
||||
/// Whether the file exists and satisfies the metadata available for it.
|
||||
/// SHA1 is authoritative when declared; otherwise a declared size still
|
||||
/// protects against accepting a partial or truncated file. An unreadable file
|
||||
/// counts as not current so it gets replaced.
|
||||
/// counts as not current so it gets replaced. A previously recorded
|
||||
/// (size, mtime) stamp short-circuits the SHA1 read for unchanged files.
|
||||
async fn file_is_current(
|
||||
path: &std::path::Path,
|
||||
expected_sha1: Option<&str>,
|
||||
expected_size: Option<u64>,
|
||||
) -> bool {
|
||||
if !path.is_file() {
|
||||
return false;
|
||||
}
|
||||
let metadata = match std::fs::metadata(path) {
|
||||
Ok(metadata) if metadata.is_file() => metadata,
|
||||
_ => return false,
|
||||
};
|
||||
if let Some(expected_size) = expected_size
|
||||
&& std::fs::metadata(path)
|
||||
.map_or(true, |metadata| metadata.len() != expected_size)
|
||||
&& metadata.len() != expected_size
|
||||
{
|
||||
return false;
|
||||
}
|
||||
match expected_sha1 {
|
||||
Some(expected) => match fetch::sha1_file_async(path).await {
|
||||
Ok((_, actual)) => actual.eq_ignore_ascii_case(expected),
|
||||
Err(_) => false,
|
||||
},
|
||||
None => true,
|
||||
let Some(expected) = expected_sha1 else {
|
||||
return true;
|
||||
};
|
||||
|
||||
let mtime = file_mtime_nanos(&metadata);
|
||||
let key = path.to_string_lossy().into_owned();
|
||||
if let Some(mtime) = mtime
|
||||
&& let Ok(guard) = verify_stamps().lock()
|
||||
&& let Some(&(size, stamp_mtime)) = guard.get(&key)
|
||||
&& size == metadata.len()
|
||||
&& stamp_mtime == mtime
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
match fetch::sha1_file_async(path).await {
|
||||
Ok((_, actual)) if actual.eq_ignore_ascii_case(expected) => {
|
||||
if let Some(mtime) = mtime
|
||||
&& let Ok(mut guard) = verify_stamps().lock()
|
||||
{
|
||||
guard.insert(key, (metadata.len(), mtime));
|
||||
VERIFY_STAMPS_DIRTY
|
||||
.store(true, std::sync::atomic::Ordering::SeqCst);
|
||||
}
|
||||
true
|
||||
}
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
@ -475,18 +575,48 @@ pub(crate) async fn ensure_linked_assets_from(
|
||||
};
|
||||
|
||||
let objects_dir = direct.assets_dir().join("objects");
|
||||
let mut missing = Vec::new();
|
||||
for asset in index.objects.values() {
|
||||
let hash = &asset.hash;
|
||||
if hash.len() < 2 {
|
||||
continue;
|
||||
}
|
||||
let destination = objects_dir.join(&hash[..2]).join(hash);
|
||||
let size = u64::from(asset.size);
|
||||
if !file_is_current(&destination, Some(hash), Some(size)).await {
|
||||
missing.push((hash.clone(), size, destination));
|
||||
}
|
||||
}
|
||||
// Assets number in the thousands on modern versions; hashing each object
|
||||
// serially accounted for the bulk of launch latency. Fan the checks out
|
||||
// across a bounded pool (same width the downloader uses).
