forked from AxTps/Starlight_Lancher
fix: 修复 SLS 实例删除残留外部数据与重装共用文件夹
删除实例残留外部数据: - remove_instance 原先只在 game_dir_override 指向 versions/<name> 隔离目录时才删除外部目录;SLS(hosted)实例使用版本共享布局 (外部目录直接作为游戏根),删除时落到托管目录分支,外部 mods/ 存档/配置残留。 - 现在 game_dir_override 只要指向实例独占目录(非共享 .minecraft 根)就一并删除;新增 is_shared_minecraft_root 判据:含 libraries/ 或 assets/ 的目录视为共享游戏根,删除实例时保留。 重装共用同一文件夹: - hosted::create 生成 game_dir_override 时直接拼接 `<root>/<pack name>`,无冲突处理;同一整合包安装两次会指向同一 目录,两个实例共用一份游戏数据。 - 新增 unique_game_dir:目标目录已存在时依次尝试 `<name> (1)`、 `<name> (2)` …,与 create_instance::resolve_instance_path 的 实例目录去重逻辑保持一致。
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@ -436,16 +436,23 @@ pub async fn create(
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// e.g. `<root>/<pack name>`. Avoid a `versions/<name>` layout: that shape
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// is reserved for externally linked launcher instances and would make the
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// launcher expect a Minecraft version JSON beside the pack.
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let game_dir_override = game_dir_root
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let game_dir_override = match game_dir_root
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.as_deref()
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.map(str::trim)
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.filter(|root| !root.is_empty())
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.map(|root| {
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Path::new(root)
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.join(&publication.manifest.name)
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.to_string_lossy()
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.into_owned()
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});
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{
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Some(root) => {
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// The pack's game files live in their own folder under the chosen
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// root, e.g. `<root>/<pack name>`. If that folder already exists
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// (a previous install of the same pack, or a name clash), pick a
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// suffixed sibling instead of sharing the folder with another
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// instance.
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let base = Path::new(root).join(&publication.manifest.name);
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let resolved = unique_game_dir(&base);
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Some(resolved.to_string_lossy().into_owned())
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}
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None => None,
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};
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let instance = crate::state::create_instance(
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crate::state::CreateInstance {
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name: publication.manifest.name.clone(),
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@ -480,6 +487,29 @@ pub async fn create(
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Ok(instance.id)
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}
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/// Returns `base` when its directory does not exist yet; otherwise returns the
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/// first `base (n)` (n = 1, 2, …) whose directory is still free. Mirrors the
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/// instance-folder de-duplication in `create_instance::resolve_instance_path`,
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/// so re-installing the same hosted pack no longer makes two instances share a
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/// single game folder.
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fn unique_game_dir(base: &Path) -> PathBuf {
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if !base.exists() {
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return base.to_path_buf();
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}
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let parent = base.parent().unwrap_or_else(|| Path::new(""));
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let name = base
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.file_name()
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.map(|n| n.to_string_lossy().into_owned())
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.unwrap_or_else(|| "instance".to_string());
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let mut which = 1u32;
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loop {
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let candidate = parent.join(format!("{name} ({which})"));
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if !candidate.exists() {
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return candidate;
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}
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which += 1;
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}
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}
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pub async fn binding(instance_id: &str) -> crate::Result<Option<Binding>> {
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read_json(&crate::instance::get_full_path(instance_id).await?, BINDING)
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.await
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@ -32,12 +32,17 @@ pub(crate) async fn remove_instance(
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.game_dir_override
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.as_deref()
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.map(PathBuf::from)
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.filter(|path| is_version_isolated_game_dir(path))
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.filter(|path| {
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// Delete the external game directory when the instance owns it.
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// A version-isolated `versions/<name>` folder is obviously
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// exclusive; a plain `<root>/<pack name>` folder is also owned by
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// this instance. A shared `.minecraft` root, however, holds the
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// game's libraries/assets and must never be deleted with one
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// instance.
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is_version_isolated_game_dir(path)
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|| !is_shared_minecraft_root(path)
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})
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{
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// New instances created against a configured `.minecraft` root use
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// a private `versions/<name>` directory. Remove that external
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// directory when the instance is deleted, while preserving shared
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// (non-isolated) overrides for backwards compatibility.
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game_dir_override
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} else {
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state.directories.instances_dir().join(&instance.path)
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@ -69,3 +74,12 @@ fn is_version_isolated_game_dir(path: &Path) -> bool {
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.and_then(|name| name.to_str())
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== Some("versions")
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}
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/// Heuristic: a shared `.minecraft` root holds the game's libraries and
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/// assets, which must survive the removal of any single instance that points
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/// at it. Instance-owned external folders (e.g. a hosted modpack's
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/// `<root>/<pack name>` directory) contain only mods/saves/config and no such
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/// shared game body.
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fn is_shared_minecraft_root(path: &Path) -> bool {
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path.join("libraries").is_dir() || path.join("assets").is_dir()
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}
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