|
||||
let __t_asset_scan = std::time::Instant::now();
|
||||
let asset_limit = download_util::task_concurrency_limit(st)
|
||||
.map(|limit| limit.saturating_mul(2))
|
||||
.unwrap_or(FALLBACK_CONCURRENCY);
|
||||
let missing_slot = std::sync::Arc::new(std::sync::Mutex::new(
|
||||
Vec::<(String, u64, PathBuf)>::new(),
|
||||
));
|
||||
let asset_entries: Vec<(String, u64)> = index
|
||||
.objects
|
||||
.values()
|
||||
.filter(|asset| asset.hash.len() >= 2)
|
||||
.map(|asset| (asset.hash.clone(), u64::from(asset.size)))
|
||||
.collect();
|
||||
stream::iter(asset_entries)
|
||||
.map(Ok::<_, crate::Error>)
|
||||
.try_for_each_concurrent(asset_limit, |(hash, size)| {
|
||||
let missing_slot = std::sync::Arc::clone(&missing_slot);
|
||||
let objects_dir = objects_dir.clone();
|
||||
async move {
|
||||
let destination = objects_dir.join(&hash[..2]).join(&hash);
|
||||
if !file_is_current(
|
||||
&destination,
|
||||
Some(&hash),
|
||||
Some(size),
|
||||
)
|
||||
.await
|
||||
{
|
||||
missing_slot.lock().unwrap().push((hash, size, destination));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
})
|
||||
.await?;
|
||||
let missing: Vec<(String, u64, PathBuf)> = std::sync::Arc::try_unwrap(
|
||||
missing_slot,
|
||||
)
|
||||
.map(|mutex| mutex.into_inner().unwrap())
|
||||
.unwrap_or_default();
|
||||
tracing::info!("[launch-timing] asset_scan: {}ms (checked {}, missing {})", __t_asset_scan.elapsed().as_millis(), index.objects.len(), missing.len());
|
||||
if !missing.is_empty() {
|
||||
tracing::info!(
|
||||
count = missing.len(),
|
||||
@ -620,6 +750,7 @@ pub(crate) async fn ensure_direct_launch_dependencies(
|
||||
java_arch: &str,
|
||||
minecraft_updated: bool,
|
||||
) -> crate::Result<()> {
|
||||
load_verify_stamps(st).await;
|
||||
let mut plans = Vec::new();
|
||||
if let Some(plan) = linked_client_plan(direct, version_info) {
|
||||
plans.push(plan);
|
||||
@ -648,14 +779,41 @@ pub(crate) async fn ensure_direct_launch_dependencies(
|
||||
|
||||
// Only fetch what is actually missing so a healthy installation performs
|
||||
// zero network requests.
|
||||
let mut pending = Vec::new();
|
||||
for plan in plans {
|
||||
if !file_is_current(&plan.destination, plan.sha1.as_deref(), plan.size)
|
||||
.await
|
||||
{
|
||||
pending.push(plan);
|
||||
}
|
||||
}
|
||||
let __t_libscan = std::time::Instant::now();
|
||||
let plans_len_dbg = plans.len();
|
||||
// Verify every planned file concurrently. Hashing a few hundred jars
|
||||
// serially dominated cold-start time; the SHA1 reads are independent so
|
||||
// they fan out across the same bounded pool the downloader uses.
|
||||
let lib_limit = download_util::task_concurrency_limit(st)
|
||||
.map(|limit| limit.saturating_mul(2))
|
||||
.unwrap_or(FALLBACK_CONCURRENCY);
|
||||
let pending_slot = std::sync::Arc::new(std::sync::Mutex::new(
|
||||
Vec::<LinkedFilePlan>::new(),
|
||||
));
|
||||
stream::iter(plans)
|
||||
.map(Ok::<_, crate::Error>)
|
||||
.try_for_each_concurrent(lib_limit, |plan| {
|
||||
let pending_slot = std::sync::Arc::clone(&pending_slot);
|
||||
async move {
|
||||
if !file_is_current(
|
||||
&plan.destination,
|
||||
plan.sha1.as_deref(),
|
||||
plan.size,
|
||||
)
|
||||
.await
|
||||
{
|
||||
pending_slot.lock().unwrap().push(plan);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
})
|
||||
.await?;
|
||||
let pending: Vec<LinkedFilePlan> = std::sync::Arc::try_unwrap(
|
||||
pending_slot,
|
||||
)
|
||||
.map(|mutex| mutex.into_inner().unwrap())
|
||||
.unwrap_or_default();
|
||||
tracing::info!("[launch-timing] dep_lib_scan: {}ms (checked {}, missing {})", __t_libscan.elapsed().as_millis(), plans_len_dbg, pending.len());
|
||||
if !pending.is_empty() {
|
||||
tracing::info!(
|
||||
count = pending.len(),
|
||||
@ -672,6 +830,7 @@ pub(crate) async fn ensure_direct_launch_dependencies(
|
||||
.await?;
|
||||
}
|
||||
|
||||
let __t_assets = std::time::Instant::now();
|
||||
ensure_linked_assets(
|
||||
st,
|
||||
direct,
|
||||
@ -679,7 +838,11 @@ pub(crate) async fn ensure_direct_launch_dependencies(
|
||||
version_info.assets == "legacy",
|
||||
)
|
||||
.await?;
|
||||
tracing::info!("[launch-timing] dep_assets: {}ms", __t_assets.elapsed().as_millis());
|
||||
let __t_logcfg = std::time::Instant::now();
|
||||
ensure_linked_log_config(st, direct, version_info.logging.as_ref()).await?;
|
||||
tracing::info!("[launch-timing] dep_log_config: {}ms", __t_logcfg.elapsed().as_millis());
|
||||
flush_verify_stamps().await;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
@ -1525,8 +1525,11 @@ pub async fn launch_minecraft(
|
||||
) -> crate::Result<ProcessMetadata> {
|
||||
let instance = &context.instance;
|
||||
let content_set = &context.applied_content_set;
|
||||
let mut __lt = std::time::Instant::now();
|
||||
let mut combined_java_args =
|
||||
crate::pack::hosted::java_arguments(&instance.id).await?;
|
||||
tracing::info!("[launch-timing] hosted_java_arguments: {}ms", __lt.elapsed().as_millis());
|
||||
__lt = std::time::Instant::now();
|
||||
combined_java_args.extend_from_slice(java_args);
|
||||
let java_args = combined_java_args.as_slice();
|
||||
|
||||
@ -1832,6 +1835,8 @@ pub async fn launch_minecraft(
|
||||
.await?;
|
||||
}
|
||||
}
|
||||
tracing::info!("[launch-timing] resolve_version_info: {}ms", __lt.elapsed().as_millis());
|
||||
__lt = std::time::Instant::now();
|
||||
|
||||
let java_version = if let Some(java) =
|
||||
context.launch_overrides.java_path.as_ref()
|
||||
@ -1886,6 +1891,8 @@ pub async fn launch_minecraft(
|
||||
let java_version =
|
||||
crate::api::jre::check_jre(java_version.path.clone().into()).await?;
|
||||
validate_loader_java_version(&version_info, &java_version)?;
|
||||
tracing::info!("[launch-timing] resolve_java: {}ms", __lt.elapsed().as_millis());
|
||||
__lt = std::time::Instant::now();
|
||||
|
||||
// Runtime-verify and fall back for GC arguments against the *actual* JVM
|
||||
// that will run Minecraft. The frontend supplies an ordered candidate
|
||||
@ -1915,6 +1922,8 @@ pub async fn launch_minecraft(
|
||||
}
|
||||
*gc_report = Some(report);
|
||||
}
|
||||
tracing::info!("[launch-timing] resolve_gc: {}ms", __lt.elapsed().as_millis());
|
||||
__lt = std::time::Instant::now();
|
||||
|
||||
// Apply the mappable linked-launcher private settings for directly
|
||||
// associated instances on top of the resolved launch configuration.
|
||||
@ -2020,6 +2029,8 @@ pub async fn launch_minecraft(
|
||||
None => vanilla_client_path,
|
||||
}
|
||||
};
|
||||
tracing::info!("[launch-timing] assemble_client: {}ms", __lt.elapsed().as_millis());
|
||||
__lt = std::time::Instant::now();
|
||||
|
||||
let args = version_info.arguments.clone().unwrap_or_default();
|
||||
let mut command = match wrapper {
|
||||
@ -2065,6 +2076,7 @@ pub async fn launch_minecraft(
|
||||
&& let (Some(direct), Some(libraries)) =
|
||||
(&direct_launch, linked_libraries.as_deref())
|
||||
{
|
||||
let __t_ensure = std::time::Instant::now();
|
||||
direct_ensure::ensure_direct_launch_dependencies(
|
||||
&state,
|
||||
direct,
|
||||
@ -2074,6 +2086,7 @@ pub async fn launch_minecraft(
|
||||
minecraft_updated,
|
||||
)
|
||||
.await?;
|
||||
tracing::info!("[launch-timing] ensure_deps(libs+assets+log): {}ms", __t_ensure.elapsed().as_millis());
|
||||
}
|
||||
|
||||
let natives_dir = if let Some(direct) = &direct_launch {
|
||||
@ -2085,9 +2098,11 @@ pub async fn launch_minecraft(
|
||||
};
|
||||
// Linked native archives can change outside Axolotl, so rebuild only the
|
||||
// Axolotl-owned linked cache on every launch. Never mutate linked folders.
|
||||
let __t_rm = std::time::Instant::now();
|
||||
if direct_launch.is_some() && natives_dir.exists() {
|
||||
io::remove_dir_all(&natives_dir).await?;
|
||||
}
|
||||
tracing::info!("[launch-timing] remove_old_natives: {}ms", __t_rm.elapsed().as_millis());
|
||||
if !natives_dir.exists() {
|
||||
io::create_dir_all(&natives_dir).await?;
|
||||
}
|
||||
@ -2098,6 +2113,7 @@ pub async fn launch_minecraft(
|
||||
// launch; the managed restore path below must never touch them.
|
||||
let target = natives_dir.clone();
|
||||
let java_arch = java_version.architecture.clone();
|
||||
let __t_extract = std::time::Instant::now();
|
||||
tokio::task::spawn_blocking(move || {
|
||||
extract_linked_natives(
|
||||
&direct,
|
||||
@ -2108,6 +2124,7 @@ pub async fn launch_minecraft(
|
||||
)
|
||||
})
|
||||
.await??;
|
||||
tracing::info!("[launch-timing] extract_linked_natives: {}ms", __t_extract.elapsed().as_millis());
|
||||
} else if direct_launch.is_none() {
|
||||
if offline_mode {
|
||||
natives::prepare_native_libraries(
|
||||
@ -2137,6 +2154,8 @@ pub async fn launch_minecraft(
|
||||
}
|
||||
}
|
||||
|
||||
tracing::info!("[launch-timing] ensure_libraries_and_natives: {}ms", __lt.elapsed().as_millis());
|
||||
__lt = std::time::Instant::now();
|
||||
tracing::debug!(
|
||||
"Found QuickPlayVersion for {}: {quick_play_version:?}",
|
||||
content_set.game_version
|
||||
@ -2399,7 +2418,7 @@ pub async fn launch_minecraft(
|
||||
let logs_folder = state.directories.game_logs_dir(&instance_path);
|
||||
// Create Minecraft child by inserting it into the state
|
||||
// This also spawns the process and prepares the subsequent processes
|
||||
state
|
||||
let __launch_process = state
|
||||
.process_manager
|
||||
.insert_new_process(
|
||||
&instance.id,
|
||||
@ -2443,7 +2462,9 @@ pub async fn launch_minecraft(
|
||||
Ok(())
|
||||
},
|
||||
)
|
||||
.await
|
||||
.await;
|
||||
tracing::info!("[launch-timing] process_spawn: {}ms", __lt.elapsed().as_millis());
|
||||
__launch_process
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@ -630,7 +630,10 @@ impl std::io::Write for TruncatedConsoleWriter {
|
||||
// Handling for the live development logging
|
||||
// This will log to the console, and will not log to a file
|
||||
#[cfg(debug_assertions)]
|
||||
pub fn start_logger(_app_identifier: &str) -> Option<()> {
|
||||
pub fn start_logger(app_identifier: &str) -> Option<()> {
|
||||
use crate::prelude::DirectoryInfo;
|
||||
use chrono::Local;
|
||||
use tracing_subscriber::fmt::time::ChronoLocal;
|
||||
use tracing_subscriber::prelude::*;
|
||||
let filter = tracing_subscriber::EnvFilter::try_from_default_env()
|
||||
.unwrap_or_else(|_| {
|
||||
@ -640,12 +643,39 @@ pub fn start_logger(_app_identifier: &str) -> Option<()> {
|
||||
.add_directive("hyper=info".parse().ok()?)
|
||||
.add_directive("hyper_util=info".parse().ok()?)
|
||||
.add_directive("sqlx=warn".parse().ok()?);
|
||||
let console_layer = tracing_subscriber::fmt::layer().with_writer(|| {
|
||||
TruncatedConsoleWriter {
|
||||
stdout: std::io::stdout(),
|
||||
}
|
||||
});
|
||||
|
||||
// Debug builds historically only logged to the console, so a launched
|
||||
// GUI process left no trace once its window closed. Tee into the same
|
||||
// launcher_logs directory the release build uses so debug launches can
|
||||
// be inspected after the fact.
|
||||
let file_layer = DirectoryInfo::launcher_logs_dir_path(app_identifier)
|
||||
.and_then(|dir| {
|
||||
std::fs::create_dir_all(&dir).ok()?;
|
||||
let path = dir.join(format!(
|
||||
"session_debug_{}.log",
|
||||
Local::now().format("%Y%m%d_%H%M%S")
|
||||
));
|
||||
std::fs::OpenOptions::new()
|
||||
.create(true)
|
||||
.append(true)
|
||||
.open(path)
|
||||
.ok()
|
||||
})
|
||||
.map(|file| {
|
||||
tracing_subscriber::fmt::layer()
|
||||
.with_writer(std::sync::Mutex::new(file))
|
||||
.with_ansi(false)
|
||||
.with_timer(ChronoLocal::rfc_3339())
|
||||
});
|
||||
|
||||
tracing_subscriber::registry()
|
||||
.with(tracing_subscriber::fmt::layer().with_writer(|| {
|
||||
TruncatedConsoleWriter {
|
||||
stdout: std::io::stdout(),
|
||||
}
|
||||
}))
|
||||
.with(console_layer)
|
||||
.with(file_layer)
|
||||
.with(filter)
|
||||
.with(tracing_error::ErrorLayer::default())
|
||||
.init();
|
||||
|
||||
775
pnpm-lock.yaml
generated
775
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user